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10.5.11

Painting and testing a new effect

Since the last post I've been cleaning up the wheel pieces, painting random parts and all that. For a change I thought I'll do the priming a bit more smartly than what I've usually done. In many past projects I've just primed most of the pieces while they're still attached to their sprues, just because I've been lazy like that. After that I've just cut them off and fixed the missing patches. It's pretty quick, spraying over the whole sprue from both sides and letting it dry on its side for a while. That way they get to dry nicely, too.

This time I thought I'll do something more proper than that or another of my old methods: putting those pieces on a strip of tape and painting that way. The problem with that method is that if the tape is too strong, it screws the pieces up or if there's a bit too much paint, it leaves a stupid looking mark. A "hem" or another type of a bumpy surface which isn't nice at all.

So I cut short pieces of a metal wire and stuck them into the remaining half of the hex-base I did for my X-Wing. On the end of each of the eye-pokers I attached a ball of blu-tak (Mistake! That thing was way too old and didn't behave as that crap usually does). After the first set of pieces nothing got stuck anymore so I kept using my rig. I could've done better but maybe this is one of the mistakes I'm supposed to learn from. Oh well, I attached the pieces-to-be-painted on the thing and sprayed around.

Before the first layer

 
The top sides are now handily primed

The first set of pieces went while wondering how this could work nicely but the rest were just a breeze. That spray primer is really handy because after five minutes of drying you can replace the pieces and handle them. I got all the pieces I was working on painted in a bit over half an hour and most of the extra time went because I got stuck at the computer. I found something for my next BattleTech-related project...

After that, somewhat unsurprisingly, I went to paint all those pieces with Dunkelgelb. For some really strange reason my Vlad Tepes -inspired rig didn't work at this point anymore. All the sticks were loose and wobbled annoyingly, unable to withstand the air pressure from the airbrush. That caused some worse than mild swearing. As a fallback method I just stuck the pieces in pairs on strips of tape and went painting.
My idea worked nicely and was handy, but I have to improve my implementation a bit to make it more stable. Next time it'll be useful for a bit more than just the first round.


The hull halves, doors and the rest of the items got their first paint coat in a couple of rounds. Nothing dramatic to share, my propellant bottle just got too cold while painting and no paint came out of the airbrush after that so I had to postpone the painting for the next day. Maybe I just don't know how to work with these things. In any case, I'll seriously consider going for a compressor because airbrushing is pretty fun and works nicely as far as I can tell. Of course there are many things I don't have the skills for (what a surprise) so I'd still be using my paintbrushes quite a bit in the foreseeable future.
At some point I would be more than interested in trying how that device works while painting some 3rd Falcon Talon Cluster's Omnimechs, AeroSpace Fighters and Elementals 8) Painting a freehand green-gray camo shouldn't be anything too odd or difficult. All the jade green highlights and such would obviously be painted by hand, as I believe that's a lot faster than first masking 95% of the miniature just to get to paint a couple of small patches of its surface.




There is some yellow but the lighting conditions sucked

The main source of excitement on Monday evening was my silly idea of trying out the colour modulation. After the whole hull was painted with one flat colour, it's a simple thing to mix a bit of a darker colour to the same paint (in this case I added a couple of droplets of Vallejo Model Air's Grey Black in the same line's Dark Yellow paint) and sprayed that slightly darker paint on the lower parts of the lower hull to emphasize the "this is shadowed" effect. Should this thing work, I'll just mix a bit of white in the Dunkelgelb and then spray some of that mixture from Zenith on the model to create a sort of a "the sun is shining" effect. We'll see how that goes a bit later, but here's some work in progress material:


That's how I left the lower hull in the evening. The end result will be seen when it's complete.


The rest of the wheels and other things I've needed so far are drying here, waiting for the next step:


Next I shall connect the hull pieces together. I have to be cautious with those assault doors in the rear, though. After that I'll weather and pigmentify the lower hull a bit and only after that I'll assemble the wheels and the track. When that's done, it'll be painted, weathered and then I shall go for the rest of the pieces for the outer hull.
The reason why I'm going to do it like this because otherwise the tracks+wheels will be a pain in the arsch to fix, paint and weather nicely, I don't know why the instructions usually tell to do these things in a more difficult way. At least I think that's a more difficult way and many people I've read/heard about do the tracks last. I assume it'll be better this way.

