Mastodon
Showing posts with label Oil paints. Show all posts
Showing posts with label Oil paints. Show all posts

16.7.25

Second Line details

A long collection of steps

I started all this by fixing the tan-coloured parts on the upper hulls that caught my attention. On top of that I mixed in some white and drybrushed the edges somewhat cautiously just to give them some more worn and light-shadow highlighting before I would reach the oil washing stage.

Metallic barrels and other pieces

Then I stopped for a bit to ponder on which metallic paint to use on all these guns. Gunmetal, steel, oily steel, chrome? The chrome paint would probably be a bit over the top even on Clanners. A clean metal sounded like a decent match with the light paint scheme, but not standing out way too much. Maybe.






After painting the weapons with gunmetal I used Vallejo's Duraluminium (77702) on various joints and a couple of jump jets.



After spending a couple of years using dark grey on bare metals, using something this bright was indeed a bit baffling.

Jade highlights

Running with the story I thought that these five had been turned from various Wolves to Jade Wolves with a bit of a rush and even less pre-planning. To support that I thought that the amount of jade highlights wouldn't be huge and they wouldn't be anything elaborate. Before hitting the paint with a brush I was thinking along the lines of doing the front edges of missile launchers and such, and adding some individual stripes in places. Some of these could be done with all the care in the world, some "I was running out of paint, Star Commander, so I had to thin it down a bit to be able to finish my job"-kind of moments. I would, as always, decide as the actual painting progressed.





I concentrated more on the torsos and arms than the legs, but that was how I always did it. I also decided that I wasn't going to try any freehanded Clan, Galaxy, Cluster or any other insignia, as they weren't really even defined anywhere. So they had to be ok with just the general paint scheme, I wasn't going to invent any markings myself.

Oil wash with cleanup

My hobby time happened to squiggle into the calendar in a way that I got to touch up the gun barrels before the oil wash. That the Marauder IIC and Stone Rhino had the upper barrels so different was intentional, and after the oil wash got cleaned up I'd go retouch them again with gunmetal. Of the three here you could see best how the sandy paint had shown a bit underneath, and I wanted that gone.

With a very little effor the armour surfaces were so much cleaner again.





Here was a quick WIP pose, after the cleanup session. The next step was to poke all the barrels again, maybe re-highlight the upper frames with a drybrush. As soon as the thinner had flashed, that is.

A highlight round

The planned quick cleanup/highlighting round contained repainting the three aforementioned gun barrels with Vallejo's Gunmetal, and drybrushing the upper torsos with the original Tan Earth. The idea was to enhance the way the local sun's light hit the 'Mechs, I didn't go for the oil buffing this time, even if it was a fun effect. Before the lenses I also painted each of the barrel ends and viewport panes in black.

Lenses, cockpits and Jump Jets

For the jeweling I followed my now-standard recipe based on Vallejo paints. In it all the small lasers started with a Bloody Red base, all the mediums from Escorpena Green, the large ones from Magical Blue, and the various Particle Projector Cannons and Jump Jets all were based on Electric Blue. Each of the cockpits was always based on something that stood out from the scheme, now I picked the red, just like for the flashlights.

Marauder IIC only had a single glass pane in the front, the gun pods and the turret had ER PPCs, and the Medium Pulse Lasers were also in the arm pods. An array of ER Small Lasers were installed just below the cockpit. This gave a wide red-green-blue scale for the energy weapons, even if the Large Laser's shade was missing.

Over the head of the Stone Rhino we had two Gauss Rifles, then Large Pulse Lasers in arms, and a Small Pulse Laser in the middle of its chin. The cockpit was pleasantly simple, if a bit narrow. The Jump Jets lived in the calves and in the middle of its back.


Warhammer IIC's loadout was nice: ER PPCs in the arms, an SRM-6 launcher on the shoulder, and around the torso a set of five Medium Pulse Lasers. That five-part canopy under a heavy brow was a bit bothersome to paint, which made it also difficult to see from most angles. For reference the photo below: you couldn't see much redness in there.

This basic variant of Supernova was just about as insane as Nova's, but heavier and hence smaller in numbers: six ER Large Lasers in clusters of three. The Jump Jets were in the legs and back, as usual. Nine pieces of cockpit viewports made me think it was designed in the way Dornier bombers were, but at least these were pretty decently sized, unlike some competitors.


As your run-of-the-mill Hunchback had an AC/20 on its shoulder, the Clan-improved Hunchback IIC of course had two largest Ultra AutoCannons the factories could produce, and a pair of ER Medium Lasers in the middle of its chest. Jumpjets included. In comparison to the original HBK the IIC's viewport was quick and easy to paint properly.


 

Cockpits, round II

Unsurprisingly I didn't quite have the time to get all done in one painting session, but luckily I could jump back in the next evening. Only after these touchups were done and the painted bits had dried properly, it was time for the gloss varnish. Those two Gauss Rifles still needed a bit more work, the bastards.






Gauss rifle effect, variant 3

Stone Rhino's Gauss Rifles were waiting for the heat stress effects, and that's why I was so bothered with the painting of the metals themselves. This was exactly the same effect I was mumbling about a couple of silly weeks ago, but now on a different base. I redid the same approach as the last time: three slightly overlapping bands of stippled washes (Citadel's sepia, violet, blue) instead of flooding the surface.

From this viewpoint the sepia part didn't really convince me, perhaps I could've used the original recipe's bottom-most shade (whichever the Citadel's darker brown one was) but this could also work with just the violet and blue band alone, I thought. On some parts the brown had ended up in a thicker layer than on some other parts, like you could see from the side view on the next photo, where the effect was much more subtle. I guess this was a yet another case of lack of skills.


