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19.2.25

Project I/25

Schweres Wurfgerät 41

When I left my previous workplace, about 8 years ago now, I got this as one of my farewell gifts. The Soviet tank I got done ages ago, but the rocket launcher got stuck in some limbo while larger things were worked on. But now I was going to get it done.



I had built a Tamiya's two-summery-figure version (35155, Schweres Wurfgerät 41 "Heulende Kuh") many, many years ago. That one was funnily an inverted version: the rocket launcher's frame was metallic and the folding-leg crates for the rockets were wooden. Amazingly I found one (well, two, but the other one was way worse) photo of the model, that I also hadn't shared in my 2012 Nebelwerfer post:

This Dragon's set gave us a wooden A-stand where the metallic rocket crates, Packkiste, were then laid on for firing. The included cabbageheads were also in more wintery uniforms, and there were five of them. Luckily I still was bad at painting living things.

Construction instruction

Hah, this was going to be easy: just four steps! Somehow I expected the step 2 to eat a good few hours, as everything in it was photoetch and any bends I needed to do were practically not tool-assisted. The painting hints were given with codes for manufacturers whose products I didn't own [anymore]. Basic stuff in this projects.



Bits and pieces

Four rockets:

A wooden frame for the rocket cases. The idea was a bit weird to me, a fixed-angle indirect fire. In case you wanted to aim your fire nearer or further, you had to relocate the whole setup. The version that the old Tamiya kit depicted was smarter in that sense, as you could at least change the angle to some degree with the screw-feet or by playing around with the boxes' tiny legs.

And here we had the five guys in their winter coats. I think the last time I painted a human figure was for the U-Boat's captain who was much simpler to paint than these camouflage-wearing rocket artillerymen. A fun detail was that this multiskilled gang originated from a 120mm mortar team.


This amount of PE was the largest I had ever encountered in my doings. It was going to be interesting to say the least.


It was going to be a curious project, and I had no real idea of how much time and headscratching this was going to take in the end. Those five humans were going to be the biggest weirdness, that was my expected result.

12.2.25

Finished: Project IX/24

In the name of espirit de corps

That's the canon explanation for the Clan Blood Spirit's name. In its honor the Clan ended up being the most isolationist and grumpiest of them all, until they got destroyed in the 3080s. These things happened sometimes.

A generic medium-weight Star

With a half-serious check turning out nothing specially interesting, like a Cluster, Trinary/Binary or anything of that sort to call a home unit for these Points. I decided that they'd just be generic Alpha Galaxy units, either from the same or different units. This was fun in a way, I didn't have to stress too much about this sort of details in a Clan that has been pretty much a mention in the footnotes in most of my BT experiences.

I took a set of photos from each of the hex angles, but wasn't going to share all of each in here.

Mist Lynx

This 25-ton Light OmniMech had jump jets. The completely energy weaponless Prime config carried an LRM-10 launcher, an SRM-4 and full two machine guns. To top this all there was also an Active Probe. In the Inner Sphere the Mist Lynx was known as Koshi, the small death.



Kit Fox

Another Light Omnimech at 30 tons, without Jump Jets, was mostly known from the Jade Falcon Touman. Its primary configuration carried an LB 5-X AutoCannon, an ER Large Laser, a Small Pulse Laser, and a Streak SRM-4 launcher. The freebirths called it Uller.




Stormcrow

Getting to the Mediums, the 55-ton Stormcrow was recently seen in the previous project, so the prime config was also exactly the same: 2x ERLLas, 3x ERMLas. The space samurais of the Draconis Combine mistakenly called it Ryoken.



Ice Ferret

The second Medium Omni, a 45-ton Ice Ferret had its main punch coming from the ER PPC mated with an ER Small Laser for funsies. The other arm had a Streak SRM-2 for the up close and personal -moments, it also had an Active Probe installed. Once again the Spheroids called it in a weird way, this time we'd get to blame the Lyrans for the nickname Fenris.




Shadow Cat

Last on the list was another Medium-class 45-tonner, the Shadow Cat. Its primary configuration was built around the Right Arm's Gauss Rifle, which was supported by two ER Medium Lasers. Active Probes seemed to be a theme here, as the Shadow Cat also had one, and it was the only other 'Mech in this Star to sport Jump Jets. Of all five, this was the only one without a freebirth-assigned codename.





5.2.25

Blood Spirit Alpha - bases

Hexed ground

As we all knew, flat black bases didn't suffice. If my mud goo sets were still alive, they were a potential source to be mixed with the ballast. Ballast as it was wasn't going to be the base I wanted, even if it somehow fit the desert theme. Maybe I could consider something I did for Morgan Kell's Archer.


White glue and ballast

First step was to spread white glue over the ground, and let it to set for a short moment. Then I sprinkled Woodland Scenics' ballast on that. There were some odd bits of foliage in my mix, so some unplanned greenery got added.


Then, predictably, I let them to dry for a while.

Oiling the terrain

To make the terrain less schorched desert -like, I painted over it with Abteilung's Earth (ABT093) and then added some random stains of thinned down Industrial Earth (ABT090).

Once again I left my Star into the sauna to flash after I was done with the oily mess. Despite being mostly dry the oil paint glistened for a bunch of days.





