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16.7.25

Second Line details

A long collection of steps

I started all this by fixing the tan-coloured parts on the upper hulls that caught my attention. On top of that I mixed in some white and drybrushed the edges somewhat cautiously just to give them some more worn and light-shadow highlighting before I would reach the oil washing stage.

Metallic barrels and other pieces

Then I stopped for a bit to ponder on which metallic paint to use on all these guns. Gunmetal, steel, oily steel, chrome? The chrome paint would probably be a bit over the top even on Clanners. A clean metal sounded like a decent match with the light paint scheme, but not standing out way too much. Maybe.






After painting the weapons with gunmetal I used Vallejo's Duraluminium (77702) on various joints and a couple of jump jets.



After spending a couple of years using dark grey on bare metals, using something this bright was indeed a bit baffling.

Jade highlights

Running with the story I thought that these five had been turned from various Wolves to Jade Wolves with a bit of a rush and even less pre-planning. To support that I thought that the amount of jade highlights wouldn't be huge and they wouldn't be anything elaborate. Before hitting the paint with a brush I was thinking along the lines of doing the front edges of missile launchers and such, and adding some individual stripes in places. Some of these could be done with all the care in the world, some "I was running out of paint, Star Commander, so I had to thin it down a bit to be able to finish my job"-kind of moments. I would, as always, decide as the actual painting progressed.





I concentrated more on the torsos and arms than the legs, but that was how I always did it. I also decided that I wasn't going to try any freehanded Clan, Galaxy, Cluster or any other insignia, as they weren't really even defined anywhere. So they had to be ok with just the general paint scheme, I wasn't going to invent any markings myself.

Oil wash with cleanup

My hobby time happened to squiggle into the calendar in a way that I got to touch up the gun barrels before the oil wash. That the Marauder IIC and Stone Rhino had the upper barrels so different was intentional, and after the oil wash got cleaned up I'd go retouch them again with gunmetal. Of the three here you could see best how the sandy paint had shown a bit underneath, and I wanted that gone.

With a very little effor the armour surfaces were so much cleaner again.





Here was a quick WIP pose, after the cleanup session. The next step was to poke all the barrels again, maybe re-highlight the upper frames with a drybrush. As soon as the thinner had flashed, that is.

A highlight round

The planned quick cleanup/highlighting round contained repainting the three aforementioned gun barrels with Vallejo's Gunmetal, and drybrushing the upper torsos with the original Tan Earth. The idea was to enhance the way the local sun's light hit the 'Mechs, I didn't go for the oil buffing this time, even if it was a fun effect. Before the lenses I also painted each of the barrel ends and viewport panes in black.

Lenses, cockpits and Jump Jets

For the jeweling I followed my now-standard recipe based on Vallejo paints. In it all the small lasers started with a Bloody Red base, all the mediums from Escorpena Green, the large ones from Magical Blue, and the various Particle Projector Cannons and Jump Jets all were based on Electric Blue. Each of the cockpits was always based on something that stood out from the scheme, now I picked the red, just like for the flashlights.

Marauder IIC only had a single glass pane in the front, the gun pods and the turret had ER PPCs, and the Medium Pulse Lasers were also in the arm pods. An array of ER Small Lasers were installed just below the cockpit. This gave a wide red-green-blue scale for the energy weapons, even if the Large Laser's shade was missing.

Over the head of the Stone Rhino we had two Gauss Rifles, then Large Pulse Lasers in arms, and a Small Pulse Laser in the middle of its chin. The cockpit was pleasantly simple, if a bit narrow. The Jump Jets lived in the calves and in the middle of its back.


Warhammer IIC's loadout was nice: ER PPCs in the arms, an SRM-6 launcher on the shoulder, and around the torso a set of five Medium Pulse Lasers. That five-part canopy under a heavy brow was a bit bothersome to paint, which made it also difficult to see from most angles. For reference the photo below: you couldn't see much redness in there.

