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Showing posts with label BattleTech. Show all posts
Showing posts with label BattleTech. Show all posts

1.7.26

Fire Mandrill jewels and oils

Project's second and last stage?

Having the viewports prepared in black the last time, it was a quick start this time. But. The IWM miniatures, especially the Kit Foxes had incredibly tiny lens spaces. I would be taking this jewel stuff much easier than earlier.

Jeweling effects

I decided to use only two layers on the energy weapons: first with the actual type colour, then a single white-grey dot for the effect itself.

The canopies I thought to paint in blue, as it would stand out nicely. This time I didn't start mixing shades myself but used two blues instead. Over the black I painted a layer of Magic Blue (VGA 72721), then a smaller more or less L or crescent-shaped effect on each panel with AMT-7 (VMA 71318 Greyish Blue AMT-7), and then in the inner and opposing corrners off-white (VMA 71119 White Grey) fake reflections, just like in the energy weapon lenses.

Howler was a piece of cake, it only had viewports and they were decently sized for my talents. I also prepared its hex base to be able to tell the toes and random paint smudges apart from each other.


Fire Moth had a tight viewport area, but I got some kind of an effect painted on with enough spinning around. Its Left Arm's ERMLas pair was tiny in diameter but at least you could see them. I spent a moment thinking of the SRM tips because I wanted to keep using my old idea of two-tone caps. First I painted the peeking missile tips greyish white, then I touched their very tips with some black grey. Even if these were of an acceptable size to paint, it was still a bit funky to paint them half-cross-eyed. 


Kit Foxes were each treated identically. Their viewports were even narrower than the Fire Moth's but I did my best. Those two lasers in the Left Arm were ridiculous to paint to say the least. Those shapes I declared the lenses of the Small Pulse Lasers I painted red, then the identical bits next to them, ER Large Lasers, I painted with Magic Blue. Finally I attempted to paint the even tinier grey white dots into them. On their foreheads they had those huge sensors, which I painted Fire Orange, again with the off-white reflection.

On the Right Arm's pod they had a Streak SRM-6 launcher riding next to an LB-5X, this version apparently blasted out the full set of one single tube. I painted them the same exact way I painted the Fire Moth's SRMs.



A group photo:

There was a detail I was thinking of was the pretty simple Point rank marking that the Fire Mandrills had. A red triangle standing on its tip with one to five golden semihorizontal lines behind it. I just couldn't paint them acceptably in this scale on those tiny armour plates, so I didn't do it.

Oil washing and cleaning

My usual approach to this was the familiar Abteilung's Sepia oil paint (ABT002 Sepia) thinned down to a wash. I let the wash settle in for about twenty minutes.

Then I cleaned up the excesses and let the minis to cure overnight.

Before going further I was thinking if I should highlight the upper red and yellow parts after the oil wash had toned them all down a bit. Of course this wasn't my own idea, I had seen it in a bunch of places already, so I gave it a shot and returned some brightness to the minis.



Howler's hex base

Being the only one with an unprepared the base, the Howler required some terrain for it. Maybe I'd use Vallejo's Mud goo and then apply some Woodland Scenics' Ballast and Foliage as the others had something similar?

When the glue holding the ballast was dry, I thinned down some Abteilung's Industrial Earth (ABT090) and used that on each of the five minis and feet. This unified them somewhat more, despite the age difference.

Now I only needed to remember to superglue some greenery in there...

Front edges

For the hex edges I thought I'd do them yellow the same way I painted the yellow parts of the 'Mechs. first the sand yellow, then lemon yellow. That then gave me the idea of making them somehow unique: I'd paint the Point marking in there, because the symbol was pretty simple. As the starting point I painted the down-facing triangles with hull red, and then added the 1-5 slashes as the space allowed.

I outsourced the Point ranking to Project Assistant II: Howler was #4, Fire Moth #5 and the Kit Foxes in order #1, #3, #2. You could tell that in this scale painting anything more than three tiny lines was overdifficult for me.





With the ranks decided I painted, just for the simple fun of it, the marks into the bottoms as well. It was a complete waste of time but I happened to have some idle time, I did it anyway. 

