Mastodon

12.8.26

Finished: Project VI/26

Gray Death Legion - Hassan's Assassins

The Gray Death Legion, Second Battallion, 5th Company, Battle Lance. That's what I came up with as assignment for my four miniatures and I didn't check the credibility of it from MUL or anything else. As weight classes went, this was a Heavy Lance as the birdies compensated each other. The weapon loadout had variety so while they were waiting for the next payday, the Phoenix Hawk IIC was the only one who was in an actual risk group for "out of ammo, all I have left are my fists and there are no resupplies coming in". Even the Shadow Hawk had one energy weapon, as long as it wasn't shot off.


Warhammer WHM-6R

A true classic, the Heavy 70-ton Warhammer stalked around the battlefields with the searchlight turned off this time. Both arms had a PPC each, the side torsos both had a Medium and a Small Laser, and a Machine Gun (2x PPC, 2x MLas, 2x SLas, 2x MG). On the right shoulder was the only non-redundant weapon system, a SRM-6 launcher. Somehow I simply didn't find a spot for the Small Lasers in the side torsos, so I didn't just add red dots at random. I was bothered enough by the close enoughness of the two Medium Lasers already.


Ostsol OTL-4D

Another Heavy, a 60-ton Ostsol was armed only with energy weapons so it had absolutely no worries regarding the expendables. All the weapons were installed symmetrically: both side torsos had Large Lasers and Medium Lasers, the torsos also had rear-facing Mediums, while the fists were good for punching or picking up legs or trees as clubs (2x LLas, 2x MLas, 2x MLas[R]).


Shadow Hawk SHD-7H

Lightest of the gang was this 55-ton Medium 'Mech. The Shadow Hawk was somehow set up for each range bracket: for the long range it had an AC/5 on the shoulder and an LRM-5 on the Right Torso; for medium range it had that Medium Laser in the arm; and for the short it had the head-mounted SRM-2 and of course the fists. Three Jump Jets carried it for a maximum of 90m away from its starting point.



Phoenix Hawk IIC

Treacherously stolen from some Clan's Second Line unit the lucrewarriors had an 80-ton Assault 'Mech to compensate the lightness of its cousin. This one probably acted as a damage sponge while the others punished the enemies. Somehow this loadout was 100% ordnance-based and when the shells and bullets were done, all its pilot had were the fists and 80 tons of mass for DFA attacks with its five Jump Jets. Just for the closest of ranges and mostly against infantry it had two Machine Guns. For the actual enemies it had two UAC/10s with three shared tons of shells.



5.8.26

Gray Death hexes

Maybe suffering on Hesperus II

Once all the small stuff was out of the way this was going to be a much quicker subset. Most of the time would go to drying paint.

Mud texture

Three of the 'Mechs got a Vallejo mud texture paste stippling treatment by their feet. I didn't even think of doing footprints or anything so this was just to make the ground look not-flat. Then I painted the edges in dark grey, and when that was dry I painted some cold grey stripes on the front-facing edge.

Brick red oil painting

The difficult question was the colour of the ground that would work nicely with the deadly mercenaries. I felt that something on the red side of the spectrum would do well, so I covered the bases in Dark Brick Red (ABT220). After a couple of days of curing in the sauna I could tweak them more if needed.

After said drying time I drybrushed the bases with black grey but that felt a tiny bit weak. I let them be and applied a layer of AK's ultra matt varnish on the minis and then gave all clear pieces two layers of Vallejo's gloss varnish.


A colleague of mine suggested drybrushing the bases with black, his idea was a black-rock covered world with some red sand/dust in between the cracks. I thought I'd give it a go:



29.7.26

Gray Death detailing

Detailing rounds

Ah, it was the time for picking out details and tinkering on absurdly small things, and that was glorious. The cockpits, energy weapons, and all the individual bits on each mini - just the stuff I enjoyed the most in painting these little pieces. Of course I always came up with something new to fool around with so I never got very quick at this stage.

