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Showing posts with label A-10. Show all posts
Showing posts with label A-10. Show all posts

23.3.16

Finished: Project I/16

On time usage

I didn't count the hours spent on this project at all. Honestly I think I should've kept marking them down, but I just forgot it in the beginning, and when I realized, it was too late to guess/estimate how much I had worked already. All these blog posts were spread over eleven weeks, and that may not be too far off the mark regarding real time used. Usually my posts cover a wider timeframe than what I actually use.

Still, about three months is not little. In my defence I have to say that the early '16 wasn't too easy and there were a bunch of weeks when I didn't work on the model one bit, the prewritten and prescheduled posts kept up my reporting. A small buffer of text was a handy idea when I started doing it a few years ago and I think I'll keep maintaining it for vacation time and any surprises.

Pluses and minuses

If we don't count the immensely annoying tail wing setup, this model ended up pretty nice. It could've been better, of course, especially if I had planned things (the armaments) a bit more in advance instead of making it up as I went. Maybe I'll learn something from this?

I got into customizing these bits, that was loads of fun. The optical seeker head lenses that I did may not be too realistic, I really can't say, but just doing that was important. Just like the small, quickly done and still something I stupidly ignored, the ordnance markings, they brought plenty of life and maybe even a semblance of realism to this construct of mine. My base was simple but I think it worked out just fine.

The decals failed me badly this time. Or most of them did, as a couple of them worked out just perfectly. Some of the decals I shold've thrown straight into the garbage bin, the worst offenders being the sharkmouth decals and the heraldic emblems on the sides, for example. Here we could witness it once again: if method x works perfectly on a couple of projects, it doesn't guarantee crap on a different project. This time I'd just plain the decals being bad as they were the only things that changed in the context of how they were applied on the model. Then there was the tail-sitting feature, which was completely my own fault.

The results

Without further mumblings, I'm offering the final photos. May they please someone's eyes!




























16.3.16

A misparked Warthog

The base

If the Hog wasn't going to stand on its feet on its own, I'd glue them on the ground. There were no compromises to be done regarding my vision. Not that I had planned on making a base for this one when I started the project, but then again, this was definitely the one I approached most seriously of all the four jets in this series.

An idea

Someone suggested ages ago that a part of a runway could be a good background idea. To me it sounded good immediately. So I guess I had processed that on the background, even though I hadn't even got the airframe built at that point, let alone noticed that my assault plane was going to end up as a tailsitter.

If I remembered correctly, I had one MDF piece left. I'd apply a thinned-down white glue on it and then sprinkle a decent amount of Woodland Scenics' Ballast. That would, in my imagination, end up with a very cool-looking surface that could then be airbrushed with some very dark grey.

For some reason white runway markings didn't sound or feel appropriate for the theme, so I'd do them in yellow. Or I'd make both, whatever google's image search would show me with the nicest of looks. I was also pondering on the painting order: should I paint the (full and dashed) lines first or the basecoat? At this point I decided to go with the natural approach: lines would be painted on the asphalt. If that was ok for the airport folks around the world, it would be ok for the 'mumblings as well. Doing things this way it wouldn't be a big issue if all the markings weren't perfectly painted in shape, as a certain kind of roughness would bring some nice realistic mood.

While browsing around for references and I suddendly realized that if my plane was to be parked, it would require chocks for its wheels. Maybe scratchbuilding a couple (4-6) chocks wouldn't be too much to ask from my very limited skills...

Some references

I spent an unhealthy amount of time searching with various parameters for anything related to the topic. It's not that I haven't seen my fair share of runway and taxiway markings from airplanes with my own poor eyes, but I wouldn't do anything like this with just my gut feeling. *cough*

Trying something out

Hah, I actually had two MDF plates in the storage. The first one was way too small and the other one, at first glance, looked a bit too large even. But trying it out it was ok after all.


Before I started fooling around with glue I checked for a good position for the plane and marked the wheel positions on the base. These I'd leave clear to make gluing the model on that much easier. Next I covered the edges with painter's tape to prevent accidental overgluing.


The surface texture

I thinned the white glue a bit with water and spread it pretty thinly around the baseplate. I did my best to keep the wheel's places clear. The less crap there was going to be between the base and the plastic wheels, the more confident I could be in it staying put.


As soon as the base looked good enough I sprinkled a very healthy amount of Woodland Scenics' light gray Ballast, the same I used on the Imperial T-65's test flight. My goal was to get as smooth a surface as I possibly could with this thin layer of glue, with a decent texture to it. But it wouldn't be a project-ruiner even if it didn't look like something from a daydream of a German engineer, I'd be pretty happy with a "forgotten corner of a parking place" too.


I left the stuff to set over the night. When checking on it the next evening I noticed that just like me, the base plate was suffering from male-pattern baldness, so I applied some glue to the offending regions and dumped more Ballast on the setup. Again, it was left alone overnight.


The results of the second iteration were decent. My airfield's surface wasn't looking like a billiards table, but who said that the Warthogs operated only from the perfectly maintained airports and not, for example, also from airfields that weren't in active use anymore that were left much to their own devices? Crappiness fit my theme very nicely.