With these done I redid the rest of the hex edges with black grey, and started feeling like this pack of monkeys was ready. Except that I had forgotten to use the gloss varnish on the glossy bits. After a quick varnish-applying moment, and gluing that cursed tuft in place, I was actually done.

24.6.26

Fire Mandrill's Mattila-Carrol paint scheme

Kindraa Mattila-Carrol

Spoiled by the heading, I chose the paint scheme with very little thinking: I wanted it to be a clearly and easily recognizeable paintjob. Considering they were Fire Mandrills I expected it to be flashy, so yellow with something else. Based on some flicking through Camospecs and UCS I was flip-flopping between Kindraa Kline (yellow base, red and green highlights) and Kindraa Mattila-Carrol (yellow base, red and/or black highlights). I chose the latter because it looked a bit less like Winter Solstice decorations.

Sandy yellow base

Had I started just painting these five with something brightly yellow, the result would've very likely been something bad. For starters I coated them all with Sand Yellow (VMA71278 Sand Yellow RLM79) that I had really liked so far.

Especially on the black-primed Howler I let the shadows remain, with the IWM gang I paid more attention on coverage to keep their previous Clan Jade Falcon ownership less obvious. I didn't really care now where I was going to add the red highlights to, I didn't think skipping those would've made much of a difference.






Lemon yellow

Luckily I found some bright yellow (VMC 70952 Lemon Yellow) from deep in my collection. I started drybrushing it on over the pieces, concentrating on the upper and more prominent surfaces. The shadows, like always, could remain in relative peace.





 

The difference to the previous step was noticeable. After taking this photo I poked a few of the metallic parts with black grey (VMA 71056) just to see how that stood out. The actual metal painting was in turn sometime later.

 

Hull red highlight areas

With the walking armoured lemons looking this fine I started searching for the highlightable parts. For the highlights I wanted to follow a similar approach of "very dark base first, then a cautious application of the brighter shade over it", because tweaking a bright red with white turned that into pink, which was something I definitely did not want.

For the reds I started with hull red (VMC 70985 Hull Red) that looked quite a lot like dried blood. Once again I wanted asymmetric decorations, especially with three physically identical 'Mechs in a row.

Howler


Fire Moth


Kit Fox 1/3


Kit Fox 2/3


Kit Fox 3/3


They looked quite weird with the dark red-browns. The process was to be trusted.

Highlighting the highlights with bright red

The next evening I painted some RLM23 red (VMA 71003 Red RLM23) over the hull red parts.






The bright reds worked nicely. The first layer was pretty good, but I was left thinking if I ought to highlight the upper surfaces and edges a bit more with drybrushing or more specific edge highlighting.

Metal \,,/

I had taken an early start with the bare metal parts and now I concentrated on them purposefully. All the usual bits like the gun barrels, missile launcher fronts, grilles and joints were, well, the usual targets. This Star had an unusual amount of Hands on the 'Mechs and I painted them all grey for the uniform style.

While painting dark greys and drybrushing them, I also painted all the gun openings and cockpit canopies in flat black.






They are going to be fun.

17.6.26

Project V/26

Monkey business

The Mercenaries KS included a box, Clan Ad Hoc Star, that had a definite Clan Fire Mandrill 'Mech in it. This started sounding dangerously like my collection getting another Home Clan unit in a short timeframe, instead of going on with my Invading Clan stuff.

Howler needed four friends but nothing screamed Fire Mandrill to me. One of these weeks I encountered a post in the BT forums that listed different units for them, and this post lit up the idea lamp. I had a bunch of old Light/Medium minis that I had tagged REPAINT when I updated my BTTracker during last summer.

I had then one of my two older Fire Moths, and all three Kit Foxes on the table. Each of them were metallic IWM miniatures so it would be quite a lot like the earlier Diamond Shark operation.

 

A Star in its home world

All four OmniMechs were non-customized and therefore in their Prime configuration. The Fire Moth was just standing boringly, most likely just built straight up. Even those had to stop sometimes. At least the three Kit Foxes had a bit of a variety in their poses, so they weren't complete copies of each other.

