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Showing posts with label Generic. Show all posts
Showing posts with label Generic. Show all posts

24.5.23

In the Zeldaland

Breath of the Wild

Almost two years ago I was blabbering how I started playing BotW with the Project Assistants earlier that year, found two Divine Beasts and left them do their things, and continued exploring the world. I kept playing half-randomly whenever I had time from other things, so a year ago I had got to a situation where I finally felt like checking the first boss. All the maps had been unlocked and all four Divine Beasts were located.

War elephant Vah Ruta

When this happened, I was wandering in the Zora's domain, so I went to the artificial lake to meet Prince Sidon. From the docklike thing we attacked the megaelephant and then the first of the four dungeons. Inside Ruta I first had to get the map from a map room, that allowed me to move the machine's water-spouting trunk up and down. Then I had to find and activate all four control points, so that the central console could be cleansed from evil (or Malice or Blight). There were no basic enemies, just some Guardians, weird eyes of evil and skullspawners that you could just bomb to death. While destroying the eyes the Malice also mostly disappeared from the area.

 

After collecting all the treasures I could, I returned to the central console that rather surprisingly released a boss ready for a fight: Waterblight Ganon. The boss had two-stages and after about a dozen attempts (and with sweaty hands) I emerged victorious. This had been less frustrating than I expected.

With Vah Ruta freed from the evil being controlling it, the endless rain in the Zora region finally ended, so you could actually climb around in the mountains. Ruta walked on top of a mountain and lit up a targeting laser beam into the middle of the Hyrule castle. While chatting with the Zora king I got rewarded with a fancy spear, but the much more useful reward was princess Mipha's Grace - a passive skill that revived you to full health after death. The cooldown was something like fifteen minutes, which was not a problem outside these bigger fights, I assumed.

Robotic bird Vah Medoh

Somewhat full of myself I went to the Rito's area and to stop the second warmachine. Again I had to prove my skills so that someone would bother to bring me to the beast. The fight that took place freefalling in the skies was pretty simple, you could control your movements with tactical use of the paraglider and some glowing spheres were to be blown up with bomb arrows. After that I got inside the machine and to search for its map room. With the map I had control over Vah Medoh's tilt and flicking it more or less port/starboard was the way the puzzles got solved, to get the treasures and the consoles opened.


Again the main console released a manifetation of Malice, who flew around and among other things attacked with small whirlwinds. Now I didn't need to swim and I had loads of space to avoid and shoot from. Murdering this two-phase monster was easier than the previous one, but I still needed a few tries.

 

Revali, the hero who was the previous pilot of the Divine Beast was also caught trapped as a ghost inside the machine. He too apologized for his arrogant assholiness a hundred years and gave me a new skill, Revali's Gale, that gave me three upwards-directed air blasts (again with about 15-min cooldown) that made traveling easier. Pretty handy stuff, I just most of the time simply forgot that I had this sort of a skill available.

Electrocamel Vah Naboris

Before I spent any more time in Gerudo's deserts, beyond unlocking the tower, I went for a months-long adventure to anywhere else. The scorching desert with its inherent problems simply didn't interest me. At some point I ran low on sidequests and such, so explored the southwestern map around the main town, because the prerequirements just bothered me.

Of course there were some longish extra quests to be taken care of before I could be taken to the wild lightning bolt -blasting robotic camel. When approaching the AT-AT -like machine and firing bomb arrows into its stompy feet I also had to surf on a shield while also following the local monarch close enough (they were wearing the lightning-proof hat). That was just as annoying as escort missions usually, which should've let me know what kind of annoyances were waiting just behind the corner.


Inside the mechacamel the plot was the same as in the two earlier robots: this map room allowed rotating the barrel rims to reveal passages, provide platforms and reveal consoles. The main one contained an electroshock boss and oh my how immensely annoying it was. Its second phase was even more annoying, because why not. After way, way too many attempts and muffled oaths the monster got destroyed.


The ill-fated champion's  ghost gave me a skill as well, Urbosa's Fury was a three-charge "deliver damage to enemies nearby" attack with a similar cooldown to the other skills. I only remembered to purposefully use this skill only once, when defeating a sandwormy monster, otherwise I activated it only accidentally. A couple of now unlocked extra tasks allowed me to borrow the princess' anti-lightning helmet, which was super useful in the common thunderstorms.

