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Showing posts with label Iron Wind Metals. Show all posts
Showing posts with label Iron Wind Metals. Show all posts

15.10.14

Project III/13 finished

Some finished pieces

Nobody told me that the other Gargoyle was a fresh piece and recently painted. So I ended up repainting that in vain. Oopsis.  I don't mind, though, as the result looks like an improvement.

Dire Wolf

The octopus pattern worked handily. I had set up the legs to the base in a bit of a funny angle, but it's still a playable piece without problems.




Turkina

I have to say that the Turkina is a 'Mech that may require some company in the 3rd Falcon Talon Cluster. But that's going to happen only with modified arms. Those default ones are a bit boring.




Gargoyle

This is a very ugly unit, but I guess I could get one or two more for fluff reasons. Now, years afterwards I noticed, that as it's ancient, I either didn't finish up cleaning it or didn't do it at all.




Executioner

No matter what the fluff says, I refuse to accept another Executioner to uglify my troops.



Group shot and effects comparison

That second photo shows clearly, what's the difference between a washed and a "clean" miniature. I think that the Cougar looks a bit too bright, which means that it (and all the other old minis) would benefit greatly from a tiny brown wash.


Löydä poikkeavuus

A future project

At this rate I'll get to return to the BattleTech world maybe late next year, but I'll write down here what I have decided. Washing all the old minis may be a pretty quick op after all. Despite that I skip that for now and proceed to the '40s and below the surface of the seas.


9.10.14

More washes and some insignia work

I applied a brown wash on the yet unwashed 'Mechs and then redid all the Jade trims so they'd stay nicely clear and visible. Then I attempted to paint a Clan insignia (Stonewall Grey, Jade Green, Steel, Black, Bad Moon Yellow) on the Dire Wolf, one of the Gargoyles and the Executioner. Clearly my skills in that have suffered over the long delay.








While tinkering around, I superglued the fallen Right Arm back on the Cougar B and thought that I really have to wash all the old tin cans, as they look so much better that way. The paintjob looks less bright and more "natural". That's going to be a project of its own, otherwise this'll be delayed until the following year.

1.10.14

Otto and the Gargoyles

Dire Wolf

Funnily, I had been succesful in missing the RA when repainting the Dire Wolf. Therefore that was the first thing to be done before anything else.


When I was done with that I got a silly-ish idea. Because, I feel, that the Dire Wolf is in its massiveness quite the Königstiger of the Battletech, why wouldn't I try to paint a version of the Octopus Camo. Feel free to judge and complain, if you feel so inclinded.




Gargoyles

These uglies just got some random pattern thrown on them. On the other one I did try to make a bit of a tighter lineset (see a bit older Mad Dog C).





24.9.14

Returning to a last year's project

Continuation: Project III/13

It looks like I dropped the Turkina just like that barely before I was finished with it. After a very short pondering session I dug up the unfinished mispainted pieces and those three armless miniatures on my mobile workstation.



Turkina

What I had planned, I had mostly done, so I just applied a brown wash over the piece as planned. That's all that was missing and like in so many cases before, I just didn't complete it. The basic reason is and stays the same: something more interesting came ahead.


If there's something missing, I could touch up on the insignia and numbering. Otherwise my Turkina Prime is finished. Again.

Dire Wolf

As the Turkina's look got so well improved with the previously documented treatment, I set the next pieces on the line in those thirty minutes I could spend one afternoon after coming home from work. Most of the surfaces were repainted with Vallejo's Sick Green and I did my best to leave the jade and metal -coloured pieces and the cockpit in peace. If I remember correctly, the Clan Jade Falcon insignia on top of the unit was the first one I ever freehanded, but it got painted over as well, even though I was quite proud of it. Pity is a disease and whatnot.




Executioner

While I still had some time and paint available, I proceeded to the next Point in line. Sadly I couldn't do all of them in that timeframe, after all the time I had spent collecting and preparing everything. The next session will be much more efficient, for I already will have everything set up and ready.
There's nothing special to say about this piece. I repainted it green. Tada!

It is a hideous 'Mech

19.12.13

Redoing the camo pattern

Yesterday evening I brushed a new camo pattern on the Turkina. I have to say that the result is still suboptimal but better than the previous attempt. Mostly that's because I had to beware of the preexisting detailing and such. Had I started all new, it'd been (hopefully) much better.




I think I'll apply a brown wash on this one, just like I did with the previous four OmniMechs. Unless I run out of paint. No matter what I'll report about that next year earliest, because I'll be on a vacation without pieces, paints and all those things.

11.12.13

Ongoing tiny fixage

December and all the other random things, also known as other projects, have eaten most of the resources from the 'Mech fixing. I've also had little inspiration for this for some reason, so other projects have actually had the chance to steal my time from this stuff. Mostly I've been educating myself about Alex Denton's adventures or had the PyCharm running, but more about that in a couple of weeks.

A guinea pig

The Assault 'Mech of the Jade Falcons - Turkina - that might end up being the Cluster Commander's ride, needed some repainting. The problem with this one and the others painted in the same batch was that the Dark Green I used (on top of black, no less!) was way too dark. Something needed to go over that and I chose Sick Green (Game Color 72029) from my storage and started brushing around.