Painting

There wasn't much to say about my Wednesday's early evening painting session. I begun by airbrushing Vallejo's primer (Surface Primer, Grey) and then over that, from all directions, some very dark grey (VMA 71052 German Grey). On the GG I sprayed some black grey (VMA 71056) from various angles, directions and in uneven patterns. This way I got some more colour variety on the base's fake asphalt.

Why didn't I use that black grey as my main colour now? Because I had very little of it left anymore and I didn't think it'd been enough to cover the whole base. And it wouldn't have, as covering the grey primer ate quite a sick amount of paint, thanks to the shapes done with glue and Ballast.



I started the Thursday's session by taping the shape of a taxiway's center line in a hopefully recognizeable form. Instead of a straight line following the edges of the baseplate I felt that a line off-center in an odd angle would look better. I guess I was looking for some sort of a dynamic look.



Based on this quick test it looked nice. Then I used long bits of painter's tape to protect the baseplate, just in case. Next I loaded my airbrush with a huge overdose of yellow (VMA 71002 Medium Yellow) and got to work.

During my earlier brush-painting sessions this yellow hadn't given me the impression that this paint was thick enough but oddly thin. I was a bit concerned while painting the first pass, as the yellow paint just seemed to sink somewhere and it didn't look like it made a proper, noticeable impression on the dark grey surface. But after relentlessly going over and over something started to stick.

In the end I used all the paint I had loaded, lesser amounts wouldn't have been enough to cover the area properly and any more would've been a waste. I was afraid that thanks to the thinness and the amount I sprayed on something (a lot of it, actually) would've leaked past the masking tape, spread uncontrollably and therefore ruined the whole setup. So I shot plain air for a while after I had ran out of paint in order to help the paint dry a bit faster. As soon as I had cleaned up my Badger I tore off the tapes to both prevent them getting stuck and to see the results.


It ended up looking pretty! Again the unevenness of the painting was only a good thing, helping me achieve some sort of pseudorealism. Now I was thinking that I should maybe paint the edges of the baseplate with a different colour, maybe flat black. But then I googled around a bit and with some playing with RGB codes of the paints I had used, the colour calculator suggested something of the olive green variety. I decided to sleep on it.

Just checking something out

A night-hog?
Finally I tried the combination of the plane and the base in some very awful lighting conditions. It did work.

We still weren't completely done yet. I was thinking that if I used a bit of sand pigment (I have a few sorts available) I could get some more mood and feeling on the ground. As if you saw much of it under the beast of a jet, anyway. Oh, and the chocks, I still had to make them.

The chocks

I was just plain lazy with these buggers. I cut off a semiflat piece of a sprue and cut it in six equal-lenght bits. Then I put them in a column on a piece of tape and painted them with Dunkelgelb (VMA 71025 Dark Yellow). Later I applied some earlier-used medium yellow on them. The idea was to keep them bright, but still distinctly different from the taxiway's center line.




The last photo ended up containing a funny bomb in an anachronic way, as the bombs were in the limelight last week. I worked on these two last phases pretty much intermittently, as I occasionally got frustrated with the bombloads and pylons. To say the least.

Weathering

As I finally had some time I applied some plain sand (Sand) from the Tamiya Weathering Master palette (ITEM87079). I concentrated that more on the worst lumps of asphalt and used less on the flatter surfaces, trying to simulate the scenario of wind piling some sand on uneven surfaces. Maybe it worked, maybe I ruined the whole thing. After I was done with that I painted the baseplate's edges with black (VMA 71075 Black). The lightish green that was suggested would've, in my opinion, distracted the viewer's eyes, pulling them to the baseplate's edges and away from the important: the A-10A.



The assembly phase

I really couldn't tell much about gluing the plane on the baseplate. I just applied some white glue on the target areas and then pressed the plane on. Then I positioned the whole setup so that the tail was supported so that the model couldn't tilt backwards. As a random thought I put a peg onto the ladder to provide some actual counterweight. It was enough, I was certain, but just in case I attached my masking tape roll on the plane, just in case. I would've been pretty pissed off, had that model tipped backwards after all, while I wasn't watching.


After a couple of hours I took the chocks and glued them in place too. The main landing gear proved surprisingly difficult, thanks to the amount of stuff hanging from the wings. But with tweezers everything worked like a legless man's Tropak.


Confusing. There it was, finished. If I was to do anything to it anymore, I might fine-tune the sand pigmenting. We'll see.

9.3.16

Ordnance pt III

As soon as I had the Mavericks taken care of, so to say, I returned to the rest of the junk. Mostly I was pondering what sort of pylons I'd need and where. Somehow I didn't think that the triple and hex-ejectors wouldn't have carried AGM-65s so I'd load these units with something else.

Not that I cared how realistic my hardpoint loadout was going to have (coincidentally the Hog could carry all six Mavericks that I had prepared) of any sort of importance in this project. The primary goal was to make this plane as impudent as I ever could.