This basic variant of Supernova was just about as insane as Nova's, but heavier and hence smaller in numbers: six ER Large Lasers in clusters of three. The Jump Jets were in the legs and back, as usual. Nine pieces of cockpit viewports made me think it was designed in the way Dornier bombers were, but at least these were pretty decently sized, unlike some competitors.


As your run-of-the-mill Hunchback had an AC/20 on its shoulder, the Clan-improved Hunchback IIC of course had two largest Ultra AutoCannons the factories could produce, and a pair of ER Medium Lasers in the middle of its chest. Jumpjets included. In comparison to the original HBK the IIC's viewport was quick and easy to paint properly.


 

Cockpits, round II

Unsurprisingly I didn't quite have the time to get all done in one painting session, but luckily I could jump back in the next evening. Only after these touchups were done and the painted bits had dried properly, it was time for the gloss varnish. Those two Gauss Rifles still needed a bit more work, the bastards.






Gauss rifle effect, variant 3

Stone Rhino's Gauss Rifles were waiting for the heat stress effects, and that's why I was so bothered with the painting of the metals themselves. This was exactly the same effect I was mumbling about a couple of silly weeks ago, but now on a different base. I redid the same approach as the last time: three slightly overlapping bands of stippled washes (Citadel's sepia, violet, blue) instead of flooding the surface.

From this viewpoint the sepia part didn't really convince me, perhaps I could've used the original recipe's bottom-most shade (whichever the Citadel's darker brown one was) but this could also work with just the violet and blue band alone, I thought. On some parts the brown had ended up in a thicker layer than on some other parts, like you could see from the side view on the next photo, where the effect was much more subtle. I guess this was a yet another case of lack of skills.


 

Last things to be remembered

Looking back at all the stuff I had now typed down, what was I forgetting? Maybe I had tried to collect a bit too much into one single post, so writing things down on various days increased the danger of something falling between the cracks.

On these bits there were few ammo-consuming weapons, so I didn't do soot stains on more than Hunchback IIC's murdercannons' front, back, and spent casing ejector ports. The Warhammer IIC's searchlight box needed some sensor lenses, so I painted them with Yellow Ochre and one brighter shade. I did this instead of painting the whole thing as a searchlight unlike back in the day. The SRM-6 launcher was in need of a cleanup after all the messing up, so I painted the caps in jade.

 

Nearing the end of this sessionset I painted the various grilles and vents with diluted dark grey. The Abteilung Sepia wash hadn't been quite strong enough, so I did this as an extra layer of shadowing. My absolutely final step was to apply the Vallejo Gloss Varnish on all of the lenses, viewports, and the Warhammer IIC's searchlight/sensor complex.

9.7.25

Second Line basecoat

Clan Jade Wolf 14.12.3057 - 2.1.3058

You may have been able to guess already, that I spent a ridiculous time pondering on the Wolf Galaxy selection from different angles, and how I checked Camospecs, UCC, and Sarna. Delta Galaxy was on top of my list as it was anything but Beta Galaxy but it was still visually related so it was easy for even me to recognize as Wolf. The problem with both Beta and Delta in this case was that they were Frontline Galaxies loaded with Omnis, and therefore had no IIC units.

Of course no one forced me to follow the canon, or to even care about things like unit lists, as one could paint everything however they liked, or skip painting altogether. My internal and quieted nerd just didn't want to accept any sort of changes to somehow set guidelines.

Then it struck me, while scrolling through The Falcon and the Wolf sourcebook. Those Crusader Wolves who survived the Refusal War got enrolled into the very briefly serving ilKhan Crichell's Clan Jade Wolf. Somehow there was next to nothing about the Touman of the Jade Wolves, so I could poke these pretty much as I pleased.

Fan art, src: MWLL forum

Alpha Galaxy

Despite my efforts I didn't find any kind of a definition for a paint scheme for any of their three Galaxies (Alpha, Epsilon, Tau). Not that their Clusters were that far defined, either, most likely caused by the less than three week lifespan of this silly Galaxy, mixed in with the real life (FASA) issues with communication.