Reddening the cockpits

I liked to have the cockpits standing clearly out from the rest of the paintjob, and quite often I've ended up painting them in red. That being said, they ended red again. Over the flat black bases I painted a red-brown (RLM26) layer, then into the lower right sectors a red (RLM23) inverted L-shape or a blob if I was low on space. Into the red corners and their opposite corners I painted a white (VGA 72701 Dead White) dots or shapes as reflections, as space allowed. Like every other time, some panels succeeded better than some others.

Everything looked so much nicer in the Lance photo than in these individual supercloseups:




Energy weapon lenses

My process hadn't really changed since I started with this silliness. First I wrote down a list of what I actually needed to get done and in which colours:

  1. Small Laser / Bloody Red (VGA 72710)
    1. Warhammer 2pcs [LT,RT] even though I hadn't found out their places yet
  2. Medium Laser / Escorpena Green (VGA 72732)
    1. Warhammer 2pcs [LT, RT]
    2. Ostsol 4pcs [LT, RT, LT[R], RT[R]]
    3. Shadow Hawk 1pcs [RA]
  3. Large Laser / Magic Blue (VGA 72721)
    1. Ostsol 2pcs [LT, RT]
  4. PPC / Electric Blue (VGC 72023)
    1. Warhammer 2pcs [LA, RA] 

I didn't take the intermediate photos again and just took the "and now they're done" shots afterwards. My reasoning with this was that I had documented it many times enough and it didn't make sense to repeat the same substeps with photos every time.

The Warhammer was supposed to carry two Small Lasers in its torso but I simply didn't find them marked. That CT grille definitely didn't work as a palceholder so I skipped them. I decided not to worry with the gloss varnishes at this point on any of the surfaces but to do that much later.





Jump Jets

We had two jump-capable 'Mechs, Shadow Hawk was obviously one of them and the similarly named Phoenix Hawk IIC also carried a load of JJs in its back. This time, like I've done for all the nozzles, I painted them with electric blue and added some diluted white to the outer edges. I didn't paint the Shadow Hawk's nozzles as they were holes for the jump effect's plumes, so I just drybrushed them gently on the edges.

A chipping session

For the chips I used a piece of a plastic sponge and greyish white in various wearable-looking spots, mostly edges and other easily damaged areas. Into some of the larger or more noticeable chips I mixed my black grey with red for the deeper scratches. Basic stuff but more bothersome than on the 1:35 scale.





Replacement armour test

Foolishly I jumped into my silly idea of painting some fixed battle damage. I did that by painting some random panels and armour blocks in a grey I have always disliked a lot (VMA 71276 USAF Light Grey). As opposed to the novels, I didn't go for half-limbs or anything large like that even if it would've fit the theme pretty well.

The Warhammer had been shot here and there, no concentrated clusters of PPC damage.


Ostsol's Left Torso looked like it had gotten a healthy amount of damage right next to its head and I started thinking if I should also paint the left chest piece next to the Large Laser, it'd cover quite a bit of internal damage. As if it had taken a nickel-ferrous Gauss slug right next to the cockpit. That would've been an ear-ringer.


Shadow Hawk had also been just nibbled at.




Soot from the projectile weapons and more replacements

Getting back to the weapons, the foursome had three AutoCannons and a couple of Missile launchers. As they were they were quite clean so I drybrushed their firing ends and edges with black. Of course I could've used a black pigment but that was less easy to control than drybrush, and I didn't want to make them look like Soviet hardware either.

In my excitement of fine-tuning I also painted a few more panels as replacements. Especially Ostsol's left side called my attention.





To wrap this up for this week I had a photo of the Phoenix Hawk IIC's Jump Jet nozzles that I had completely forgotten to share earlier:


22.7.26

Gray Death paintjob

Nomen est omen even in camouflage patterns

Both Sarna and UCC referred to Field Manual: Mercenaries when talking about the camo pattern and the markings:

The Gray Death Legion employs a gray-on-gray camo pattern. The Legion’s trademark gray skull insignia is set over a red crest and emblazoned on the left shoulder of unit ‘Mechs. A colored circle on the right leg tells what battalion they belong to. Yellow for first, Green for second, Blue for third and Red for Headquarters and Command. 