Geckorobot Vah Rudania

I left the volcano-dwelling robotic lizard last because I hadn't bothered to check how and with which items one could survive in the heat of the volcano. Much earlier I had braved the heat and unlocked a Shrine for the teleport pad in the middle of a lava lake, but that wasn't even remotely useful. Ultimately I had to find a traveling merchant from the other side of the world to buy some Goron Spice, so I could brew a heatproof elixir that then kept me alive until I could find a dozen fire lizards or something, so I could give them to someone who then gave their fireproof pants (or was it a shirt?) as compensation. The rest of the outfit I had to buy from the Goron clothes shop in the middle of the volcano.

Funny thing: the ice sword was enough to cool you down in the desert during the day, and the fire sword kept you warm in the desert's cold night, but only the outfit made of a wood-fired stove was good on this mountain. Oh well. For a few weeks I poked at the sidequests, went somewhere else for some other quests and whatnot, until I returned to the volcano when nothing else was progressing. The approach-fight to Rudania was simple and easy, or maybe I was expecting something as stupid or worse than Naboris.

 


The fourth and final Beast was slightly different: it was completely dark when I entered. After playing with torches for a while the map room opened the windows and I could turn Rudania from left to right. The same story followed, the boss fight was following the elemental line to fire. Now I was certain that these clowns were tougher every time. Despite that the fire monster died pretty easily, which was only a relief after the electrobeast that I didn't think I wanted to see ever again.


My fourth bonus skll was Daruk's Protection that I don't think I used even once on purpose, because I didn't encounter anything more special than normal everyday enemies from now on. Most of the random spawns I just bombed to bits or just evaded.

What about the Calamity Ganon?

By the early May '23 I had got all of the side and bonus quests solved, at least those that I had found. My quest log had only one entry left: "Defeat Ganon", so what I had left was to cook my pockets full of the most effective foods, and spending any and all of my money to buy all the arrows in the universe. If this sounded boring and grindy to you, it sounded like it to me and I didn't quite find the motivation.

Then the sequel was released.

Tears of the Kingdom

This game apparently continued pretty much straight after BotW, in the intro clip a megazombie magicked half of the wolrd into the skies, broke Link's supersword and burned his hand while Zelda disappeared into the abyss.

Adventuring started calmly on the Great Sky Island, the tutorial part was pretty similar to the previous game. In the first area you talked to characters who told what and why, you got your new skills from Shrines (a few of them at least) and played with them. When you were done with that, you jumped off the floating island towards Hyrule and the game actually just started.


During my few sessions so far I haven't done anything exciting. I followed the main quest just enough to get the next basics unlocked, such as the Central Hyrule map, a Purah Pad (like the Sheikah-slate in BotW), and the glider to make traveling around that much easier. I found out that if you jumped head first into the Malicious holes in the ground, there was an underground layer as well. The map was three-leveled this time.

Fooling around in the floating bits was pretty fun, you could get from island to island by building some stupid-sounding things ("what if I added rockets on this floating bit and pointed two forward and one up?") and whatever came to mind. That was not going to be fun for everyone, but as said, I had a good time, but I also didn't hate the building stuff in Fallout 4. If there was something too evil, you could always just jump off the cliff and find something else to poke at.

 I didn't do much underground yet, I just opened a couple of teleportation pads by activating some glowing things. One of the holes didn't have a glowtree under, so I traveled with fan-powered minecarts in the darkness to see what I could find. At the end of a really convoluted trip I encountered the chief of the Yiga clan from the previous game, and to my surprise defeated him on the first try even if I was running out of weapons.

Yes, the weapons still broke painfully quickly and that was just as annoying as before. Now you just could modify them by Fusing them with some other items. So far my favourite random object was a wooden stick with a flame emitter on it - the stick just caught fire and my invention was less useful than I had thought. This feature was just a bit useless in a closed arena miniboss fight, because there wasn't anything to pick up and modify.

So far so good, fun times and at this rate I'd spend another two-three years before being anywhere near the end :D

14.1.14

Priority override in work queue

I'm always mumbling about my FIFO-work queue (first in, first out). Now there's an exception to the rule!

The new item at zero-index

On my vacation that spanned over the Saturnalia, new year and "Reyes" I got a scale model as a gift. The box says it's by Academy and there's a propeller plane printed on it. Those who read the title may already have guessed that it's something incredibly beautiful, as I'm breaking my own rules for this kit. I'm pushing this thing past my OmniMechs and two tanks and laugh while doing it.

