A sepia pin wash
I thinned down some brown oil wash (Abteilung ABT002 Sepia) and spread it over the bits, concentrating on panel edges and crevices. I also remembered to wash the dorsal gun options that I parked on pegs.
After about half an hour of waiting I cleaned the excess darknesses away. I concentrated mostly on the sun-kissed surfaces, the stronger shadows in the lower parts were not harmful.
As always, the difference between non-washed ones was incredible. What I hadn't planned in advance was the merc company decoration. These were, attitude-wise, very different from the Clan Warriors, Successor State armies, corporate troops, or the so-called serious mercenary companies. These were the troops that could have smiley faces, dice, Ace of Spades signs, catchphrases, skulls, graffiti, rainbows, unicorns, or whatever set out however. Of course in this scale any words would be unpaintable with my limited abilities, and I wasn't going to start decaling them either.
My main point with this pondering was that they should be decorated a bit differently from my usual approach. The other thought was that maybe I should've thought of it before doing the oil part? That could always be redone, but again I noticed that I had gone with my autopilot.
Lenses and panzer glasses
Aaaaanyway. I decided to do the energy weapon lenses and cockpit viewports now, because if I fumbled with them over any possible decorations, I would be cross. So black canvas, colours over. To compensate the sand yellow and green something blue would be good, maybe with a red tint. The mixture of blue/red was pretty low in brightness and didn't stand out as nicely as I had imagined. Redoing them all in blue was a solid plan b.
Devastator 1
The armament on the Devastators was very clear: the Gauss Rifles didn't need to be touched, the PPCs in the sides got the Electric Blue treatment and the four Medium Lasers got Escorpena Green on them. Plus the usual white-mixed layers, of course.
In this photo you could see that the viewport didn't really stand out.
Devastator 2
I worked on the Devastators in series, so the same descriptions applied here.
Both of their searchlights were painted with Fire Orange, and I used that on the targeting lasers on top of the Gauss Rifles as well.
Marauder 1
Not many weapon effects here: the Arm pods had PPCs and Medium Lasers. In the photo below I had the three-barreled version of an AC/5 installed.
A number of viewports were modeled on the Marauder model, I decided to use the lower and upper front viewports. The side ones and the one that looked like a skylight I skipped.
Marauder 2
Like the Devastators, I painted the Marauders in a series. Or more accurately I painted the weapons in the most numerous first -order (in this case Medium Lasers (12) -> PPCs (8) -> Large Lasers (2)) to supposedly save some time.
Group shot
Unique smudges
The stompers needed some individualism still. I had thought of random markings, graffiti, obscenities, or somesuch to be painted on these reckless mercs. But then I always remembered my subpar freehanding skills, so I didn't want to ruin my stuff just because.
Caution stripes
At least I could do some kind of hazard stripes. I started that by painting some bits with Yellow Ochre, as the sections called my attention. I managed to find a good amount of space for them on the Marauder dorsal gun options, as well as their sides and ankles. The Devastators were a bit more boring and got stripes on their shoulders and Gauss Rifle sides. One of the Devastators had to take some hazard marks on its ankles when I noticed an underpainted area.
I tried to keep them in check instead of going overboard.
Rank markings
Something gave me the idea that maybe these lucrewarriors could have their military ranks painted on their machines. I really wasn't up to speed on any military organizations, so I didn't know what kind of ranks the MechWarriors would generally have and my best idea came from the BT novels. Relying on the tried and tested Stetson-Harrison method the chief became a captain with a || painted on the Devastator's left shoulder. The next Devastator got a single | bar for a lieutenant. My Marauder pilots then got to be lower in rank than those, and the <<< and << were more visible than the silly bars. Probably in real world the chevron-folks were way too low in rank to be piloting things, but luckily I didn't need to care about that. Another option was that they all were ultra-admirals or something.
Numbers
Without too much pondering I painted numbers on the legs in black and white, or black grey and off-white. Maybe the different Lances would be using different colours to make them distinguishable? I had time to dwell on these little questions.
Shiny lenses
Now I iterated all the glasses with Vallejo's gloss varnish, the weapon lenses twice. IIRC Camospecs' B1BFlyer did at least three varnish layers on his energy weapons to get a nice convex shape on them.
Situation check
Next time I'd attack the hex bases. At that point maybe I should check the edges of the energy weapon barrels, so that the metallic surfaces didn't have a silly gloss on them.
























