Turkina before


Turkina now


I didn't even remember (or realize) how awful my paintjob had been. Almost the whole can was repainted without a rat's behind given about the pre-existing excuse of a camo pattern. As my next task I'll redo the pattern with semidark gray and fix the jade highlights.
Why didn't I repaint them as well while I was at it? Because I really liked the Galaxy insignia on both sides of the torso, destroying them would've been a huge shame.

Based on my experiences with this mini I'll put the rest of them in the grinder the same way. As long as I get this one done out of the way first.




2.12.13

Quick fixes III/13

Going through all the old minis

I was  bragging earlier that I'd go through all the OmniMechs I had assembled and painted years ago and redo their cockpits. Sometimes I'm a man of my word, so here's a quick report:

The beginnings of the fifth Trinary

Numerically my smallest and therefore easiest to fix was the set of four Points of my Aerospace Fighters. It really didn't take long as the cockpits are tiny and there were only four of the fighters to be fixed. In the more or less distant future I'm going to need to work on more of these, but when do I have the time for that? Not soon, I guess.



Two-legged monsters

While I was painting the cockpits I also separated the broken minis for fixing. I had also once accidentally bought an old sculpt of a Summoner that was sold as a D variant, and that was a horrible piece. That one I didn't bother touching at all as I'm going to reuse it as random ruined pieces on the bases of other, proper miniatures.


This jungle of 'Mechs isn't too clear so I'll show the pieces in a few separate rounds. First you'll find a Nova prime, Cougar prime, Cougar C, Ice Ferret and an Cauldron-Born Ebon Jaguar prime. The C-Cougar had lost its right arm at some point, so it marched on towards the Mech Bay and restoration.


Next up: heavier units. First a Mad Dog, Hellbringer, Summoner as primes and a Summoner B to round them up. Each was in prime condition and without anything to complain about. Unless you want to complain about the painting decisions I'd done all those years ago, that is.



In the Assault class I had an Executioner, Gargoyle, Dire Wolf, Turkina and Warhawk, each in their prime configuration and then my absolute favourite: the totally, absolutely sick C-variant of the Warhawk (2x LPLas, 2x ERPPC, flamer, TC). Funnily enough the first four were those I had intended to repaint because I had painted them with too dark a green. I just didn't have the time to repaint them at this point, so that had to wait for a while still.


The first Timber Wolf of my Cluster (I've got two, because I like them but no more than that because they're not supposedly typical for Falcons) is naturally a prime, like so many others:



Novas

My two Novas were armed with somewhat lighter equipment than the rest of the Cluster, with the idea "run quickly to the grinder and drop the Elementals". I admit that it can fight against the very idea of a Talon Cluster's description so I'm prepared to set them up later with Heavy/Assault class 'Mechs. The point was, that personally I found the fast Omnis much more likely to be found in a Nova.

So here they are, first three Stormcrows. The ones at the edges are primes and the one in the middle's a random custom.



The next set had three Kit Fox primes and two Fire Moth primes. I can't even rememeber if at the time I ordered these there were any customizing options avaiable. Or if customizing had been even sensibly doable.

The Nova and Ice Ferret that you saw in an earlier pic were assigned to these Novas in addition to these eight.

Some damaged ones

Critical Hits had been delt out more than just once. The reason to that was of course in my own assembly methods, because the custom joints were done before my Dremel period and generally however. The first sad example is my early Hellbringer A, that got its right arm AC made from a topz pipe. This one had taken two criticals in its both Lower Arm Actuators. With some pinning they'll stay put in the future.



The second Timber Wolf of my Cluster is an A variant and it had lost half of its left arm. Just like the Hellbringer above this one had taken a critical hit in its LAA.


Luckily only three Points had lost limbs. Oh, and that one pitiful excuse of a Summoner that had gone in two pieces from its hip. But we don't talk about that because it's going to be replaced completely.
The fault in these breakings is only mine and that's why I'm going to fix them to the best of my abilities. Well, I'd do that anyway, even if it wasn't my fault.

26.11.13

Some finished OmniMechs II/13

Finishing touches

After my last post about these 'Mechs I finished up painting the numbers and insignia. These pieces were practically done two weeks ago, I just didn't have the time for photos or this text until now. Maybe these aren't the best photos I could've taken but it happens. I can take new ones if needed.

I thought I'd continue by fixing all the cockpits of my old miniatures with red paint and then get the rest of my Elementals done. Last time I also complained about breaking my airbrush but that wasn't a huge issue after all: the pipe that goes to the pain pot just broke. As a result that pipe is now three, four millimeters shorter than it used to be and that's not a real problem, I just can't empty the paint pot by spraying anymore. Replacing that would be easy.



Positions

I counted all the miniatures I have finished so far. A grand total of thirty 'Mechs with four Hellbringers (two of them in alt.conf. A), which is fitting for Jade Falcons. Each unit has an individual number and its own place inside the Cluster. This is something I hadn't really pondered on at all so far, unless you count my "maybe that Turkina should be in the Command Star" as real pondering.

Planning has to be started at some point, so why not now? These four ended up being in the second Star of the Beta Trinary. There's nothing magical or special about this, just plain randomness.

3 - Gargoyle

This one carries a sort of an (Ultra) AutoCannon and two lasers. All the weapons are just slammed there, so I've got no MechLab explanation for this. Obviously this is not an official config.








52 - Summoner A


Gauss Rifle, LPLas, SRM-6








26 - Hellbringer A


2x ERLLas, UAC/5, LRM-20, NARC, ERMLas, 2xMG, BAP







17 - Mad Dog C


2x Gauss Rifle