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Showing posts with label Oil paints. Show all posts
Showing posts with label Oil paints. Show all posts

21.1.26

Diamond Shark terrain

Sharks on dry land

Piranha's hex texture

Being done nearly twenty years ago the other four Points had their bases shaped, and I shockingly didn't have the original stuff left anywhere anymore. I used what I actually had and made a bit of surface texturing with Vallejo's Mud.

 

When the mud dried they all had some sort of a terrain under their feet, if non-matching at this point. I thought I'd use oil paints to unify the bases, which was something I hadn't done in a short bit. In the name of unification I might need to fish out some foliage fluff for the Piranha, otherwise it'd be easily finished.


Star's battleground

To counter the lightish paintjob I wanted a bit darker and earthier set of bases for the Star. I coated the terrain with a slightly thinned down Dark Brick Red (ABT220) and applied some even thinner Industrial Earth (ABT090) in splotches.

 

After a night in the sauna I painted the front hex edges with greyish blue (the AMT-7 kind) and drybrushed the terrain a bit with Buff (ABT035). I used that also gently on the tops of the minis which accidentally made the Piranha a bit dirty. Maybe it had just fallen down in battle?

At this point I used gloss varnish on the viewports and energy weapon lenses.

For the absolute fun of it I painted some effect on the Cougar B's ER PPC barrels. It didn't stand out that specially from this blue/grey scheme, unlike in the earlier Jade Falcon. But I did it anyway.




Now I was left with some little finishing touches anymore, those being cleaning up the hex edges, drybrushing black on the Stormcrow C's LB-X, and perhaps adding that still missing fluff to the feet of the Piranha. Without veggies it was the only one in the Star and that wasn't cool.

Final finishings

From ponderings to doings. I fixed the missing things on a calm evening. In addition to sooting the Stormcrow C I also did that on the Ice Ferret E's ATM launcher.

Our cats were again blocking the long-term storage so the plants for Piranha had to wait for another day. Otherwise this was about done now, maybe the front edges should get the hazard striping still. Speaking of caution stripes, I completely forgot to add any on the 'Mechs!

With the cats being distracted I got some foliage and superglued it in place for the Piranha. Then I added the caution stripes that I had been pondering about many times. Ready.



17.12.25

DropShip wash-jeweling

Filth and sparkles

Just pin washing with the accompanying cleaning and blending would've been a bit of a quick subprocess to be described in a single post, so I'd also include jeweling and maybe some battle damage in one. Had I thought of the damage a bit earlier, I might have done something physical earlier.

Oil washing with cleanup

I made a mix of thin wash (Abteilung ABT002 Sepia) and concentrated on the panel lines and some stronger shadows, like the bottom of the DropShip. Just to add a bit more variety I also used it on the dip in the crown. Some more shadowing I attempted to include to the insets of the gun turrets.




I also remembered to wash the various hoses on the landing struts. The effect wasn't enormous but it was important anyway.

Cleaning up

After my miniature had been settling for a while I blended away the overflows and shadows to make them make more sense. I cleaned the engine nozzles a bit more, because I wanted the sandy colour to be visited while still being scorched by the fusion torches.





Maybe these photos revealed my trick: the landing gear doors were unoiled because I had been using them as fingerholds while spinning the space egg around. When everything else was done I coated the upper and lower doors with thinner and then applied my sepia wash on. This wet on wet -approach was aimed to get me a soft texture. We'd see that result later.

At this point I left my Overlord-C to dry in the sauna for two days. I didn't want to make a mess on my washes with fingerprints only because I was impatient.

Armament

The DropShip had a good amount of weapon hardpoints that didn't give any clue on what was what and why. According to Sarna it had 35 weapons:

  • 6x ER PPC
  • 3x ER LLas
  • 3x LPLas
  • 12x MPLas
  • 6x UAC/5
  • 2x UAC/20
  • 3x LRM-20 Artemis IV

The miniature had 30 hardpoints modeled:

  • 4x 5-lens blisters
  • 2x 2-barreled down-facing turrets
  • 2x 2-barreled up-facing turrets
  • 2x 1-barrel up-facing turret

Perhaps the LRM launchers were behind some armoured panels, just like the good old Brotherhood of Nod SAM sites back in the nineties, so I concentrated on the energy weapons and Ultra AutoCannons. Still we had two modeled hardpoints missing compared to the specs. I decided somehow vaguely how to assing the weaponry.

Those four five-lens things would get ER PPCs in the centers. I could have an equal set of Medium Pulse Lasers if each blisters got three of them. So I had four energy weapons to be allocated on the blisters still, which could be 50/50 for both types of Large Lasers and I'd be left with one of each in excess. This would give me 2/3 of the hardware set, on top of the two lasers just mentioned I'd have all eight UACs and two ER PPCs left. Something had to be skipped, in addition to the unmodeled missile launchers.


I could get all of the UACs in if they used the twin-barreled turrets, they all looked the same but maybe the tubery of the navy was all in the same caliber but they just had different fire rate for different AutoCannon class? With that I had the single-barrel turrets left and they'd be some sort of blue no matter what the weapon type was. Being a known friend of PPCs I was probably going for them, not that the dot colours mattered in a game, I just wanted to follow my own rules.

