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26.3.25

Launcher details

Painting at last

Now we got to a more fun part in this operation. The assembly had been, thanks to the photoetch stuff, a bit frustrating so priming was a mood lifting moment. Painting the details was even more fun.

Green green rockets

My first idea was to use blu-tack to stick everything for painting, but I had thrown mine out as it had dried completely. It was about 23 years old, so it wasn't a huge surprise. Instead I used a few old pegs and brushed the rockets green (VMA 71022 Light Green).

When the warheads were dry, I painted the remaining parts. I painted the rocket engine nozzles dark grey just to get them a bit different. Before installing these into their crates I had to gloss varnish them, apply decals, and matt varnish them to seal the show. I still hadn't invested into the decal solutions, so I was using just water and very limited patience.

Rocket crates

This solution cannot have surprised anyone: I started the painting of the crates with dark grey (VMA 71055 Black Grey RLM66) a piece at a time. Some of them I had to touch up a few times, some of the more difficult crevices didn't want to accept paint that easily, and I didn't notice that from more than a few limited angles. For example, this photo here showed a bit of plain metal in the rightmost crate's left bottom edge.

In between all the other pieces I patched my rocket crates first with black where I saw plain or almost plain metal. The frame edges I painted with the dark grey, not aiming for perfection but decent looks, piece by piece. I still had a few steps of that work to go, especially if I wanted to get dents or scratches on my boxes. With the assembly results not many extra dents were even needed anymore.

Posture test fit

Trying out a random crate, this one was a bit difficult to align with the hands of the guys. Or maybe their hands were poorly aligned when I built the humanoids. Right now I just wanted to see how this looked in general.


 

Preparing the wood painting

Over the black primer I airbrushed some off-white (VMA 71119 White Grey) to get as simple starting point as possible. The wood had been difficult in the past, so I was worried of this prominent detail. A white basecoat was what the video clip I linked to the last time was suggesting so I wanted to give it a go.


Personell process

While playing with the airbrush and white paint I also prepared my five plastic nazis. I aimed downwards from high angles, my goal being strongish light/shadow effects as a base, on which I could just apply thin layers of colours. Or then I'd use contrast paints that I didn't own at this point, so maybe not that.

Once again I was dry-fitting to see how mimicking the box art felt like:

Decals

There were only four decals in this whole set. I prepared my suffering with a layer of Vallejo's Gloss Varnish on the rockets. This was done like the painting, in two stages, to ensure full and messless coverage.

When the varnish had flashed, I sliced off the two decals of each of the rocket types, which left me with a backup copy of each. Just in case I cocked this up somehow. For a change I didn't feel bad about the decal application process, as they set in place pretty nicely.


With the decals dry I dullcoated them in two stages. This time I used AK Interactive's Super Matt varnish.

Extremely funnily three of the rockets fit inside their Packkiste crates, one of them didn't. Or to be more exact, that one Packkiste couldn't accept a rocket. This one rocket was going to be the one that was being tweaked by the launcher.

I might have been a tiny bit agitated, had more than one of the rockets been left out of their crates. The rockets looked decent already, but the crates needed more care and weathering. Maybe I was going to come up with something silly for the rockets as well.

19.3.25

Launcher's priming

In the core of blackness

Predictably I had had enough of swearing with the PE bits, so as soon as I could declare them done I started pondering on the painting processes. It was going to start with a primer, that being Vallejo's black primer again. And that was where the certainty also ended, as the follow-up steps were full of questions and uncertainties.

280mm and 320mm rockets

The rockets got painted in three sets, but I kept on holding, like the photo here showed, with my nitrile gloved fingers from the nozzle end. To finish those bits up I had no time when I had to stop airbrushing, so they had to wait for the next session.

I believed that these had to be painted green in the end, except maybe for the nozzles of the rocket engine. At this point I was interested in knowing if the barrel and the warhead body were of different materials and therefore of different colours. I had to investigate that, but my expectation was "they were all the same".

Personell

Like the rockets, I painted the little nazis in three stages as well. First from one side, then left them to dry while I primed some other bits. When the carousel had taken a full round, I flipped the guys around and blasted from the opposite end. On the last blast I fixed what I had missed before, if there was anything left unpainted.


An A stand for Ammunition

In the real world I started my painting operation from the rack, but that made no difference to the photos or this text here. Like the previous two subgroups, I airbrushed the rack in three separate runs.