2.5.11

Halftrackingly ahead

Fooled you! Not all my time has gone to portalification. Not all of it at least. Every once in a while I've tinkered a bit with the Hanomag and of course I realized yesterday that I had been a bit overexcited with spraying Dunkelgelb on the outside of the bottom hull part.. I mean, priming wouldn't hurt of what do you think?

Firstly I attacked the interior as the instructions suggest. In the first photo I've already attached the benches and the driver's station to the baseplate. I had painted the driver's foot area because at this point it would've been a bit too difficult. Not to mention how difficult it'd been after attaching the seats.


The net wasn't too useful while searching for authentic interior, I found a bunch of other scale models, though. So I decided that brown things are just fine for my crew's plastic buttocks. Tamiya's flat brown was applied first and when that had dried I used a sponge to add some slight highlights here and there but because those two colours have such a low difference in contrast, it doesn't show that clearly even in the pictures.


After the paintjob had dried enough I decided to have a go with the man-makeup also known as Tamiya weathering pigments that I bought recently.

It looks like a small box of makeup with the applier and all that.


The end result is a bit messy, doesn't look as libyandesert-y as I had imagined. But this was my first attempt. I can always clean up the worst mess(es) a bit but maybe the next time I remember this always useful motto: "less is more".
Oh well, this just looks like a bunch of screaming preschoolers had jumped on the benches after being soaked in the rain - not like it was used a group of elite desert warriors as a transport to battle. Blah.


In addition to making a huge mess I cut off and cleaned the front wheels, drive sprockets and the road wheels. For some reason this thing doesn't have idler wheels after the road wheels. Maybe I'll get the rest of them cleaned in a couple of afternoons - this vehicle looks like it has a Tiger-like setup with the wheels: in the middle of you have the double roadwheels and between them an inside and an outside wheel.
I have a good idea (in my opinion at least) how to get them painted nicely this time. Let's just see if I manage to implement my idea in the real world. Usually I don't.
Today I continued my build by assembling that thingy in the front with the suspension and whatnot. The normal wheels shall be boringly pointing straight ahead, I don't think that these pieces are loose enough to allow changing the angle to anything else but 0º. Not that it matters, I hadn't intended to build a diorama with this thing.

To the bottom rear side of the vehicle I added a couple of these weird things, the hook-connector and a couple of whatevertheyare. Guess there's an explanation for them :P


Next in my agenda: cutting, cleaning and painting the rest of the wheels and also priming the outside of the bottom hull, then painting all that Dunkelgelb. While I'm doing that I guess I should build the rear doors and the MG-stands too. After that there's not much left in the instructions, I guess.
Despite that this'll take a bunch of weeks, even if it looks almost done already.

I've learned.


A bit.





Maybe.

27.4.11

For Science


My ultra-awesome girlfriend got me Portal 2 for my nameday. Hence the halftrack's insides shall not be painted and weathered that much this week. And last week was dominated by the long weekend combined with a trip to CPH... Oh well, these things happen from time to time.


For science.

19.4.11

Model Expo 2011

One more Model Expo has been experienced and my legs & feet are still complaining a bit. The main thing is that lots of fun was had, so I'll be there again next year. We'll see if I manage to build anything for the competition 2012, most likely on the last weekend. IPMSFi's section (International Plastic Modellers Society Finland, Imps from now on for simplicity) has always had one drawback that I've complained about: the lights are surprisingly dim so photos are somewhat difficult to take w/o a flash. And the infocards of some models are difficult to see because of the smallness and a couple of meters between you and them. For some reason I don't carry a set of binoculars with me :) In any case the models are generally awesome - I'm always so envious of people's skills.

Amongst the RC ships some silly person had built a silly thing:
Oh well, at least I was amused.

