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31.5.23

Jagdpanzering 25-26

Weathering session 1

Now that I had noticed that my paintbrush set was missing a brush that would work great for blending oil paints, so I needed one. Or a couple. On one Tuesday on my way home from the office I popped by the nearest shopping paradise and after asking from the personell I found two fitting makeup brushes from Normal. The other one was round-tipped and the other a flat and a bit stiffer.

Before any more complex operations I repainted the wooden bits of the engineer tools with the wood-coloured paint. I didn't thin it down or anything, just repainted the worst-looking parts.

They were better now. I'd try out the mahogany-wood layers again on the next Panzer.

25: Buff and Light Mud

From somewhere I had gotten into my mind to try colour modulation, so I applied some light (ABT035  Buff) dots around the upper third of the model. This was a pretty light-coloured paint, and besides the Light Grey it was the only one from the Lights & Shadows set I hadn't tried out yet.

The paint application was done with a toothpick to keep the dots small. I started from the top of the barrel and the front of the tank. Then I blended them with my new brush, and when I was content, I proceeded to the next area.



After this colour modulation test I got to to the weathering part. I picked the light mud (ABT215) from the weather set and thinned it down very scientifically "a bit". I didn't want to use the paint direclty as thick as it was in the tube, but I didn't want to turn it into a wash, either.

I spread my paint around the running gear, lower hull, and wherever mud would've flown while spinning in the great outdoors. Blending this I used the rightmost brush seen in the first photo.






After drying from Thursday to Sunday the result was neat and did look like dried mud. Without side-by-side before/after photos I could't tell you what was the end result of my colour moduulation session. It didn't seem to have ruined anything, which was from the better side of the potential results.


Especially in the lower hull I liked how the dry mud looked like at this point. I had left the guiding teeth undone on puprose and that looked a bit funny at this point.





26: Wet Mud

After all these years I really couldn't tell if I had come up with it myself (unlikely) or did I learn from somewhere that when working with mud-sand weathering the bottom-most layer should be your lightest and most dry layer of filth. Then you'd just build on top of that always smaller and fresher-looking layers. I thought that was pretty evident in the springtime when looking at buses and cars: the old dry crap covered the most, while the freshly splashed puddle-mud had a smaller coverage.

On this same line of pseudoart mimicing real world, I thinned down some dark mud (ABT130) and added random splotches around the running gear and the lower hell. In addition I added some marks on the rear deck and on top of the casemate, by the hatches, to represent the muddy boots of the crew.





After choosing the fresher mud areas I spread and blended the mess into something less obvious.

The lower glacis plate's right corner looked like it needed to be softened up later on. If that didn't dry too much... For the sake of science I allowed it to dry for a longer time.




This last photo maybe showed that I finally remembered to paint the jack's handle with the Wood paint. Somehow I had left it Mahogany for a long time. Now it stood out a  it less, but how'd you tell apart a light wooden colour from dark yellow anyway?

These wooden handles did not spark joy in me, but I felt they were still maybe the best wooden bits I had done. Perhaps I could add a brown acrylic wash on them later on? Had I been smart I would've scratched some lines into themt to add some woodgrain texture and that'd help in the washing stage.

With the layers of crap the tank had become quite dirty-looking. Now it was the time to put the oil paints away for a bit. Next I wanted to test how the pigments and Abteilung's thinner worked together instead of Vallejo's pigment binder. So yet another new thing to be tried on in this project.

Jagdpanzering 27

Weathering session 2

I had two kinds of pigments in my collection. One of the types were those Tamiya boxes with three pigment "tablets" in their lockers, and a two-headed brush/sponge applicator. They looked a bit like makeup things. The rest of my pigments have lived as powders in their own bottles.

With my limited use I had never come up with a good method for the pill-style ones, I mostly dipped the applicator's sponge into the binder, rubbed that on the pill, and then poked that onto the model. The powders I applied either the same way or just took some on the dry brush part, and spread the pigments around the model, and finally sprayed the binder with my airbrush while hoping I wouldn't be blowing away all the pigments.

So nothing exciting or really well functioning, in short. On a random youtube channel I saw a clip where the guy was, after the oil washes, using the pigments like paint: mixing them with his thinner. I pondered this out loud at my workplace's miniature-painting channel and I was quickly told that the Abteilung thinner worked just fine with them, so I initialized a test.