So I decided that while gathering the surviving Wolves they had grouped them however it made sense, where it made sense. This fivelet was grouped from the remnants of different Galaxies of the Clan that lost the Refusal War and whatever their 'Mechs had painted on before got painted over with something that made it look like a same group at least until someone got to decide what the new Galaxies would eventually parade in. Until the damn thing got rebranded again and the Freeborn Techs got whipped due to wrong-painted units - and made to repaint some more.

This silly idea just pulled a rug from under my other idea where I'd tried out the freshly replaced armour panels painting them with either a boring grey or the basecoat after doing all the battle damage and such. Maybe I'd get to try that one on a future set of 'Mechs.

Back to the topic at hand: I did check the lists that I assigned my BattleMechs into a Cluster and a Trinary where they could at least technically have been in. There were a number of Novas available, but I didn't want to waste my few Elementals on this group. This Star ended up in the 103rd Striker Cluster's ("Red Thunder") Command Trinary's second Assault Star, so in the end of the queue.

Grey pants

Quite predictably I started overbrushing the lower torso with Cold Grey (VMA 72750). This time I gave coverage a higher priority than the preservation of panel lines and shadows. I also covered the future-metallic parts instead of paranoidly protecting them from any paint. I expected this to make my process a bit smoother than in the previous project.






Light tan top

With this amount of minis in progress it was pretty convenient that when the last one was painted from that cycle, the first one was ready for the next iteration. I had originally thought of painting the tops with Dunkelgelb but before I got that far in my paint stash the Panzer Aces Camouflage Set (Vallejo 70179) that the Yule Goat brought caught my eye. The set contained some neat-looking colours for this stuff and Tan Earth (VMC 70874) sounded the most accurate for this stuff.





 

My painting process was the same as with the grey, a damp brush and overbrushing. This paint was a degree thicker than the VMA series stuff, so I had to redampen my brush every once in a while to maintain the flow. I was left with some touch-ups to do, but they wouldn't be much of an issue in the early stages of the next process step.

Posing

If this wasn't screaming Wolf to you, I didn't know what was. Luckily they were not going to stay like this, maybe even the next evening I could add some jade highlights for the glory of the Falcons, and some metallic paints for the first time in a long while now. I was thinking of the different weapons here, and that I was pondering on the metallic paint on the next Gauss Gun I was going to meet, and here we had two of those to begin with. In this scheme the "dark grey as unpainted metal" approach I have favoured would work fantastically well, but maybe for a unified look I would opt for a metallic paint for everything instead of just the Gauss Guns. The Sepia wash would help bringing any excess shininess down a notch, anyway.



2.7.25

Project III/25

A Second Line Star

The full content of the Clan Heavy Star had been marching towards Jade Falcon Gamma Galaxy's Solahma Cluster, being just a set of Second Line BattleMechs instead of OmniMechs in a Front Line Galaxy. My only other, and quite remote, option had been the Omega Galaxy I had used on the BanDai models.
 
I had even thought this out loud in irc as well, where the idea of painting some enemies was supported. So far I had a Star of Ghost Bears who participated in the Operation:REVIVAL, and another for the grumpy Home Clan, the Blood Spirits, so all five of these would belong to the same Clan. Story-wise the Smoke Jaguars didn't inspire me one bit, and their Alpha Galaxy's "Grey with spots" didn't make me jump with joy. Steel Viper and Nova Cat had been mostly side characters in the main storyline novels, so what did I have left beyond Wolf? I just really didn't want to add one more Clan Wolf / Beta Galaxy unit to the world, even if that was maybe the most recognized scheme of theirs.