Ju-87 G-1 "Kanonenvogel"



I don't think I need to explain this any more than this. Stuka is in its ugliness may be the prettiest airplane that has ever graced the skies of this planet. That's why it goes first.

Before I start for real I think if I manage to fix my airbrush with the spare rubber pipe I got or not. Of course I could start the assemblage without it, but at least the cockpit would be demanding some paint pretty soon, anyway.

edit: I replaced the broken piece of rubber tube with a new one.The new piece is a bit larger than the old one, so let's see if warming the end up for a better fit help or not. In case it didn't, now I have another excuse for myself to get a new toy.

11.6.13

The ongoing arms race

Old age doesn't come alone

My past birthday brought me, among some other things, stuff like this. I guess I'll come up with some kind of use for these artifacts... Bwahahahahahahaaa!


Washes, pigments and tweezers

28.4.13

Model Expo 2013 I

Pics

I've taken a good bunch of photos at Model Expo 2013. There's absolutely no time to post them all today so I'll share them in a few posts. Because the photocount was a nice one, I'll start with the dioramas.

Other posts

Part 2, part 3, part 4

Dioramas















Bringing home the toys

Of course I had to get something for myself again. This time I found a Panther in my hands. This was the only major vehicle missing from the big kitties - as I built the Jagdpanther earlier and I've never  been into the weird versions. No one knows, though, when I get to start this one ;)



3.5.12

Pics: Model Expo 2012 II

Lian, take a good look at this...

Palikkatakomo's stand had other exciting things than just the Minecraft-Steve I mentioned in my previous post. These guys had built insane things, such as the largest modular city in the whole country (at least). Incredible, insane, but also cool. There was a lot more stuff being presented and going on than in the earlier years.

The first glimpse at the insane city


They had German tanks, too!

A camo built out of lego, never seen that before



Smaller modules

I managed to take these photos stupidly with the glare of the early morning sun, I apologize for my uselessness. And that that I didn't realize it while I was taking the pictures, when I could've taken new ones to compensate. Maybe one can imagine seeing something from these?




The Moducity itself

Servicing the crane


Some mad person is diving in the middle of the swimming pool

Even the Ghostbusters were around

I noticed the Bluesmobile only after a lenghty chat

Some thoughts

Their buildings were just insane. All kinds of tiny details and silly happenings were to be found all around and there was much, much more than meets the eye. Sometimes it took a few glances before a certain detail jumped out. At least I saw something even though I know that most of the fun stuff avoided my poor eyes.

As a practical example: I was looking at the bridge for a good while and thought it was pretty neat. Then I started chatting with the guys at the stand and kept looking around. At some point I suddendly realized that the car that's jumping over the bridge is the Bluesmobile!
Of course the earliness of the morning or the lack of caffeine in my system had nothing to do with my slowness ;)

The cities I built as a kid have absolutely nothing to do with these, but then again, this complex was built by quite a few people and you can tell. The complete set is hilarious and impressive altogether. Maybe the Palikkatakomo people come up with something even sicker next year?

Best of Show

While I was writing this I notice that the modular city had won the award for the Best of Show. Not without merit, if you ask me. Congrats! :)

27.10.11

Class 1 priority override

This may sound like a weird and a boring post, but who cares? A project is a project, this just happens to be in 1:1 scale for a change :)

One day not too far in the past we (the Berry and me) decided that those 3.14kea class items of kitchen furniture (two chairs and a table) would work better if they had some colour on them instead of being boringly unpainted. After a while of pondering and whatiffing we went to a hardware store and bought some junk. Basecoat, paintbrushes, surface paint and such.

As the first step the surfaces were sanded clean to remove the inevitable traces of being used for 4.5 years. The next obvious step was basecoating. Doing things like real professionals, weren't we?


As a dude who's very used to acrylic paints these oil-based things were a pain in the donkey: cleaning up the tools, the smell and the 24-hour drying period... sigh. I guess it's not that bad, we luckily had enough space to have our dinners somewhere else during the project.