There were some trash nuggets flowing over the edges and those I'd clean up before packing the minis away. Nothing larger was going to happen at this point, anyway, these were done.

29.1.25

Blood Spirit Alpha - jewelry

A familiar effect

I had done a number of these rounds lately, so maybe it made no sense to re-explain all of the stuff with my energy weapons this time. The canopies required some thinking as I wasn't entirely sure what would work nicely against yellowish and red. Being a limited-skilled internaut, I checked a colour wheel and felt that a green with a hint of blue would be the best option here.

The most observant readers may have already spotted that the hexes got painted with the black primer. This way the supremely annoying smudges weren't there to capture my eyes and attention while doing something completely different.


Lensing and glazing

Like I said, I wasn't going to bore you with the same explanation of the same operation yet again. Who was going to reread it anyway? Below I have the photos of the jeweled, canopied and jump-jetted elements where they were done, as well as a gloss coated final shot.

Mist Lynx

The primary config of the Mist Lynx had no energy weapons, so I only needed to work on the cockpit viewports on it. This canopy was split into five tiny pieces, so perfection was not achieved today. I still managed to get some kind of an shady effect here, so maybe that was also progress of some sort.

I was most concerned about these small Jump Jets on this bouncer, but they worked out pretty nicely!



Kit Fox

Yeah, this viewportset was narrower than Beggar's Canyon, which made it problematic even with my 5/0 paintbrush and my shading attempts. As the first photo showed, the greens overflowed over and under to the Head and Center Torso. Both colours had to be fixed up afterwards.

The tools of violence managed to confuse me totally this time, as you could see from the photo. I just followed my list and as I was doing energy weapons, paid attention to the ERLLas and SPLas rows and failed to doublecheck their locations (Right Arm for both) , while the Left Arm's barrel was an LB 5-X. Somehow I really failed my perception check and didn't recognize the two sticks in the LA as lasers.

These photos showed that I cleaned up the excess greens. The viewport didn't show much unless you really knew what to look for.


A repainting session was coming up, grumble grumble. As a tiny bonus that came with that was that I could ponder if I wanted to add a yellowish lens on the sensor packet above the center pane. If there was space, that could prove to be a fun detail.

Stormcrow

This prime config was familiar from the previous project: each Arm had a large one paired with a medium, with a third medium beamer on the nose.




Ice Ferret

Just about the most impressive bi ton the Ice Ferret was the Left Arm's ER PPC. The ERSLas housed just above it was somehow a bit funnily shaped, painting it didn't feel smooth. In the end, in the photos, it looked fine, so maybe I was worried for nothing again.




Shadow Cat

These MPLas tubes on the Shadow Cat were really funnily shaped. My only actual issue with them was how fixing any overflow was a bit annoying. To counter that sillines the viewports succeeded rather nicely.


On the rear side the Jump Jet nozzles didn't get as nice an effect as I had managed before. I thought to maybe apply a thin white or whiteish wash into them before declaring the project finished. I even thought of using an oil wash, but that might be a bit overkill for two tiny droplets.

Just using a thinned down white Vallejo paint made them look better:


Gauss rifle's heat distortion effect attempt over dark grey

Roighty. This was the starting point: a pretty nicely worn dark grey barrel for the Gauss Rifle. My hypothesis was that the brown, violet and blue washes were not going to have much of an impact on this canvas. The only way to find out for sure was to try it out, and that'd inform me of what to do with the next Gauss Rifle coming my way - or what not to bother with ever again.


First step. A brown wash (Citadel: Agrax Earthshade) on most of the barrel:

Second step. A violet wash (Citadel: Druchii Violet) on a smaller area:

Third step. A blue wash (Citadel: Drakenhof Nightshade) on the last ~quarter:

 

After flashing it looked like this. No strong and easily noticeable effect.

In most of the approaches I've read of and seen the painter had highlighted the barrel's tip with something brightly metallic, like steel or chrome, to emphasize the clean-burned part. For a moment I considered that, even though I intended to steer clear of metallics in these. Maybe a cold grey would do the trick?


Kit Fox's unexpected plumbing renovation

On one evening I spent a moment to repaint the Kit Fox's weaponry. My first step was to redo all the openings black to cover up my mistake. The LB 5-X was done that easily.

As you may have guessed, painting the incredibly tiny Small Pulse Laser worried me the most, like you could see the tininess of the surface in the photo. That ER Large wasn't in the same scale as in all the other minis lately (that may have been one of the key cues that threw me off-track). Here in the photo below they both looked pretty fine after all.


Hexagonal edges

That last photo revealed what I had done on all of them, the hex edges got painted while waiting on something else. Now I just had to come up with a surface for them.




Heat distortion effect round 2

Curses, I could not leave the Shadow Cat's Gauss Rifle as it was. One of these WFH mornings I took a couple of minutes between my morning meetings to take a new look at the gun. On the first minibreak I painted a narrow band of Drakenhoff blue to the front part of the barrel.

After the next meeing I added a new band towards the base of the gun, using the Drukhii violet. Then, after the third morning meeting I added a band of Agrax brown.

While brewing coffee with my moka pot in the afternoon I took a quick look at it, and it did show some effect. It was pretty subtle, but that wasn't a bad thing. So now, was it worth to spend this effort on an effect that was visible at some angles and light? Of course it was!