From my small collection of pigment bottles I picked a few to try: Fresh Rust (Vallejo Pigments 73118), Dark Steel (AK Interactive / Pigments), Track Rust (AK Interactive / Pigments), and Carbon Black (Vallejo Pigments 73116). I measured some of the stuff, going from left to right, some steel, fresh rust and black. At the last moment I dropped off the track rust, as I thought I had fooled with the tracks enough already.

Then I applied a couple of drops of thinner with my pipette into the powder. Before applying I mixed them a bit into a thin wash, so that I'd have something else than weird lumps to smash onto my tank.


 

I didn't take WIP photos with the pigments, I just poked around a product at a time and took the photos afterwards. I started with the carbon black that I applied onto the gun barrel's end and to the exhaust pipe.

In my own opinion I had used the rust pretty carefully and in small amounts on tactical spots. My first target was the track in the end of the tank, the piece that I wanted to get to look a bit less uniform. I applied the goo here and there, concentrating on parts where standing rain water would pool in, but not all the same everywhere.

I also applied some rusty goo to the upper area of the muffler, and later on I blended the mix around a bit. Onto the rear deck I dropped a few select spots of rust, such as on the jack, and a few hinges (one visible part in the photo below was between the wire cutters and the spare roadwheel space). The mudguards by the engine's vents also looked like a fruitful surface for standing water and therefore rust, so I did some poking there as well.

On the running gear I mostly played with the dark steel, I applied it pretty happily onto the track guiding horns, the teeth of the drive sprockets and the contact surface of the idlers, and onto the grippy bits of the track links on the flipside.



 

Over a dozen hours later

I took a couple of checkup photos the next afternoon to see what had I done. Especially the first photo showed how the result was stronger than anticipated on the base of the lamp.

These ones here behaved much more like I had hoped,  maybe someone could complain why the intact paintjob has gotten rusty. That was obviously the result of me not thinking that much ahead.

Vallejo's light rust was quite bright, so I concluded that I should've applied it more lightly - or maybe I could've mixed it with AK's track rust to get a bit darker result.

These individual-link tracks were horrendous and here you could see that another connection had opened with time (and manipulation demanded by the painting process).


The metal pigment could be spied on the horns and teeth, but I was wondering if I had gone a bit overboard? Of course I could always blend it away a bit with some thinner, especially here the last photo showed how the drive sprocket was half-coated in steely dust. On the tracks it looked great, though.

24.5.23

In the Zeldaland

Breath of the Wild

Almost two years ago I was blabbering how I started playing BotW with the Project Assistants earlier that year, found two Divine Beasts and left them do their things, and continued exploring the world. I kept playing half-randomly whenever I had time from other things, so a year ago I had got to a situation where I finally felt like checking the first boss. All the maps had been unlocked and all four Divine Beasts were located.

War elephant Vah Ruta

When this happened, I was wandering in the Zora's domain, so I went to the artificial lake to meet Prince Sidon. From the docklike thing we attacked the megaelephant and then the first of the four dungeons. Inside Ruta I first had to get the map from a map room, that allowed me to move the machine's water-spouting trunk up and down. Then I had to find and activate all four control points, so that the central console could be cleansed from evil (or Malice or Blight). There were no basic enemies, just some Guardians, weird eyes of evil and skullspawners that you could just bomb to death. While destroying the eyes the Malice also mostly disappeared from the area.

 

After collecting all the treasures I could, I returned to the central console that rather surprisingly released a boss ready for a fight: Waterblight Ganon. The boss had two-stages and after about a dozen attempts (and with sweaty hands) I emerged victorious. This had been less frustrating than I expected.

With Vah Ruta freed from the evil being controlling it, the endless rain in the Zora region finally ended, so you could actually climb around in the mountains. Ruta walked on top of a mountain and lit up a targeting laser beam into the middle of the Hyrule castle. While chatting with the Zora king I got rewarded with a fancy spear, but the much more useful reward was princess Mipha's Grace - a passive skill that revived you to full health after death. The cooldown was something like fifteen minutes, which was not a problem outside these bigger fights, I assumed.

Robotic bird Vah Medoh

Somewhat full of myself I went to the Rito's area and to stop the second warmachine. Again I had to prove my skills so that someone would bother to bring me to the beast. The fight that took place freefalling in the skies was pretty simple, you could control your movements with tactical use of the paraglider and some glowing spheres were to be blown up with bomb arrows. After that I got inside the machine and to search for its map room. With the map I had control over Vah Medoh's tilt and flicking it more or less port/starboard was the way the puzzles got solved, to get the treasures and the consoles opened.