The local habit of having the furniture mostly white/black/unpainted disturbs us, especially the Berry, so we decided to go with more colour (especially as the kitchens, too, tend to be white-walled):


That green is perhaps a bit brighter than what we originally had in mind, but it works anyway. I even had to take a photo of the completed and ready-to-use set because the table happened to be empty. For a change :D

21.10.11

To the bit sauna aka a pointless filler post

I've had a quite a busy set of two weeks, so I haven't got much painting or building done. As a compensation I'll post some nerdy silliness, also known as Minecraft stuff. Yay!

At some point I built a sauna. Now that there are more than one type of trees, I even have a birch "vihta", whatever those things are called in english. This is what I call progress.

I had also built a wooden submarine and quite a bit later I wanted to make a lifesize type VII U-Boot. The first one is on the foreground and looks more like a type II C ("Vesikko" style) boat. The other one is correctly 67m long, 6m wide and 9m tall with the tower and all that. Inside that thing I built two "row 4" piston engines that make a funny "puf-puf--phahh-phahh"-sound.

That's all this time, maybe I get to post something more reasonable next week :)

13.9.10

Progress!

There has been some progress even though it doesn't always sound like it.

As my next goal I ended up working on the top hull, which ended up being less of a hassle than what I was expecting. Most of the whole crap was two huge pieces and a buch of smaller details. Surprisingly I decided to glue the gun to its place, without the possibility to move it around for posing. Usually I want to be able to adjust all the pieces that I can adjust, so I get my photos as I want them to be.

There wasn't anything special about this phase of the build, just attach the pieces and put the next ones on the line. I painted the insides of the fighting compartment just in case you can see inside from a crack in the hull. Such as the opening for the periscope. At least there's something that looks like it should, without the real interior.

In the following photos the top hull is more or less finished:

Shockingly the light had its electric cable already in the cast piece so I didn't need to go for my thin metal wire and try to make one up. For a change.
The tail isn't much worse than the front:

At that point all the small details - like the jack -  weren't attached to their places. With all the busyness of the end of the week I didn't get to post about this phase so I continued my work and tell about it here. The last missing pieces are the supports for the Schürtzen and some random gadgets on the deck.
The rails where the armor skirts will be attached were a problem because I didn't realize that I shoudl've measured the anchors with the rail pieces to avoid any corrections later. 
I had to pay for my stupidity and ended up bending some already glued and dried pieces off their places to get them attached to the rails. The only real problem was the last piece on the left side, for the toolbox was slightly on the way (in addition to the supports on the superstructure being a bit off) and I couldn't attach it at all at this point. Maybe it'll be fine today as the glue has set and I have to fight with only one piece anymore...

This third photo was taken in a hurry and in suboptimal lighting conditions (it was a rainy day and apparently the worklight I have isn't enough). So not enough light for the camera of my N900 :|

There's not that much left, the armored skirts need a bunch of holders and then I could basecoat the whole thing and start slaving with the tracks themselves.

Of course I could and maybe even should cut the armor plates off so my Sturmpanzer would have a bunch of individual plates hanging on the sides instead of two huge plates with just a small recess to show where the different parts are supposed to go. I believe it'd look slightly more realistic, even.

We'll see that later today!

3.9.10

It ain't easy

So my first attempt at painting went how it went... The paint I used was of third grade and despite my attempts at thinning it it went blobby. The results were really weird and either too thick or too thin - without me adjusting the paint at all! It didn't get stuck to the model even accidentally. Sigh. We're off to a good start. So the next day I marched to a shop to get some more stuff.

I decided to modify an old Ju-88 A4 kit box (project Lemmy) to make a painting studio (or whatever those are called) to contain the mess in a certain area. Besides, what can't you macgyverize with some tape and cardboard? The paint that you can see in the photo is just some ultra-thin paint that I used to test how the damn airbrush works.


My trip to my royal provider of toys ended with 4 small Vallejo paint pots and a spraycan of basecoat paint. I mean, those 17ml things would run out several times if I used those for basecoating... The main idea was to get the panzer colours (green, brown, yellow) in the Vallejo Model Air format, for all the details and weirdnesses I'd still paint with a paintbrush or something. But just in case I got a small potful of that basecoat-gray, just in case I had to fix something small, quickly.

All in all, the week was surprisingly busy so I didn't get to paint that much. The base of the tank is now slightly green. I'm pondering on what to do next for real. Maybe I'll try to paint the camo pattern and then continue building the pieces.
In any case I'm facing the danger of running out of compressed air already, especially if my lack of skills is going to end up in results that can be seen in the next photo that may require plenty of fixing...

But more about that next time.