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15.1.25

Blood Spirit Alpha - sepia attack

Pin washing

This section was going to be pretty much the same as in the previous ones: I made a thin wash with Abteilung's Sepia to enhance the panel lines and bring the tans and reds together a bit. I started with the Mediums in the back row, where it showed how my wash was a bit thinner there than the portion I applied on the front row's Light Omnis.

After the oil paint had flashed in the sauna overnight, I cleaned up the worst excesses. Then I returned them in the sauna for the thinner to evaporate. Now the key difference between the photo above and the one below was that they were taken under different lights, thanks to the other cat had reserved my usual table corner as her napping place.

After another night-day cycle inside the unheated sauna the minis were ready for the next step. I hadn't quite made up my mind on what that actually was, but my options were pretty much narrowed down to two paths.

Mist Lynx's Galaxy emblem might require a thin line of off-white along the bottom edge of the octagon, the red drop had gone too far low. In the same way the Clan emblem's droplet had too low contrast after drying, even if it stood out more while wet.


I properly liked the way the Shadow Cat's Gauss Rifle looked like now, nicely worn. While writing this I was thinking very hard if I should attempt to do the heat-distortion with the washes or not. The dark grey surface just didn't sound like a fruitful canvas.


Like I said earlier, Ice Ferret's oil wash had had a much subtler effect than most others.

Stormcrow's top torso lines would've benefited from some masking instead of pure freehanding. This was another thing that just didn't come to me while working on it.

My Kit Fox had a nicely worn look on it now, and the LB-5X had a neat aged effect, despite the mold line. This one had a bandlike window that worried me to no end. Maybe something could be saved by highlighting the sensor packet under the cap in the middle of the forehead, something like a yellowish lens that wouldn't get confused with the actual viewport.

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