Again the main console released a manifetation of Malice, who flew around and among other things attacked with small whirlwinds. Now I didn't need to swim and I had loads of space to avoid and shoot from. Murdering this two-phase monster was easier than the previous one, but I still needed a few tries.

 

Revali, the hero who was the previous pilot of the Divine Beast was also caught trapped as a ghost inside the machine. He too apologized for his arrogant assholiness a hundred years and gave me a new skill, Revali's Gale, that gave me three upwards-directed air blasts (again with about 15-min cooldown) that made traveling easier. Pretty handy stuff, I just most of the time simply forgot that I had this sort of a skill available.

Electrocamel Vah Naboris

Before I spent any more time in Gerudo's deserts, beyond unlocking the tower, I went for a months-long adventure to anywhere else. The scorching desert with its inherent problems simply didn't interest me. At some point I ran low on sidequests and such, so explored the southwestern map around the main town, because the prerequirements just bothered me.

Of course there were some longish extra quests to be taken care of before I could be taken to the wild lightning bolt -blasting robotic camel. When approaching the AT-AT -like machine and firing bomb arrows into its stompy feet I also had to surf on a shield while also following the local monarch close enough (they were wearing the lightning-proof hat). That was just as annoying as escort missions usually, which should've let me know what kind of annoyances were waiting just behind the corner.


Inside the mechacamel the plot was the same as in the two earlier robots: this map room allowed rotating the barrel rims to reveal passages, provide platforms and reveal consoles. The main one contained an electroshock boss and oh my how immensely annoying it was. Its second phase was even more annoying, because why not. After way, way too many attempts and muffled oaths the monster got destroyed.


The ill-fated champion's  ghost gave me a skill as well, Urbosa's Fury was a three-charge "deliver damage to enemies nearby" attack with a similar cooldown to the other skills. I only remembered to purposefully use this skill only once, when defeating a sandwormy monster, otherwise I activated it only accidentally. A couple of now unlocked extra tasks allowed me to borrow the princess' anti-lightning helmet, which was super useful in the common thunderstorms.

Geckorobot Vah Rudania

I left the volcano-dwelling robotic lizard last because I hadn't bothered to check how and with which items one could survive in the heat of the volcano. Much earlier I had braved the heat and unlocked a Shrine for the teleport pad in the middle of a lava lake, but that wasn't even remotely useful. Ultimately I had to find a traveling merchant from the other side of the world to buy some Goron Spice, so I could brew a heatproof elixir that then kept me alive until I could find a dozen fire lizards or something, so I could give them to someone who then gave their fireproof pants (or was it a shirt?) as compensation. The rest of the outfit I had to buy from the Goron clothes shop in the middle of the volcano.

Funny thing: the ice sword was enough to cool you down in the desert during the day, and the fire sword kept you warm in the desert's cold night, but only the outfit made of a wood-fired stove was good on this mountain. Oh well. For a few weeks I poked at the sidequests, went somewhere else for some other quests and whatnot, until I returned to the volcano when nothing else was progressing. The approach-fight to Rudania was simple and easy, or maybe I was expecting something as stupid or worse than Naboris.

 


The fourth and final Beast was slightly different: it was completely dark when I entered. After playing with torches for a while the map room opened the windows and I could turn Rudania from left to right. The same story followed, the boss fight was following the elemental line to fire. Now I was certain that these clowns were tougher every time. Despite that the fire monster died pretty easily, which was only a relief after the electrobeast that I didn't think I wanted to see ever again.


My fourth bonus skll was Daruk's Protection that I don't think I used even once on purpose, because I didn't encounter anything more special than normal everyday enemies from now on. Most of the random spawns I just bombed to bits or just evaded.

What about the Calamity Ganon?

By the early May '23 I had got all of the side and bonus quests solved, at least those that I had found. My quest log had only one entry left: "Defeat Ganon", so what I had left was to cook my pockets full of the most effective foods, and spending any and all of my money to buy all the arrows in the universe. If this sounded boring and grindy to you, it sounded like it to me and I didn't quite find the motivation.

Then the sequel was released.

Tears of the Kingdom

This game apparently continued pretty much straight after BotW, in the intro clip a megazombie magicked half of the wolrd into the skies, broke Link's supersword and burned his hand while Zelda disappeared into the abyss.

