Two Clan people
This was the first time I did this sort of a mass operation. Painting two very different schemes in parallel wasn't specially time consuming or more complicated than concentrating on one. Maybe this was slightly more productive, as I could work on one gang while the other one was drying instead of just packing my stuff away until the next painting session.
Hell's Horses
A Star of Hell's Horses 'Mechs brought more colour to my odd collection of BattleTech minis. Each of the Clans were not represented by a minimum tactical amount of units, I didn't see a reason to paint singles or less than five Points on purpose. My main reason for choosing the Hell's Horses was the peculiar paintjob and that they were politically Crusaders.
Fire Moth
The fastest of the Light tripled was a Fire Moth that ran over 200pkh with its MASC-powered legs. It originated from the Ghost Bears.
Such a fast one was naturally a bit lighter on the offensive side: two ER Medium Lasers in its praying mantis -like arms, and both SRM-6 and SRM-4 launchers. The larger launcher was in the Right Arm and the other one above the cockpit.
Cougar
On the opposite side of the Light class was stolen from Jade Falcons at some point. The Prime configuration had ER Large Lasers in both Arms and LRM-10 launchers on shoulders. I liked the twin ER PPC -carrying B config so much more myself.
Huntsman
The first Medium 'Mech was a Diamond Shark -designed jump-capable 50-tonner whose production rights ended up at some point to the Nova Cats. The clearly heavier weapons load was much more punchy on this one: four ER Medium Lasers, a Streak SRM-6, an LRM-10 with Artemis IV, an UAC/2, an unmodeled Flamer, topped up with two AP Pods against infantry.
Pack Hunter
This Star's second jump-capable unit was a one-trick dog from the Wolf-in-Exile. On its right shoulder the Pack Hunter carried a lone ER PPC, and it was a pretty quick one on its feet to make the most out of its one weapon.
Nova
Nova was designed by the Hell's Horses, this invididial had been marching in the Jade Falcon Touman for a couple of decades before returning back home. The Prime config was, as we have admired before, built around 12 ER Medium Lasers. Alpha striking with those got your Omni shut down pretty quickly. In case that wasn't enough heat for the pilot, it also sported Jump Jets for a true sauna session.
Jade Falcon
No excuses were required to paint Jade Falcons, maybe I needed some motivation to keep completing the three Trinaries instead of painting individual Stars halfway quickly. This triplet was at this point, for record-keeping, in the second Trinary's third Star. I'd get to the actual assignments when the whole Cluster was done. Each of these Points was gloriously won Isorla.
Nova Cat #232
Nomen est omen, the Nova Cat was a Totem 'Mech by the Nova Cats. This kitty had long and sharp claws: one hand had two ER PPCs and the other one three ER Large Lasers.
Kingfisher #231
This over a hundred year old 90-tonner was designed by the Snow Ravens, and its design was based on an even older 'Mech from the Not-Named-Clan. So, we didn't talk about them much. Being an Assault unit it carried a fun array of tools with somehow funny placements: one of the Large Pulse Lasers was in the arm, while its pair was in the middle of the torso. A pair of Medium Pulse Lasers were installed in the shoulders, an LRM-10 in the side like on the Atlas, and an SRM-6 in the Left Arm. Below the SRM was a single ER Small Laser.
Crossbow #234
This model was a couple of centuries old as well. Designed by the Steel Vipers, a second generation OmniMech was funnily armed only with LRM-20 launchers in its arms. At least they had the Artemis IV fire control, but it was a bit weird considering the Clan style. The reason for the weapons living only in the arms was that the development team couldn't make the OmniPods work anywhere else. For this same reason the older Crossbow frames couln't use Jump Jets.




































