 

Last things to be remembered

Looking back at all the stuff I had now typed down, what was I forgetting? Maybe I had tried to collect a bit too much into one single post, so writing things down on various days increased the danger of something falling between the cracks.

On these bits there were few ammo-consuming weapons, so I didn't do soot stains on more than Hunchback IIC's murdercannons' front, back, and spent casing ejector ports. The Warhammer IIC's searchlight box needed some sensor lenses, so I painted them with Yellow Ochre and one brighter shade. I did this instead of painting the whole thing as a searchlight unlike back in the day. The SRM-6 launcher was in need of a cleanup after all the messing up, so I painted the caps in jade.

 

Nearing the end of this sessionset I painted the various grilles and vents with diluted dark grey. The Abteilung Sepia wash hadn't been quite strong enough, so I did this as an extra layer of shadowing. My absolutely final step was to apply the Vallejo Gloss Varnish on all of the lenses, viewports, and the Warhammer IIC's searchlight/sensor complex.

11.6.25

Three-Point oiling and jeweling

A tight set of steps

I managed to use two consecutive evenings to work on some pretty visibile subtasks of this project. The pin wash bound the paintjob together a bit, and after that I did the glassware. While I was on it I did all this in one good stint with the extra drybrushings that I felt they should be shared in this one post instead of splitting them apart.

Sepia wash

Nothing fancy here. I made my thin oil wash, applied it all over my 'Mechs to make them look disgusting. After a bit of drying time I cleaned up the worst, moving the shadows into corners, pits, and other naturally darker parts of the hulls. Then I left them to dry for some more time, to have them ready to accept some more acrylics.


 

Jeweling and jump jets

Before I started painting I doublechecked what kind of gear they were supposed to have. I only remembered Warhawk's loadout and I didn't want to rely on my memory or uneducated guesses based on the shapes of the miniatures.

Turkina:

  • 2x LB-5X @LA
  • 2x ER PPC @RA
  • 3x JJ @LT;CT;RT

Ebon Jaguar:

  • LB-5X @LA
  • ERMLas @LT
  • LRM-10 @LT
  • SRM-2 @RT
  • Gauss @RA

Warhawk:

  • 2x ER PPC @LA
  • LRM-10 @LA
  • 2x ER PPC @RA

Stage one: lenses and cockpits

Turkina's Right Arm ER PPCs I painted with the Electric Blue and its lighter shades as I've been doing lately. Unlike on lasers, I aimed to get the brightest points towards the center of the barrel. This time I also painted some gently thinned EB to the tiny slits in the barrel for a bit of a glow. I used the same shades on the Jump Jets while I was twisting the mini in my hands.

Again no surprises were coming, the cockpit viewport bits got painted red. My lighter shade could've been a bit darker but maybe it looked weirdest at this short distance.



The Ebon Jaguar only had one energy weapon, so it was pretty quickly done. The ER Medium Laser's green felt like it was a bit difficult to get nice this time, they had been the best ones before.


Warhawk was pretty simple with only four barrels to paint in the same way, and just three easy-shaped and -positioned viewport parts. Encouraged by the Turkina's ER PPC glows I thought I'd do it here too, using only the simple Electric Blue. I was most definitely not insane enough to fool myself into thinking there'd be time and space for me to do any shading into these slits.



Stage two: coverups

I didn't quite get all done in one sitting, so the next evening I fine-tuned my previous work. I had also guessed the Ebon Jaguar's Center Torso or Head wrong so after another doublecheck later, this time it was the cockpit painting guide, I painted the rest of the viewports on it.

The little round things in Turkina's LRM launchers were something that I wanted to add a lens to, in a yellowish shade to make it clear they weren't lasers, and I also wanted to add some tiny tiny sensoring to Warhawk's chin. From afar the Ebon Jaguar's SRM setup looked like it had a place for a targeting system's sensor lens, but a closer look revealed that it wasn't the case, being divided in two.



Weathering

Having reached the cruising speed I wanted to wrap up the weapon weathering effects I had been thinking of. I still wanted to give another shot at the Gauss Gun's heat distortion effect on this dark grey base, now I'd try a slightly different approach. Should this approach fail to produce neat results, I'd paint the next GG in metallics straight away. Each of the AC barrels needed to be darkened to give them a sooty look.

To achieve the gentle darkening I just drybrushed them with black, again with a pre-moistened brush. I hadn't A/B tested the dry/damp brush approach and their results myself, I just went with one approach. Turkina's LB-X AutoCannons and LRM launcher's leading edges were the first ones I worked on.

The Warhawk was almost skipped, until I remembered that yes, it indeed had an LRM rack on the roof to keep the alpha strikes at bay.

Ebon Jaguar's LB-X and its two types of missile launchers each got the same black drybrushing. I was again lamenting that the SRM tips were so tiny I didn't simply dare to paint them red with white tips, the way I had been doing happily on my IWM miniatures.

Now I had the best moment to paint the cockpit canopy I had misread earlier. While checking the reference, I also noticed how I had misread the shape of Turkina's center-middle glass piece. Fixing that one at this point would've made it look a bit weirded so I left it as it was, making the decision mere moments before the paintbrush would've touched the plastic.



For the heat distortion I followed the three-colour-band dabbing approach with curing times in between. It was better than the last one, but only at a very close range.

Now all I had left was the nastification of the hex bases. The victory was near..