Adventuring started calmly on the Great Sky Island, the tutorial part was pretty similar to the previous game. In the first area you talked to characters who told what and why, you got your new skills from Shrines (a few of them at least) and played with them. When you were done with that, you jumped off the floating island towards Hyrule and the game actually just started.


During my few sessions so far I haven't done anything exciting. I followed the main quest just enough to get the next basics unlocked, such as the Central Hyrule map, a Purah Pad (like the Sheikah-slate in BotW), and the glider to make traveling around that much easier. I found out that if you jumped head first into the Malicious holes in the ground, there was an underground layer as well. The map was three-leveled this time.

Fooling around in the floating bits was pretty fun, you could get from island to island by building some stupid-sounding things ("what if I added rockets on this floating bit and pointed two forward and one up?") and whatever came to mind. That was not going to be fun for everyone, but as said, I had a good time, but I also didn't hate the building stuff in Fallout 4. If there was something too evil, you could always just jump off the cliff and find something else to poke at.

 I didn't do much underground yet, I just opened a couple of teleportation pads by activating some glowing things. One of the holes didn't have a glowtree under, so I traveled with fan-powered minecarts in the darkness to see what I could find. At the end of a really convoluted trip I encountered the chief of the Yiga clan from the previous game, and to my surprise defeated him on the first try even if I was running out of weapons.

Yes, the weapons still broke painfully quickly and that was just as annoying as before. Now you just could modify them by Fusing them with some other items. So far my favourite random object was a wooden stick with a flame emitter on it - the stick just caught fire and my invention was less useful than I had thought. This feature was just a bit useless in a closed arena miniboss fight, because there wasn't anything to pick up and modify.

So far so good, fun times and at this rate I'd spend another two-three years before being anywhere near the end :D

17.5.23

Jagdpanzering 20-24

Five sessions with oil paints

You knew that Bob was going to show up when we got to oil paints, right?


At this point counting the sessions felt a bit stupid, as this stuff took a silly amount of time. But it would've also been quite silly to split each of these exploratory "play around and find out" things into a post of their own. So here we had a collection of things in one long post, concentrating on me trying out a new medium: the oil paints. Those took two sessions of their on in a way, as on one evening I painted and a day or two later I was cleaning up what went over the target area.

After my first panic and worrying this was lots of fun, let that be said in the beginning of the post.

20: Hidden test in the bottom

Only a mad person would try out something new and untested in the parade spot, I chose to apply my first self-made wash (in this case it was supposed to be a pin wash) to the bottom of the tank. First I dropped a nugget of dark brown paint (ABT080 Brown Wash) into one of the minibowls of my new palette, and then mixed in some thinner (ABT111 Odourless Thinner). I diluted the paint very thin indeed, and applied it into the leaf suspension bits facing in, then onto the different panel gaps, bolt-ends, screw sinkings, and who knew what all resided under the Panzerwanne, as long as it remained hidden from sight.


The capillary effect worked effectively in the gaps, in some places I purposefully overapplied the wash outside my target areas. After being done with this part I started, surprisingly eagerly, mixing some rusty goo (ABT060 Light Rust).

This mixture was made a bit less runny than the previous wash, and I applied it all around the tracks in pseudorandom concentrations. Later I'd add some darker rust as a new layer.

the next morning

Without any kind of a reliable clue of how long I should let the oils dry before attempting to clean anything up - or how long I could let them dry before they were fixable - I waited overnight and used a moment to try out thinner-cleaning at early afternoon on Saturday. The overflows disappeared/blended in like nothing, just like advertised. The first photo here was taken when the thinner was still wet on the surfaces, the result looked much neater after some more waiting.

At this point I remembered that I had not applied rust to the track armour in the back, so I did that now. Some odd portions of light rust were applied here and there.

After drying for some good time the rustiness looked pretty nice, despite the lighting conditions.


Also, being all dry the bottom of the vehicle looked good. It was a shame that it wasn't even supposed to be visible for viewers. But as a practicing surface it ended up great.

This first test run convinced me. Now I just needed to learn how to use these paints.

While I was waiting for my oils to dry I used the remaining time to paint up the rubbery pieces. I painted all of the road wheels and return rollers, and also the base of the antenna mount on the rear of the casemate. Naturally I used the rubber paint (VMA 71315 Tire Black) for this.