Planning done out of the way I got to paint. Each weapon barrel got painted black to begin with and then I applied more AK Interactive's Ultra Matt Varnsih on all hatches and the crown of the DropShip. When that was dry I could spin the mini pretty freely in my hands.



This also meant that my UAC/5 and UAC/20 barrels were already completed. Quick and fun.

ER PPC

I used three shades for each of the six ER PPCs. The first one was a simple base of electric blue, the I made a slightly lighter one in the middle of it and finally in the core of that dot an even lighter and smaller dot. These were so sillily tiny that I didn't even try to do anything more fancy and difficult. Even with my tiniest and sharpest brushes the tinies dots was almost the size of the lens itself.


ER Large Laser / Large Pulse Laser

For my large-class lasers I used Magic Blue, also in three layers. For the simple fun of it I set the individual Large death rays on a different node in each of the blisters. I started with the top one, and then proceeded clockwise around the DropShip. Maybe this was a way to signal that at least in my mind these blisters could turn, spin, and rotate as needed?


Medium Pulse Laser

My Medium Pulse Lasers used up the rest of the slots in the blisters so I didn't get to play with their alignments. Basing my lasers on Escorpena Green as always, again doing three layers even if it wasn't that visible in the end.


Ultra matt layers

When the paints were dry I applied the ultra matt varnish over the whole miniature. On some spots it felt like it simply flowed off the glossy surface, so I had to cover some bits up a few times.


All in all the first coverage was good as a whole, a bit of fine-tuning was normal.

Chipping without rust

All this was still a bit clean so I added some battle damage and general bumpmarks in various places. I started this by doing some light grey (VMA 71276 USAF Light Grey) welts as long scars, as if they were carved by passing laser beams. After that I made some hit series mostly to pretend they were the walking bursts of some AutoCannons.

In addition to my artesanal wounds I sponged some chipmarks as well. I tried to stop myself in time to avoid going overboard. For that same reason I didn't even think of adding a rust wash because that would not fit the them at all.

Inside the light flakes and scars I used the often-used "a drop of red mixed with dark grey" stuff. It worked very, very nicely on a lightish grey base, also with the dark grey bare steel bits.




This left me just the scorching to be done, either with dark grey or black.

Carbonizing

Instead of flat black or the dark grey I made a mix to make it stand out from the unpainted metal. I drybrushed with a damp brush the engine nozzle area and the DropShip's bottom to see how it worked, and then worked my way up onto the battle damage on the more visible surfaces. While working on those I came up with the idea of darkening this way the 1700-2000 sector of the Galaxy emblem's planet. That simple thing made it look that much more like a planet than a white disc.


To add more engine burn effect I concentrated my darkening efforts to the lower edges of the DropShip, as well as the lower ends of the armoured doors of the landing struts.



The bananas of the moment weren't feeling too photogenic so I used a nougat-filled egg shell for scale:


This ground-viewpoint was pretty fun, now I needed to achieve that conveniently in my light tent. I was pretty much done with the painting process, all I had left was touching up the final glossy bits that truly didn't want to become matt.

5.11.25

Two-Clan weathering and basing

A surprise combo stage

Because I didn't see this step taking that long this time around, I decided to take care of any oils and the base stuff in the same sessionsets. We'd see later whether it was a good idea or not.

Mud bases

To get some kind of shapes on my flat hex bases I dabbed odd lumps of Vallejo's diorama mud (Vallejo DFX 26811 Brown Mud) over them. I didn't even consider going for footprints or anything else of that sort.

For those damn horsies the black basecoat and a brown ground didn't look too fun. I thought that painting the ground somehow would take me forward by leaps and bounds.

With the Falcons the brown bases worked better, but we had been here before so it wasn't a test or a brand new line of thinking. This time I didn't search for pieces of anti-slip gravel or other tiny rocks to glue on the ground.


Oil wash for Jade Falcons

Only this triplet got a thin Abteilung Sepia pinwash, as a dark brown wash wouldn't have stood out from the horse skins. Now I managed to make my wash as thin as I needed, now I needed to be able to repeat it for future paintings.




After getting this far I set my minis in a box and carried them into the sauna to flash. They had two days of peace and quiet.

Base painting

To improve the flaming horde's look I started painting their grounds with heavily diluted Cold Grey. This felt like a good idea for the hot rods style, it was like they had ended up fighting on an airless moon or an asteroid.


That plain Cold Grey was a bit too flat to look at so I used some even more thinned-down Stonewall Grey over the bumps on the ground surfaces. After drying the result was going to show up better.

For the Jade Falcon base highlighting I drybrushed them gently with Medium Fleshtone. Then I picked out a few of the bumps with the Cold Grey I had still left. I didn't aim for anything too specific, just something that would add a bit of variety.


Final tweaks

I thought for a fleeting moment if the unfriendship ponies' bases should've got some snow on their bases but that didn't work for my thoughts of moons/asteroids. Instead I made them look a bit harsher with a white (VMA 72701 Dead White) drybrushing.






For the green birdies I added a couple of dark grey bits onto the bases. Again, to gently increase the variety.




That was it, next time: photos.