Before we continue I have to mention that the wall of text below was written over nine different evenings and the stuff kept changing constantly. So if some timeline or a thought pattern doesn't seem to make any sense in the context, the reason is that: I just didn't notice it afterwards while doing some final quick spell-checking.

More, more, more and some more weapons!

I had already prepared four rocket packs (according to the instruction sheet they were of the LAU-3 variety), maybe they'd be enough. Or I'd have to assemble a couple more later on. My idea at this point was that maybe I'd have two on the outer sides of a TER and in the middle one I'd put a bomb. That'd maybe look a bit less overpacked than three rocket launchers in a bundle.

Or I'd set up a MER (Multiple Ejector Rack, because apparently the American Air Force counts "one, two, three, many" with rocket launchers in front and bombs in the rear. No matter what, I just thought that shooting sick amounts of FFARs against bombs or other rocket launchers just didn't sound safe...


After a very short pondering break and dry-fitting I decided that the rocket pods would go on to the TERs and I'd indeed install a normal bomb to accompany them. Then I glued the last bomb-halves together and cleaned the bits up all around. Two of the MERs I glued into the hardpoints so that the middlemost one was left empty (maybe it would stay empty in the end).
There weren't that many bombs after all.





Don't worry about the roughness, I was going to patch the paintjobs later, but before installing them onto anything.

Testloading

As soon as all the bits were at least ok to be touched I started laying them out over the belly of the plane. My goal was to set them up symmetrically, that's why I had made an easily shareable amount of just about everything, except for the special bombs, which were to break the pattern a tiny bit.


Right at this point I woke up to the reality that the AGM-65s would've fit like a glove on the two TERs I had and that I had no more than that. And of course I had already loaded them both and I wouldn't have changed their loadouts in any case, even though I could've done so with a bit of violence.

To figure out my mind I fiddled with the sprues with all the still unused bits and then decided that I'd prepare a third MER for the middlemost hardpoint. Now I could share, with ease, 6 missiles, 6 napalm bombs (M117) and 6 poison bombs (Mk.82 Snakeye) between the 18 slots available. I immediately built three new fat ones to be my extra napalm-filled bombs and painted both those and the tiny Snakeyes just like the preexisting ones. Then I improved on the markings of all the bombs and I even painted the metallic triggers of the bombs.



Reorganizing

Bah. Three fully loaded six-bomb ejectors would have never fit in line, so I left the middle hardpoint empty, as I had foreseen. Into the rearmost side slots I glued some poison bombs. I had thought of filling the inner slots with those, but then I realized that if I do a fourth MER the same way I did these first two, I could load that one with Mavericks and fill the other ones' outer slots with napalm bombs! While I was working on that idea I glued napalm bombs on the pylons 2 and 3 internal front slots, as the space wasn't any sort of an issue unlike fifteen minutes before.


The new MERs (I still had to paint the fourth one, I just didn't have the time for it during that session) I'd put just on the base of the wing (hardpoints 4 and 5, I would guess), just on the inside of the main landing gear bays. Into the next hardpoints I installed the GBU-12s (Paveway II) and against all reason and common sense, the next ones would get the GBU-8s (Rockwell HOBOS) on some sort of pylons. And to the outmost slots I glued the TERs that I had finished off ages ago. This way those wouldn't be on the way of everyone else.


While taking the photos above the situation was that I had some empty slots for six things at best/worst. Of course I could leave them empty, but where's the fun in that? And there was so much unused stuff in the air-to-ground box...

And more

Curses. I did not have a fourth MER anymore, as I had used it last year on my N/AW-10! There went my idea of symmetry. So, either I'd fill this one with Snakeyes and Mavericks and put a single, lonely bomb on its opposing side or leave that last hardpoint empty altogether.


This photo ended up missing the GBU-8s (which also got lenses for their B/W camera seeker head lenses at some point) from the second-to-last hardpoints. I also gave up and succumbed to Hasegawa and just glued the Avenger's disgustingly awful end piece into the nose of the Warthog. There just wasn't anything I could've scratchbuilt a new one out of with an acceptable projected result - and within a tolerable timeframe. Then I painted it chromey and washed it with Citadel's Agrax Earthshade so that it'd look a bit more worn out by action.

In case all this has started sounded a bit strange and jumpy to my potential reader(s), do guess how confused I have been myself? AT this point I was getting to the Samuel L Jackson-like point of "I've had enough of this".



The last bomb problem

Finally I found a pylon and I just glued it on to the last unused hardpoint. Then I painted it green just like everything else (VMA 096 Panzer Olive Green), just like the bomb I had chosen (Mk.82 w/ Fuse Extender) with a yellow band. As soon as the glue had dried I painted the rod (the FE) metallic (VMC 70863 Gunmetal). Some source photos showed the Fuse Extender green and some as unpainted metal. I decided to go this way after consulting Stetson-Harrison.



At long, long last I could misquote my idol, the great and powerful emperor Palpatine. "Now witness the firepower of this fully armed and operational assault plane!"