21: A visible wash

I mixed a pretty thin wash of a different brown than before (ABT160 Engine Grease) to pin was the panel lines and the base of the gun barrel. Just like on the bottom of the tank, one by one I went through the panels, all the bolts, each sunk screw, the edges of the hatches and the armour plate joints with their flame cut edges. On some of them my wash worked very nicely, on some my wash was a bit too thin in this mix.





After that was done I returned back to the acrylic paints. To give some surface texture onto the used metal surfaces of the engineering tools and such I added a couple of drops of light grey (VGA 72749 Stonewall Grey) to a larger dash of German Grey (VMA 71052), a couple of drops of acrylic thinner and two drops of Vallejo's airbrush cleaner (I had heard that it also works nicely as a drying retardant). What I wanted to achieve was a really thin paint that could be blended handily.

This wash was dabbed randomly onto the metallic bits. Starting from that iron bit in the right front corner, I proceeded to the rear deck's ax, shovel, wrench, cable cutter's tip and mechanism bits, the towing hooks, crowbar, starter crank and the massive exhaust setup. The idea with this was to get an uneven "more lived" feeling to the otherwise flat surfaces.


I thought it turned out pretty ncie, especially on the shovel and the exhaust pipe setup.



22: Wood, rust, and a dot filtering test

My attempts at painting wooden parts had never been too successful. I thought I'd try a three colour approach this time: I'd paint them all (excluding the jack's handle that I simply forgot) with a darker wood colour (VMA 71036 Mahogany) as a basecoat adn to accentuate the deeper parts of the wood texture. While I was at it I misremembere the colour of the paper wrappings of the wire cutters, and I painted them dark yellow, purposefully imperfectly.

My next layer for the wooden parts was wood (VMA 71077 Wood), that I tried to paint in a linelike manner to fake some wood grain texture. I should've thinned it down and make it more like a wash, just like what I did for the metals a while earlier, or I should've first painted them wooden and then wash with a thin mahogany brown. This way they didn't look like wood at all.

I still had my bottle of even lighter colour good for this business (VMC 70819 Iraqui Sand), that I was going to use as the final highlight. The paint was bought in Spring 2011 for my SdKfz 251/1's crew, and I had used it immediately again in 2015 on my Falcon's Aggressor camo scheme. Now in 2023 the paint had finally gone weird, when I dropped some of it onto my jar lid palette. I thought that some of it was still usable for the last time, so I drew a few thin lines in places. The result was not good at all, so I needed to repaint them all.


At this point I repainted the wire cutter's handles, using reddish brown (VMA 71271 German Red Brown) and I skipped brightening it, even though the actual colour had used to be a lighter red. While I was touching up on my mistakes, I painted the barrel cleaning rod's protector  (I had thought it should've been some sort of a canvas sack, but this looked more like a tube) with German Grey.

With those out of the way I applied a thin light rust oil wash on my metallic parts, again in as random patches as I managed.

My rustification process started from the wrench and the C-hooks. Clearly all pieces but the shovel here had way too much rust on them, but I could fix that a bit later. My self-confidence in tinkering with the oil was clearly imrpoving, I even noticed it myself.

While deep in my madness I decided that I'd go for the dot filtering method as well. In the first round I limited my testing to use colours already on the model, I wasn't feeling confident enough to add even more colours yet. Olive green (ABT050), ocher (ABT092) and light sand (ABT155) all fit nicely to modify my Hinterhalt-Tarnung.

Perhaps I should've used a toothpick or something to make the dots instead of a paintbrush, so the dots would've been much smaller. But somehow I had to try it out, right? I started only on these two right side armour plates.

Of course I didn't own a dedicated blending brush, so I used one of the larger and soft-feeling brush from my set. I dipped it into the thinner, wiped most of that off to a kitchen paper, and started brushing in vertical movements.

After a bit of brushing the paints covered the underlying paintjob pretty comprehensively. I cleaned up my brush and continued blending, but now my brush had some more thinner on it, so I at the same time also removed some more paint. Clearly the brush I was using was suboptimal, as it left visible streaks on the surface, clearly visible in the photo #2 below.


While I was reducing the paint coverage, I also removed some of the rust I had applied earlire. When dry, they'd reveal their true faces.