The missile boat was neat, too, even though I'm not a huge fan of ships in general:

To me one of the main things in the whole Expo is the Imps stand. Not that it's a stand per se but a big ring of tables covered in various scale models. This year it was confusingly sparsely populated: several tables were empty. I'll add a bunch of photos below, I didn't even try to take pics of all the categories because either it was too dim to get good photos or stuff reflected annoyingly.
Small-scale tracked vehicles
Bigger warmachines I
Bigger warmachines II
Planes
Planes II

Jets
Planes III
Tiny boats, with a mighty fine U-Boat
Revell's Bismarck
Some Star Wars -themed models. I even found my own silly attempt

A Sergei built by the infamous Komulainen
While I was cropping and downscaling the photos I tried to keep the notes completely in (where applicable), just in case someone could read them. It's bothersome to try to check what the paper says when it's halfway cut. But maybe that's just me, the rest of the hobbyists know everything already so they don't need to read :P

Someone from the RC people had built a confusingly cool Sturm (a finnish StuG), I had to stare at it for a good while with a confused expression on my face. Sadly I didn't see it driving around, I guess it was just posing and looking awesome. And collecting some trophies, of course.
Ps.531-4

The Armoured Guild that takes care of the museum in Parola had brought a real M2 halftrack to their stand. I had to take a bunch of closeups for reference, just in case. Obviously this clean setup doesn't show how awful that would look on the field but it's a real life example that I can look at when building this and that.

On Sunday morning I had a nice chat with the Risteysasema dyde, he's a nice guy. I was going to buy a replacement blade or to for my old and worn hobby knife but he had sold them all already. So I bought a new knife altogether. Oh and I also got a bit of brass tube for 'Mech modifications. That stuff could be really useful when building a bit better looking guns like the different variations of Autocannons or a Gauss gun. I know I'm weak. For a moment I pondered on buying a Panther kit but then I saw the Königstiger with an early production turret (the ones that are also called Porsche turrets). After I'm done with that I've built one of each interesting Tiger variation: a normal Tiger (can't remember which production model), a Sturmmörser Tiger, a Königstiger, a Jagdtiger, and this one.

13.4.11

Project 2/2011

Now that I got my other tasks done, I started poking around with this long awaited halftrack. Not that I've got much done, except a bit of the bottom part of the vehicle. Surprisingly I had to start with some kind of a water tank and the driver's compartment. At this point an alarm started ringing in the back of my head: "think what you're doing and how, these things aren't going to be nicely paintable if you build too far too quickly". I took yet another look at the instructions and the pieces and it's a good thing I did.

If I build the complete thing first and only then start pondering on how to paint the insides, it's a bit too late. There'd be either a horrible unfixable mess or a bunch of unpainted patches. The latter is more tolerable but there's always an angle you can look from and see the flat basecoat or plain plastic that wasn't touchable with a paintbrush or the airbrush. And my builds tend to have those accidental bald spots more than I care to admit...

This is why I decided that I'll first assemble just the inner floor with its benches, but I won't attach the driver's console before that's painted as well. If that's for only one reason, it shall be that all the angles would deny any painting post-assembly.

So I cut the roadwheel axises off, cleaned the awful mess left by the moulding process. That way they both are round like axises should be and they fit better in their slots. To the bottom plate I added the drivers' controls, all three weird sticks. This I'll paint before assembling it any further, so I don't need to worry any more. Of course I'll need to cover the insides well when I paint the outside but that won't be a problem of any sort.


But before I go any further with painting, I have to consult the wonderful world of the internet to find out the interior colour and all that. Though I'll hazard a guess and say Dunkelgelb because we're talking about an open-topped Deutsche Afrika Korps halftrack in the North African deserts... what else could it be?

10.4.11

Alpha Strike!

Last week I preordered one thing when the infamous Laurentius reminded of this. BattleTech 25th Anniversary Introductory Boxset, the starter set you need to play some awesome BattleTech. The guy who I talked with in the phone said "sold out, maybe we get more next week". On Thursday I finally got the email I had been swearingly and eagely waiting for, ran to the center of Helsinki to get some more stuff to further fill my TODO list.

