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6.8.25

Finished: Project III/25


The Jade Wolves

Maybe the Clan that lived for nineteen days around the new year of 3058-3059 wasn't the most memorable of factions for the people reading BattleTech novels, even less so for the rest of the people. Despite that or maybe exactly because of that I painted this Star of Second Line BattleMechs for them. As a bonus this was one of the most humble moments in the life of Clan Wolf, and most likely something they didn't want to talk about at all.


Hunchback IIC

The Clan-improved version of the original Hunchback that carried an AC/20 on its shoulder, this one carried two UAC/20s that ate shells at a short range like it was going out of fashion. As some sort of a support there were two ER Medium Lasers in its chest. With the Jump Jets a pilot who might care a bit less about the Honor Rules might jump behind a foe's back to pop the rear plates open and apart.




Stone Rhino

A full 100-ton Assault monster was a continuation of the overweight and immobile Matar, the stupid Wunderwaffe of Amaris the Usurper. Visually this was a pretty unique unnit, it carried Large Pulse Lasers in its arms, and a tiny Small Pulse Laser in the chin, to compensate for the top-mounted pair of Gauss Rifles. To slightly overcome the slowness the Stone Rhino was equipped with Jump Jets.

 



Supernova

As the name suggested, the 90-ton Assault 'Mech Supernova was like Nova but even crazier despite being about 30 years older as a design. It had clusters of three ER Large Lasers in each arm, and 26 Double Heat Sinks kept the temperatures better in check than its sibling, but not so much that it could keep Alpha Striking without worries. It would shut down after three consecutive barrages.



Marauder IIC

The bigger sibling of the classic Marauder, the 85-ton Clan version was ten tons heavier and ended up being in the Assault class, but with a bigger engine it was just as fast. This one was missing the Jump Jets even if the design still had the partial wings visible in the back. Its armament was mindbending: 3 ER PPCs, two of them paired with Medium Pulse Lasers, and quad ER Small Lasers were installed in the chin for good measure.




Warhammer IIC

Another big sister of a classic was also 10 tons heavier than the old Warhammer, and with the new 80 ton mass it also got to the Assault class. Warhammer IICs weaponry was pretty well in line with the basic Star League version but it was technically much more advanced and also better armoured. 2 ER PPCs, 5 Medium Pulse Lasers and the SRM-6 launcher on the shoulder.




Two Hunchbacks side by sides

Unlike the last time doing comparisons I had two very different units side by side, but I wanted to set them next to each other. An Inner Sphere brawler and a Clan viewpoint on the same. These new minis were both bulkier and posed nicer than the lanky old ones, but I was grumbling about Catalyst's old minis when the 25th Anniversary box was a new thing, 15 years ago.



30.7.25

Second Line bases

Terrain mystery

I was going to make ths simple, a dry desertlike terrain. For these I got a couple of pieces of gravel from my stash to give some variety to the WS ballast -dominated ground. This operation, as always, started with the spreading some gently diluted white glue over the bases, then setting the tiny rocks on in proper-looking spots, and after a moment of waiting, covering the rest with ballast. The process was iterated five times, and then all minis were left to cure overnight.

This is what I ended up with, I decided to leave the terrain as it was, without oil washes this time. A mild. sun-scorched ground somehow fit the grey legs.





That was all today, a short and to the point -like post to compensate on the neverending story last week.

16.7.25

Second Line details

A long collection of steps

I started all this by fixing the tan-coloured parts on the upper hulls that caught my attention. On top of that I mixed in some white and drybrushed the edges somewhat cautiously just to give them some more worn and light-shadow highlighting before I would reach the oil washing stage.

Metallic barrels and other pieces

Then I stopped for a bit to ponder on which metallic paint to use on all these guns. Gunmetal, steel, oily steel, chrome? The chrome paint would probably be a bit over the top even on Clanners. A clean metal sounded like a decent match with the light paint scheme, but not standing out way too much. Maybe.






After painting the weapons with gunmetal I used Vallejo's Duraluminium (77702) on various joints and a couple of jump jets.



After spending a couple of years using dark grey on bare metals, using something this bright was indeed a bit baffling.

Jade highlights

Running with the story I thought that these five had been turned from various Wolves to Jade Wolves with a bit of a rush and even less pre-planning. To support that I thought that the amount of jade highlights wouldn't be huge and they wouldn't be anything elaborate. Before hitting the paint with a brush I was thinking along the lines of doing the front edges of missile launchers and such, and adding some individual stripes in places. Some of these could be done with all the care in the world, some "I was running out of paint, Star Commander, so I had to thin it down a bit to be able to finish my job"-kind of moments. I would, as always, decide as the actual painting progressed.





I concentrated more on the torsos and arms than the legs, but that was how I always did it. I also decided that I wasn't going to try any freehanded Clan, Galaxy, Cluster or any other insignia, as they weren't really even defined anywhere. So they had to be ok with just the general paint scheme, I wasn't going to invent any markings myself.