Sounded simple enough for a simple person like me. Grey on grey, a green dot on a leg and a red smudge with a skull on the left shoulder. Clear as day. Someone may have noticed how I have been grumbling against doing grey schemes and that's why I haven't done Smoke Jaguars, for example. My failure with the Hummel's crew uniforms gave me an idea as I mentioned in the last post.

Chilly grey basecoat

To get the party started I overbrushed Cold Grey (VGA 71750) all over the 'Mechs. The Cold Grey also defined my workin order so that as my next step I would paint the bare metals because they'd then get drybrushed with Cold Grey and that wouldn't ruin a thing on the bodies. I left some obviously bare bits unpainted but didn't care about a bit of spillage.




After this I gave the 'Mechs another coat of Cold Grey as the first layer was thin, which made especially the Phoenix Hawk look worse than necessary. Had I used an airbrush this'd been so quick and simple, but then I'd also covered the plain metals. Not that it'd been a problem, but I felt like brush painting.

Bare metals

I applied a layer of Black Grey (VMA 71056) over the joints and key parts of different weapons, and when that layer had dried, I drybrushed them with Cold Grey. Looking at these photos I had been perhaps a bit overexcited with the drybrushingn and I would need to wash especially the gun barrels darker. Nothing catastrophic had happened so I didn't stop to lament.




With the grey drybrushing out of the way, I then drybrushed all the hull parts with Stonewall Grey (VGA 72749) with the idea of getting the edges brightened conveniently before doing a darker grey wash for the upcoming stripes. There wasn't a huge change with the previous step but it was there and that was what counted.





Striping with a wash-y black grey

As advertised, this idea came from the uniform failure or more accurately my last attempt at salvaging them with a dark grey over green. I tried the exact same recipe but with a very different goal: I diluted my black grey to be very thin but still dark enough. My first paint:thinner ratio was so offset that the paint was way too light. With the better one I painted a bunch of stripes to break the shapes and forms with the idea of returning to this step if I deemed it necessary.

Warhammer's missile launcher and the arm pod's insides probably needed some more camouflage.


The theme of undercamouflaged arms was repeated on the Ostsol.


Shadow Hawk's left arm was also undercamouflaged and I was thinking if the shoulder-mounted AutoCannon's long upper bits ought to be painted as hull instead. That required more pondering and model-spinning.


Phoenix Hawk IIC had ended as the most completely patterned. Maybe it was because of the 'Mech had so little else to play with. Looking at these photos I noticed that I had ignored that one laser or sensor bit over the cockpit. According to the IIC specs it wasn't a beam weapon so forgetting it wasn't critical. Making it more visible wasn't harmful either so I added it to my //FIXME list.


Black gaps

Before taking a second look at the camo stripes I painted all the weapon ports and cockpit glass panes black. Ostsol was the only one with any weapons in the back, the two laser lenses were small so I could've easily mixed them in my mind with some exhausts or cooling ports...


Black grey fine-tuning

With other prepwork done I diluted more black grey and started by applying it over the overlightened bare metals. Next I spun the miniatures in my hands and painted more tiger stripes here and there to break some more shapes in places I had skipped or most likely simply overlooked the previous time. The changes were not enormous and that was good.

Now I also darkened the bit on Phoenix Hawk's forehead. While looking at the fists I thought that these called for some chipping, considering that the freebirths were much more likely to engage in melee combat than Trueborns.





A beginning of an idea

While the previous changes were drying I was thinking of the novels where the Gray Death Legion had the habit of being heavily mangled in long battles, that would give a handy justifications to try showing some armour panels being replaced with fresh and unpainted ones. The idea came to me long ago and I thought that I could use some very boring grey for it to make them stand out from everything else. When I thought of boring grey I was definitely talking about Vallejo's "USAF Light Grey" that I had used at least in the F-22's nose cone. I didn't really know what annoyed me in that colour but I didn't like to use it in anything important or clearly visible.