This photo didn't show the homemade woodgrain effect, but maintaining it was the reason why I started priming with the airbrush in the first place instead of quickly paintbrushing the coatings on. Painting that wood was the next scary thing, but I was thinking of giving Uncle Night Shift's semirecent method ("I Made A Diorama From Google Street View!" from Nov 2023, linked to 22min 11sec) of oil painting wood texture on carved plastic. Of course I could also give another shot at the AK Interactive's wood colours but drybrushing this time instead of making an ugly wet mess.

Crates

My rocket crates were, thanks to the shapes and overlapping bars, the most difficult ones to prime. I left them to dry and thought that I'd brush any missing primer the next time. Otherwise I'd lose my nerves and an unacceptable amount of time. Already at this stage they were, I was happy to notice, looking much better. Just having the superglue frosting gone from the visible surfaces was a source of happiness to me.

Had I thought of the crates a bit more and in peace, I might have considered adding some surface texturing on them, using the Night Shift method. But thinking of how annoying building them without good tools was, and how much superglue (too much) I had resorted to using, maybe it was wise to ignore that idea without even thinking of it to begin with. I wasn't usually in the habit of digging blood from my nose, not with a prybar or without.

12.3.25

Launcher's photoetch crates

Enjoying flimsy metallic things

Session I

I had to start pretty much from scratch with the first crate. The main reason was that those crow's feet were poking in random directions so badly that I had to press them straight again with my tweezers. A bit like working on misbehaving Metal Earth Models bits but much worse.

Attempting to learn from my first failure I checked what youtube offered and based on that I started using a plastic ruler and an old exacto blade to make the bends. This was the closest I could get to the recommended minimum toolset of a metallic ruler and a razorblade. Whatever I had already done was pretty much bad, but the next ones at least felt like they got bent nicer.

Despite the minor improvements this narrower bit that was going to be holding the rocket's narrow engine was still pretty much horrible. Getting the pieces aligned was also quite weird. In the end I got some kind of a subassembly done, but certainly didn't look decent.



Sessions II - III

Giving completely up on the instructions I snipped off everything from the PE sprue to get the main crate out. I bent the external edges to as close to 90° as my tools allowed me to, and forcefully inserted the subassembly inside it. Then I added an amount of superglue to somehow seal the setup.

After this was out of the way I thought I'd try a different approach with the second rocket crate. I started by bending the main shape first and glued its edges shut. Again the fourth and last bend ended up the worst and I wasn't quite sure why that happened.

Maybe this was foreseeable: when the crate's gluing was cured, I started gluing the subassembly's rectangular bits straight into the crate itself. I expected this to allow me to get the short and L-bent double-T-shapes easier into place, and to make it look a bit healthier.

My first crate was so awful indeed, that I decided to not bother that building order again. Instead I committed to anything else but that, and the result was going to be what it was going to be. My expectation was that the other three would be somehow better anyway.

 

During my first three oath-filled sessions I didn't get any further than what the photo below showed. The superglue I started with was ok to get PE pieces onto plastic models just failed miserably here or had gone bad already. I bought some gel-like Loctite for the continuation, as it promised to be strong and to tolerate some amount of torque. Of course it was going to flash slower than the runny stuff, and I didn't own any zip kicker, so I bent the bits, applied glue, and left them cure overnight as I did my hobbyings in the late-ish evening.

 

Session IV

During one evening's hobby time I got the little walls somehow installed into the last two crates. I also added the long, lengthwise-installed L-shaped bits into the warhead section of the first crate. Installing those was pure horror, as I guess you had guessed already. In addition to the bits themselves were in an imperfect shape, the superglue used in quantities to hold anything in place.


Session V

One of the evenings I added the long beams into the front end of the second crate. My approach of pressing the bit against my cutting mat with the ruler, then bending the other half to right angles with the ancient exacto blade was unreliable. In case it didn't work on the first go I didn't get it angled, I found no way to fix it later without mangling the part. This time 75% of them succeeded acceptably, which was an improvement. I may have used 10x the amount of superglue actually needed, but like I said before, I was getting frustrated with attachments. These started looking like someone's first attempts at welding or something.

This was the first moment I felt like dry-fitting the other three crates on the launcher rack now, the first crate with a rocket loosely inserted. Maybe this was going to be something semiacceptable, after all.