Oil wash with cleanup

My hobby time happened to squiggle into the calendar in a way that I got to touch up the gun barrels before the oil wash. That the Marauder IIC and Stone Rhino had the upper barrels so different was intentional, and after the oil wash got cleaned up I'd go retouch them again with gunmetal. Of the three here you could see best how the sandy paint had shown a bit underneath, and I wanted that gone.

With a very little effor the armour surfaces were so much cleaner again.





Here was a quick WIP pose, after the cleanup session. The next step was to poke all the barrels again, maybe re-highlight the upper frames with a drybrush. As soon as the thinner had flashed, that is.

A highlight round

The planned quick cleanup/highlighting round contained repainting the three aforementioned gun barrels with Vallejo's Gunmetal, and drybrushing the upper torsos with the original Tan Earth. The idea was to enhance the way the local sun's light hit the 'Mechs, I didn't go for the oil buffing this time, even if it was a fun effect. Before the lenses I also painted each of the barrel ends and viewport panes in black.

Lenses, cockpits and Jump Jets

For the jeweling I followed my now-standard recipe based on Vallejo paints. In it all the small lasers started with a Bloody Red base, all the mediums from Escorpena Green, the large ones from Magical Blue, and the various Particle Projector Cannons and Jump Jets all were based on Electric Blue. Each of the cockpits was always based on something that stood out from the scheme, now I picked the red, just like for the flashlights.

Marauder IIC only had a single glass pane in the front, the gun pods and the turret had ER PPCs, and the Medium Pulse Lasers were also in the arm pods. An array of ER Small Lasers were installed just below the cockpit. This gave a wide red-green-blue scale for the energy weapons, even if the Large Laser's shade was missing.

Over the head of the Stone Rhino we had two Gauss Rifles, then Large Pulse Lasers in arms, and a Small Pulse Laser in the middle of its chin. The cockpit was pleasantly simple, if a bit narrow. The Jump Jets lived in the calves and in the middle of its back.


Warhammer IIC's loadout was nice: ER PPCs in the arms, an SRM-6 launcher on the shoulder, and around the torso a set of five Medium Pulse Lasers. That five-part canopy under a heavy brow was a bit bothersome to paint, which made it also difficult to see from most angles. For reference the photo below: you couldn't see much redness in there.

This basic variant of Supernova was just about as insane as Nova's, but heavier and hence smaller in numbers: six ER Large Lasers in clusters of three. The Jump Jets were in the legs and back, as usual. Nine pieces of cockpit viewports made me think it was designed in the way Dornier bombers were, but at least these were pretty decently sized, unlike some competitors.


As your run-of-the-mill Hunchback had an AC/20 on its shoulder, the Clan-improved Hunchback IIC of course had two largest Ultra AutoCannons the factories could produce, and a pair of ER Medium Lasers in the middle of its chest. Jumpjets included. In comparison to the original HBK the IIC's viewport was quick and easy to paint properly.


 

Cockpits, round II

Unsurprisingly I didn't quite have the time to get all done in one painting session, but luckily I could jump back in the next evening. Only after these touchups were done and the painted bits had dried properly, it was time for the gloss varnish. Those two Gauss Rifles still needed a bit more work, the bastards.






Gauss rifle effect, variant 3

Stone Rhino's Gauss Rifles were waiting for the heat stress effects, and that's why I was so bothered with the painting of the metals themselves. This was exactly the same effect I was mumbling about a couple of silly weeks ago, but now on a different base. I redid the same approach as the last time: three slightly overlapping bands of stippled washes (Citadel's sepia, violet, blue) instead of flooding the surface.

From this viewpoint the sepia part didn't really convince me, perhaps I could've used the original recipe's bottom-most shade (whichever the Citadel's darker brown one was) but this could also work with just the violet and blue band alone, I thought. On some parts the brown had ended up in a thicker layer than on some other parts, like you could see from the side view on the next photo, where the effect was much more subtle. I guess this was a yet another case of lack of skills.


 

Last things to be remembered

Looking back at all the stuff I had now typed down, what was I forgetting? Maybe I had tried to collect a bit too much into one single post, so writing things down on various days increased the danger of something falling between the cracks.

On these bits there were few ammo-consuming weapons, so I didn't do soot stains on more than Hunchback IIC's murdercannons' front, back, and spent casing ejector ports. The Warhammer IIC's searchlight box needed some sensor lenses, so I painted them with Yellow Ochre and one brighter shade. I did this instead of painting the whole thing as a searchlight unlike back in the day. The SRM-6 launcher was in need of a cleanup after all the messing up, so I painted the caps in jade.

 

Nearing the end of this sessionset I painted the various grilles and vents with diluted dark grey. The Abteilung Sepia wash hadn't been quite strong enough, so I did this as an extra layer of shadowing. My absolutely final step was to apply the Vallejo Gloss Varnish on all of the lenses, viewports, and the Warhammer IIC's searchlight/sensor complex.