 

23: Dark rust and more dot filtering

My first dot filtering had accidentally spread onto the roof of the casemate, so I had just the sides and the front left at this point, and I did that in a couple of separate runs. I managed to made smaller dots this time, but the toothpick idea had not yet struck me while working on them. Maybe the bext time.

The Engine Grease I had used for topside washing might not have been the best choice, especially the barrel's base had a bit too strong of the oily effect, I was blending it down a few times. At this point I tried to remind myself that the barrel itself was still unweathered, and I was not supposed to forget to do it later.

Generally speaking this round went nicer than the first one, but this other paintbrush I used this time wasn't good for this business, either. I would have to get better brushes for this work. The one I tried now lost some bristles, as you could notice in the photo below, on the top-left corner of the Balkenkreuz.
 
I then mixed some darker rusty goo (ABT070 Dark Rust), and applied it on all the metallic parts, and heavily on the tracks. My goal was to add some variety to the rust so that the brighter and older rust was under the fresher and wetter stuff.

The engineering tools were properly disgusting in their rustiness.


Looking at this photo later on I noticed that the front glacis plate had some ill-blended drops remaining. I just hadn't seen them the previous evening while looking at what I had achieved. This simply got fixed the next evening.

 

24: Rewash

The following evening I did, like I mentioned, a cleanup run. After that I made a new wash (ABT002 Sepia) for the panel lines and properly shadowy looking areas. Just like before, all the panel lines, edges,  hinges, and whatnot got washed. It had been done before but now I was refreshing what had gotten toned down with the dot filtering. Again I worked on the gun barrel base' shadow effect, and a couple of places that I felt that needed a stronger shadow on them. For example, I did that on the sides of the engine vents, below the armour plates; and the roof's sliding panels' ends (in the right side of the photo the effect looks better than on the opposite side).

I also applied a generic shadow area onto the top half of the Panzerwanne's sides without thinking too much about it. I wanted to see how it looked like after drying, and if it didn't work, I'd just overpaint with the earth tones, knowing that most of it was blocked by the running gear anyway.


My exhaust pipe and the track link looked a bit too uniform after the dark rust, even though I had attempted to apply it randomly. Maybe I could apply a few random drops of light rust before going for the earth tones.


My horrendous attempt at wood painting reduced to experience of the rear deck quite badly. But like I had said before, they were on the top of the todo list now.





 

Thoughts about the oil paints

This pretty long post contained a bit over two weeks of testing and playing around in the calendar time, mostly concentrated on the oil paints that were a totally new thing to me. I hadn't prepared my model with a satin or gloss varnish in advance to help the washes flow easier, so I was painting directly on top of my acrylics.

In advance my biggest worry was the drying time of the oil paints. I knew they dried slowly (the painting-paintings could be wet for weeks, I had heard, but those people also worked with thicker coats and different methods), but I also had not heard or read before testing, how long they have to dry before you could clean up overflows with thinner, or how long you could allow them to dry before touching up mistakes became impossible.

Especially as my hobby time has been limited for a long time, a long minimum and a shortish maximum time might be a thing to prevent me from using these paints at all. Or in a difficult spot I could have the option of staring at the clock and the calendar, and only work with oils when I could guarantee to be able to return to my model within a tightly specified timeframe.

My time limit experience

The minumum time I didn't play much with yet, but if I painted something, proceeded forward, and returned half an hour later to wipe off the overflows, the original intentional paintjob didn't completely disappear. This would, with a bit of preparation, work with my own typical process, but it would limit my paintable parts quite severely.

I also didn't push with the maximum time much. My first attempt was between an evening and the next afternoon, meaning something like 18h, and the cleanup worked like a charm. Based on that experience I dared to leave my paints to dry a bit longer, 24h and 48h even, and encountered no problems. When I thought of it, all this stuff took about two weeks, so I hadn't yet had the time to try out a week (7*24h) and its effect on attempts at cleaning with thinner.

With this I could somehow reliably assume that my typical working gaps were not going to be disastrour or a problem of any sort. Of course, if I knew I was going to work on something, I would easily come back to it early, or delay my painting so that there was no known long delay in between.

The undo functionality

My more oil-experienced colleagues had praised the oil paints and their good feature of being able to just do a ctrl+z and undo whatever had gone wrong. I did not try to completely remove something I had painted, but I could verify that peeling off some excesses worked really nicely.

The oil paints were, based on this short time, much more forgiving than I had imagined, even if I had been directly told that yes, they truly are that forgiving.