Session VI

To start my session I just bent the remaining long L-irons, again only a part of them went ok, while others ended up being bad on one end. I glued my attempts one by one into the frames using ridiculous amounts of superglue to ensure some results.

According to the instructions there should've been 32 \_/ -shaped support bits glued to hold the long bits and the crate frame nicely and tightly together. This translated into two of those per L-bit. But the whole setup was in such an unreliable state that no piece was exactly where it was supposed to be, so adding some fixed-size supports into spaces that had, let's say somewhat dynamic spaces instead, made no sense.

Following this same train of thought to misery I didn't go and add the same amount of even smaller tiny bits into the rocket engine end of the crates. They'd all been at wrong angles at best, some would've been outside the crates, or otherwise just crapped up. I decided to save time and especially my nerves by ignoring at least 64 detail pieces from my rocket launcher.

Perhaps I should've tried to 3d print these crates at work or something. I just didn't remember immediately if we had resin or filament printers there, as that would've had an impact on the result.


 

All four crates were quite mishapen but I had some hope for painting to help hiding my numerous uselessness-caused crimes. We'd find out soon enough when the priming (with black) was done.

5.3.25

Launcher's crew assembly

Launcher crew

One out of five guys was already done, the other four were pretty quickly assembled. On each I spent most of the time playing with the arm positions and angles. I didn't have the crates here to help me out. And like I said the last time, painting living things was going to be a pain anyway, so I decided to just build them all up and suffer the consequences with the arms and whatnots when painting. For a change I managed not to borrow problems from the future me :D

Mr D

I chopped off the next set of pieces from the spre, cleaned them up and glued together. The set D gave us a guy who was adjusting something on the launcher frame, maybe he was very careful with screw tightening here.

Mr E

I had the crew leader done the last time, I just wanted to snap a photo from a front angle. Those gaps needed something done on them before any painting was to be done. Of course that sort of activity carried a considerable risk of messmaking.

Mr C

Mid-sprue guy was the part of the pair with the top part responsibility. He either enjoyed his work, or grimaced in pain and/or effort.

Mr B

This guy holding the lower end of the crate didn't seem to be suffering too much, so maybe he had the easier task.

Mr A

Sytytin -> fuze

Last out of the sprue was the chap working closely on something. My assumption was that he was the ammo guy n+1 who was responsible for setting the fuze, and was working on exactly that. Except that the rockets had their fuzes on already, maybe he had the next barrage's first rocket in progress.

The gang's together

Heh, we had a sort of a copy of the cover art already. Only the colours were missing. And the rocket crates, and I had a word about them after the photo.


The photoetch circus

I had actually started this session with the PE as I thought it'd give me a better clue on how much work it was going to be. For one reason or another it didn't start out well, so I switched to the plastics instead. Had I force-pushed forward, I knew I was going to be annoyed and that was never productive. Instead, I left them and my thoughts to stew at least overnight.

26.2.25

Launcher assembly

A wooden A-stand

This launcher was a simple device, it was built from four pieces. These pieces were supposedly wooden, I just failed to discern any woodgrain on either side of the parts. I had not had a more perfect opportunity to try another of Uncle Night Shift's tricks that he has used a few times to make plain polystyrene to look more like actual wood.

 

Before anything else I snipped the pieces off the sprue and got the large excess chunks off. On the flipside the bits were much uglier than the outside, especially the main part #1 had huge lumps of ejector pin marks and whatnot that made it look more like a Lego piece. When that was done I made some passes along the parts with my file cleaning brush.

At this point I didn't stop to clean them up with liquid cement but just built the frame itself. I started by leaving the hinges free to move so I could play with the angle. That didn't work, it wouldn't stand on its own without collapsing. So I glued it in a fixed position.


Munitions

With the frame done I built the four rockets. Two of the rockets were of the 28cm HE variety, the other two were 32cm napalm rockets. Wurfkörper Spreng and Wurfkörper Flamm in the original language. This photo here showed that especially the second from the bottom especially needed some more cleanup.

Launcher leader

The time I had available allowed me to assemble one of the five figures, and the randomly chosen one was the boss of the unit. He was looking at his wrist watch for the launching times, hand ready to swing down for the FEUER! command. Cleaning these dudes was going to take some time, and I was already stressing about painting them.


My mood was going to decide if my next step was going to be the people assembly, or the launcher crate PE folding step. My decision was also going to be heavily influenced by the time I had the next time I sat down with this kit. Another possible path was also just a simple cleanup session to get the rockets paintable, or glue-cleaning the rack's wooden parts. Ah, the excitement!