This is what I got:

I chatted with the guy in Fantasiapelit and he said that they had sold the box out twice alread. And of course I had to wonder how the hell does that happen? I mean, you never hear anyone playing BT in here and the shop itself hasn't got any BT related stuff, either. His thought was "Everybody plays in their small group of friends, there's nothing like these 100 player open tournaments like with Warhammers or anything, it's just not as social". Based on my little experience, I have to agree, at least that's how it goes with me. Though I'd be happy to play with more people and share the fun.
But I didn't start this to tell what I chatted about with random people, to the point!

It's a nice compact set. The box art is mostly a good collection of painted miniature 'Mechs, all done by the awesomely skilled people of Camospecs. Most of the box contents are illustrated by the same people. Beautiful.
The right side of the box contains the playbuttons, both the 24 plastic 'Mechs from the previous iteration of BTIBS and two new plastic OmniMechs. I really hope that the Omnis are a sign of a Clan Expansion Set in the near future. The rest of the box is occupied by a nice bunch of printed material:
  • Introductory rulebook: an 80-paged rulebook that also tells what else you can find about the subject, such as the IWM & Ral Partha miniatures, FPG transfers for said miniatures, an ultra-awesome Camospecs (I at least use Cspecs as a source for painting my minis). The rules are obviously quite thoroughly explained compared to the quickstart rules, there are background stories and other such interesting things.
  • Quick Start Rules: what you need to start playing very quickly.
  • Inner Sphere at a Glance: a 55-page booklet that briefly tells the history of the Inner Sphere, a faction at a time, describing stuff about MechWarriors and 'Mechs and it also includes a TRO (Technical Readout) of the 'Mechs that come with the box.
  • A cardboard cheatsheet: all the necessary tables you need for a round of the game, so that you don't need to search around the rulebooks. You can't live without one, bonus points for sturdiness.
  • How the Core Rulebooks Work: tells how the different additional rulebooks and all that work together. If you go and get more rulebooks, that is.
  • Painting and Tactics Guide: a nice guide of what you need and how you use them, from paintbrushes to paints, a step-by-step guide that tells how to set up a mini from cleaning the mini to flocking the base. All that with tricks and tips, for example: how to paint a red or a white 'Mech as they're somewhat more challenging colours. Himmel... After that there's a really neat part with tactics that tells you with pictures and tables how to play the damn game in certain situations! This is really a wonderful booklet.
And
  • 24 Inner Spheren BattleMechs
  • 2 glorious Clan OmniMechs
  • Record Sheets for
    • BattleMechs
    • Tanks
    • Battle Armor units
    • Traditional infantry
    • empty 'Mech sheets for DIY 'Mechs
    • Summoner Prime
    • Summoner A
    • Hellbringer Prime
    • Hellbringer A
    Not a bad selection, though I believe in my gaming group we'll keep doing as we've done before. We print the things from HMPro based on what we use.
  • Inner Sphere map in poster size, from around 3060 based on a quick google search.
  • A couple of foldable cardboard two-sided maps. I opened one of them, it has the classic map on the other side with mostly flat terrain, a Depth 1 puddle in the middle, some light and heavy woods scattered here and there and a couple of max Level 2 hills on the top and bottom side of one of the map sides. The other side had a map I don't think I've played on with a hill, a river going through it and plenty of pavement and roads.
    The second map thingy is still in its plastic wrappings, I didn't get to open it yet.
  • 2d6: can't live without them :)
All of this with 50Eur. I've made worse deals in my time.

Obviously I attacked the miniatures first, they're what I've been collecting and painting for years and they interested me the most anyway. Some sick monkey had decided to call the OmniMechs with their freebirth names and each and every one of us knows that this is not how it goes. Inner Sphere names are for barbarians. Swearing I opened the Hellbringer's box (Omnis come in small cardboard boxes and the BattleMechs in a minigrip bag). Sturdy looking pieces, a couple of them still in the sprues (hex base, searchlight, knee pads, upper arms and two of those button-like things that go to the rear legs), Confusingly enough the CT, RT and LT are all separate pieces unlike in the IWM metal minis. To my eyes the details look good and so does the fitting of the pieces. All the bits are connected with rectangular pieces / slots to each other so you can't really pose them specially straight out of the box, but I wasn't going to dremelify these things anyway so the default pose is good enough in this case. Some cleaning is to be done, of course, but that's all.