 

Naked pictures

Warhammer IIC

Supernova

Stone Rhino

Marauder IIC

Hunchback IIC

I really really worked hard on my Clan and Galaxy choices. According to UCG the Delta looked more fun than Beta but as a term "lowland camo" said absolutely nothing to me before a good amount of ddg searches. Camospecs' Delta photos showed a yellowish torso with black triangles, which didn't sound too much fun to paint, like I didn't find those appealing when working on the Blood Spirit scheme. Then there was the command unit of Delta, the Red Keshkik, which was dark grey that faded into brown going upward. That just wasn't a thing that anyone but a serious fan would recognize as a Clan Wolf scheme.

25.6.25

Finished: Project II/25

Three more Points completed

Now it was time to welcome three new Warriors to the Cluster. With these three Points my unit's progress climbed to 60%, after the latest tweaks in assignments.

Turkina #224

Seen for the fist time in the Inner Sphere, in the battle of Tukayyid to boot, the 95-ton Turkina was an Assault 'Mech of Clan Jade Falcon. With the Jump Jets it was a bit more mobile than what you might expect from this beast. The prime variant was geared towards a longer distance, as the shoulder-mounted LRM-15s, as well as the arm-mounted and paired ER PPCs and LB-5Xs showed.



Ebon Jaguar #214

Isorla from the Smoke Jaguars, my Cluster's second Ebon Jaguar was a 65-ton Heavy OmniMech, that was originally designed to improve on the Hellbringer that was a much-used 'Mech in the Falcon Touman. Its armament was incredible but quite munitions-dependent: a Gauss Rifle in one arm, and an LB-5X in the other, with SRM-2 and LRM-10 launchers on the shoulders, and a single ERMLas sitting just by the cockpit.



Warhawk #225

A familiar sight on my worktable, the Warhawk was an 85-ton Assault 'Mech armed with four ER PPCs, with a single LRM-10 launcher keeping the Alpha Strike -happiness at bay. On top of all the other goodness all the Warhawks came with a Targeting Computer.




Comparison shots

I had thought a bunch of times that I ought to take some comparison shots of my different minis, but I hadn't gotten around to it. This time I fetched my collection and took the photos. Luckily I actually had a comparable IWM metal sculpt of each of these new plastic minis, the differences between the decades were interesting.

Turkinas


 

Ebon Jaguars

The Catalyst mini had a mirror-installation compared to the one I assembled from the Iron Wind Metals bits. I remember wondering a bit when setting the bits together if I even recognized what the weapons where, besides the very self-evident LRM launcher. The CGL forms were much clearer.

Warhawks

Three Warhawks in a row was a good, glorious thing. The two on the left, numbers 4 and 225 were Prime configs, while the number 19 was my favourite config C. Its left Large Pulse Laser had snapped off in storage, and was to be found from the bottom of the carrier or something.



18.6.25

Three-Point hexery

Another simple mud base

Without any grand plans, especially with my Vallejo Still Water stuff having - again - dried up into its bottles after been untouched for some years, I just covered the ground with irregular lumps of brown mud (Vallejo DFX 26811 Brown Mud).




When the mud paste had cured I drybrushed both the muddy ground and the OmniMech feet with Vallejo's Dirt. After that I painted a few tiny and roundish lumps on the ground texture with Cold Grey to simulate rocks, and to bring a tiny bit of variance onto the terrain. Yes, the idea was exactly the same as on my rocket launcher diorama.

Hexed edges and that was it

I had painted the front edge of each of the bases with Jade Green ages ago, now I painted the dark grey stripes across it. While on the dark grey I also painted the rest of the edges, just like I've been doing these bits over the last couple of years now.



 

The last phone photos

I had taken quite a few WIP photos (121) with my phone through the duration of the project, so here were the last front/back views on the well-worn cutting mat. At this point I made a change to my BTTS to count how many of each of the minis I owned and from this triplet the counts were: Ebon Jaguar (2); Turkina (2); Warhawk (3), so not that many. Of course the total count of Ebon Jaguars was a bit high for Jade Falcons, but that was how life behaved and I also didn't take the BattleTech canon and RAT probabilities that seriously.