The idea here was that I'd paint and weather the 'Mechs pretty much as usual until they were done. After that I'd choose some bits here and there and I'd repaint those with this paint without a care in the world for ruining camouflage or anything else, the goal was to show that the machines had been shot through in places and the Techs had bolted on new, fresh armour plates before the 'Mech marched back to the fight.

I was quite amused by this idea, and it had held my interest for a good while but I hadn't gotten a good grasp of it until now. Just this rambling here was the most refined version of this so far, and I'd let it stew for a bit while I worked on the normal paintjob.

A Jump Jet plume

The Shadow Hawk, as mentioned, came with an optional jumping effect. The last time I painted these I started with a red basecoat, but now I felt like building things over black. I started by painting red brow (VMA 71105 Red Brown RLM26) parts, concentrating mostly on the tail end of the actual blast above the billowing clouds, but I also added it to a number of deep crevices in the clouds as well. My limited understanding of explosion fireballs was that the core was the hottest and whitest, while the expanding gases got gradually colder and redder via yellow and orange until they turned black. That was the gist of it, as far as I had understood it.

After the red browns I used the RLM-red (VMA 71003) that I then kept mixing with yellow (VMC 70952 Lemon Yellow) to get the gradient painted in a few different shades, and painted the effect based on my gut feeling.


 

To the top end of the jet I drybrushed some white (VGA 72701 Dead White) but that needed more tweaking. Onto the gradually cooling parts I drybrushed gradually lighter greys to add dirtiness to the show. It may very well be that I started this the wrong way and I should've done the cloudy gradient exactly the opposite way, as this ended looking like a bit more like a volcano than a fireball.



Dry-fitting this on the Shadow Hawk looked pretty nice, it didn't reveal anything absolutely horrendous. What I didn't realize was the attachment bits: I had to paint them white to the end, as they depicted the tight fusion blast. I'd paint them white and maybe give them a hint of blue with a bit of drybrushing to make them fit with my blue Jump Jet approach. The billowing clouds needed a bit touching up, maybe adding some thin lighter gray to the deeper bits of them, and drybrushing later with black. Just a tiny course-fixing instead of a complete repaint, as long as I didn't ruin my red-oranges at this point.




Another evening I then painted the tips of the effects in white, drybrushed the clouds with black and pokes some RLM23 red into some deeper cracks that caught my attention. A gentle blue drybrushing was going to have to wait until I was painting the JJs and jewelings. Maybe this was the most I should even poke at this point.

  

Batallion identifiers

The Right Leg of each 'Mech needed a circle to denote the Battallion the belonged to, and remembered watching a Camospecs video for the Gray Death Legion some ages ago and checked it yesterday. The idea was to also add a coloured stripe around the forearm, in the video B1BFlyer used red for Command but I was working on a Second Battallion or Hassan's Assassins' Lance. The Second Battallion meant a green marking, I used Light Green (VMC 70942)

Of course I could've used a darker shade but I quite liked that the stripes stood out from the greyness as more than just hints of colour. The little blobs on the right knees also didn't show up from many viewing angles, which made the arm stripes more fun to me.


Unit markings

Now I had to get a red field with a grinning skull on each left shoulder. That ought to be achievable even for me. In some artwork the sign was visible from the front, in some it was like an armband. I decided that the infamous artistic license allowed me to do whatever I pleased.

For the bases of the red fields I painted irregular splotches of RLM26 (VMA 71105) and when it was set, I stippled the insides with RLM23 red.

The skulls I painted with white straight away as far as I could paint anything skull-like in this scale. My original idea was to paint them in layers of greys but I came to my senses. A white grinner was going to stand out better than a grey one, on a grey BattleMech.

Inside the skulls I painted the eyes and a couple of tooth lines. I wasted absolutely no time on the nose holes, those would've just made these look confusing.

The Shadow Hawk's insignia ended up working the best of the lot so I used that as my example. Next I'd finally get to tweaking, which meant chipping, cockpits, and lenses \o/