Tacticoolly I skipped taking individual photos of these all, and instead just went for my dynamic painting station. Maybe I had a front pose of the unpainted Howler sometime earlier, of the Isorla-quartet I had probably never even shared photos as I had painted them before starting a blog.

Howler

A light one, this thing, armed with three LRM-5 launchers in one single frame. No Jump Jets. 

Fire Moth, Prime

Light and especially with the MASC a rapid bugger. It has two ERMLas in one arm, and an SRM-6 launcher in the oher, and on the same side's shoulder an SRM-4 launcher to top it up. Again, no Jump Jets.

Kit Fox, Prime, 3x

Heavier than the other two, but still a lightweight machine. Each had an LB-5X with an SSRM-4 launcher in the Right Arm, and an ERLLas next to a SPLas in the Left Arm. None of these were Jump-capable.

29.4.26

Finished: Project III/26

The first Merc Lance

Finally I had the first Lance of the ISD's Devastators mercenary company painted and ready. The silly jokes for all the namings was still in progress, just like the composition of the other Lances. I really wanted to fill one Lance with LRM boats or dinghies at least. If I couldn't get four legged LRM platforms, one Arrow IV 'Mech would be also very fitting. The important thing was to get an indirect fire group into my gang.

This Lance was a heavy hitter that intended to make the enemies' ears ring with the sounds of their armor plates crumbling under the relentless barrages. You could almost hear the staccato thud of the Marauder's AC/10 slamming into a Davion 'Mech, heat sinks rupturing. 

I left the MechWarrior names unpondered because I didn't have delusions of being an author, or even good for fanfics. Should the inspiration strike me for more than the boss' name, I'd share them and probably update here as well. For any potential later tweaks I predicted redoing the canopies, for the purpleish things didn't work at all like I hoped. I'll try something else with the upcoming two Lances and then retrofit these.

Devastator DVS-2

As the boss and owner of the merc unit was captain firstName lastName, who roamed the battlefields in the cockpit of his DVS-2 while not drowning in paperwork. The captain's 'Mech's left shoulder had an american-style II as his rank marking. Of course the number 1 painted on the left shin also was some sort of a hint when you had to find your ride from the ground.

Both Devastators were of the same variant: a Gauss Rifle in each Arm, a PPC in each side torso, and with two Medium Laser in the Torsos and one in Head, and a fourth one in the back facing backstabbers. Just painting the Head and back -mounted ERLas red to turn them into Small Lasers this could've been called a DVS-11, but I tried to stick to the Classic timeline whenever the pieces allowed. Also, if blue was good in general, and the PPCs were a bit differently jeweled, this could've also been a DVS-1D with AC/10s in arms and Large Lasers in the side torsos.


Devastator DVS-2

The shop's second in command, a lieutenant firstName lastName also operated a DVS-2. This MechWarrior recognized their 'Mech, if not by the different camo, from the left shoulder's I rank bar and the left leg's number 2.


 

Marauder MAD-3D

On the much better-looking half of Thunder Lance was sergeant firstName lastName in their Marauder MAD-3D, its top hull had a <<< marking and the left leg carried a number 3 for recognition. MAD 3D carried the typical PPCs paired with a Medium Laser in both arms, and its dorsal gun was a Large Laser that removed the 3R model's problem with being reliant on ammo.


 

Marauder MAD-3R

The optional dorsal gun was, of course, the aforementioned AC/5 with its ammo load. 

KUVA 

Marauder MAD-5R

The other Marauder, decorated with a number 4, was driven by a lance corporal firstName lastName, their ego was also stroked with their << rank painted on the hull. This Marauder was recognizeable as the 5R variant by its different kind of a dorsal gun, a RAC-5 that was somewhat less ridiculous than the awful RAC-2. In its arms it had the more advanced ER PPCs but still paired with MLas rayguns. To the outside you couldn't tell it was also loaded with a Guardian ECM, a C3S system, and some additional armour.


Rear shots

 To accompany the more frontal and front-side shots I added here a few side-rear views to show the caution stripes better, and the Devastator back-facing death rays.








Now I didn't spot any more masking tape pieces on the minis. Took many enough rounds, that!