19.2.25

Project I/25

Schweres Wurfgerät 41

When I left my previous workplace, about 8 years ago now, I got this as one of my farewell gifts. The Soviet tank I got done ages ago, but the rocket launcher got stuck in some limbo while larger things were worked on. But now I was going to get it done.



I had built a Tamiya's two-summery-figure version (35155, Schweres Wurfgerät 41 "Heulende Kuh") many, many years ago. That one was funnily an inverted version: the rocket launcher's frame was metallic and the folding-leg crates for the rockets were wooden. Amazingly I found one (well, two, but the other one was way worse) photo of the model, that I also hadn't shared in my 2012 Nebelwerfer post:

This Dragon's set gave us a wooden A-stand where the metallic rocket crates, Packkiste, were then laid on for firing. The included cabbageheads were also in more wintery uniforms, and there were five of them. Luckily I still was bad at painting living things.

Construction instruction

Hah, this was going to be easy: just four steps! Somehow I expected the step 2 to eat a good few hours, as everything in it was photoetch and any bends I needed to do were practically not tool-assisted. The painting hints were given with codes for manufacturers whose products I didn't own [anymore]. Basic stuff in this projects.



Bits and pieces

Four rockets:

A wooden frame for the rocket cases. The idea was a bit weird to me, a fixed-angle indirect fire. In case you wanted to aim your fire nearer or further, you had to relocate the whole setup. The version that the old Tamiya kit depicted was smarter in that sense, as you could at least change the angle to some degree with the screw-feet or by playing around with the boxes' tiny legs.

And here we had the five guys in their winter coats. I think the last time I painted a human figure was for the U-Boat's captain who was much simpler to paint than these camouflage-wearing rocket artillerymen. A fun detail was that this multiskilled gang originated from a 120mm mortar team.


This amount of PE was the largest I had ever encountered in my doings. It was going to be interesting to say the least.


It was going to be a curious project, and I had no real idea of how much time and headscratching this was going to take in the end. Those five humans were going to be the biggest weirdness, that was my expected result.

12.2.25

Finished: Project IX/24

In the name of espirit de corps

That's the canon explanation for the Clan Blood Spirit's name. In its honor the Clan ended up being the most isolationist and grumpiest of them all, until they got destroyed in the 3080s. These things happened sometimes.

A generic medium-weight Star

With a half-serious check turning out nothing specially interesting, like a Cluster, Trinary/Binary or anything of that sort to call a home unit for these Points. I decided that they'd just be generic Alpha Galaxy units, either from the same or different units. This was fun in a way, I didn't have to stress too much about this sort of details in a Clan that has been pretty much a mention in the footnotes in most of my BT experiences.

I took a set of photos from each of the hex angles, but wasn't going to share all of each in here.

Mist Lynx

This 25-ton Light OmniMech had jump jets. The completely energy weaponless Prime config carried an LRM-10 launcher, an SRM-4 and full two machine guns. To top this all there was also an Active Probe. In the Inner Sphere the Mist Lynx was known as Koshi, the small death.



Kit Fox

Another Light Omnimech at 30 tons, without Jump Jets, was mostly known from the Jade Falcon Touman. Its primary configuration carried an LB 5-X AutoCannon, an ER Large Laser, a Small Pulse Laser, and a Streak SRM-4 launcher. The freebirths called it Uller.




Stormcrow

Getting to the Mediums, the 55-ton Stormcrow was recently seen in the previous project, so the prime config was also exactly the same: 2x ERLLas, 3x ERMLas. The space samurais of the Draconis Combine mistakenly called it Ryoken.



Ice Ferret

The second Medium Omni, a 45-ton Ice Ferret had its main punch coming from the ER PPC mated with an ER Small Laser for funsies. The other arm had a Streak SRM-2 for the up close and personal -moments, it also had an Active Probe installed. Once again the Spheroids called it in a weird way, this time we'd get to blame the Lyrans for the nickname Fenris.




Shadow Cat

Last on the list was another Medium-class 45-tonner, the Shadow Cat. Its primary configuration was built around the Right Arm's Gauss Rifle, which was supported by two ER Medium Lasers. Active Probes seemed to be a theme here, as the Shadow Cat also had one, and it was the only other 'Mech in this Star to sport Jump Jets. Of all five, this was the only one without a freebirth-assigned codename.