Summoner Prime jumped out of the box completely assembled, which surprised me a bit. Maybe the idea was to show the new users how to assemble that HellB? Oh well, this one needs a bit of cleaning before it can be painted but looks pretty nice as it is.

Then we get to the tin cans of the freebirth scum. I was pretty curious of how these are because I've read quite a lot of complaints about the quality over the years in CBT forums. The first thing that struck my eyes (and my fingers) was the strange material. I guess this is the infamous "bucket plastic" that at least the IPMSFinland people are always complaining about. Feels a bit floppy and soft in general. It'll take quite a while to clean this ones up, but that's how it always goes so I'm not going to complain much :)
I can't really comment yet on the scale of the miniatures, but the vast majority of these are confusingly small compared to my IWM metal minis. Though I guess a large part of that is because I've been building an Assault Cluster so I haven't got that many light/medium 'Mechs to begin with. My two Novas excluded (Elemental Star + Light/Medium OmniMech Star, fast 'Mechs (a couple of Fire Moths, Stormcrows and such) to carry the Elementals to the battle), of course. Perhaps I get to compare my metal Atlas that I painted as a part of my Model Expo 2008 diorama "Nuisance" (a Point of Jade Falcon Elementals swarming a ComGuards Atlas during the battle of Tukayyid). I somehow suspect that they aren't from the same mould...

I guess I recognize a bunch of those, more or less correctly, even. Many of them are somehow faimiliar but I just can't get the name off of the tip of my tongue. There's a Commando, a Jenner, Hunchback, Atlas and a surprisingly small Catapult, a Cyclops, Dragon and maybe a Panther and a Spider as its friend... and a huge lot of things I can't name. Of course I'll find out with the booklets when I get to it.
I'm not sure if one of them is a Rifleman or not, but I guess it isn't. Maybe it's a Jägermech instead. They'll require some work and there's no way around it. In any case the important thing is that in a distant future my Clan Jade Falcon - Gamma Galaxy - 3rd Falcon Talon Cluster has a proper amount of targets available :)

Aforementioned Laurentius and I have pondered a bit on how to paint these IS 'Mechs. The clowns at Inner Sphere organize their BattleMechs in lances or four 'Mechs and there are two, three per company and three companies per battalion and so forth. I really can't remember those things well, I'm much more familiar with the Clan structure. In any case, there are six lances and they could all be from a different faction. For example the Dragon is clearly a DCMS thing and maybe the Catapult would go nicely with it in the same lance, with two more yet unidentified 'Mechs. It's a pity that the box didn't have a Hatamoto-Chi at all, it'd been another clearly Kuritan 'Mech that fits like a PPC bolt in a cockpit. Now I have to consult my Sources to choose what goes where. That Kurita Lance is going to be red, for example in the pattern of 2nd Sword of Light.

One of the lances is obviously going to be a Capellan one, maybe a Death Commandos scheme would be recognizable? Some of the heavier stuff goes to a Steiner lance, maybe in a Lyran Guards pattern and following that one goes to FedSuns, but preferrably not a disgustingly french-flag like Davion Guards unit, even though that's more than recognizable... Free Worlds League maybe needs one as well and the last one for ComStar because it's quite an important faction (Tukayyid).

On the other hand, FWL is such a boring bunch that maybe I should ignore them and paint one of the lances in a bit more important (story-wise) colours, maybe even a Free Rasalhague Republic or a more useful Mercenary unit. There are so many Mercs aroudn that it's not too easy to decide, but perhaps the Wolf's Dragoons are important enough, even though they're traitors. Kell Hounds are also important but maybe a bit overused, so something like the Gray Death Legion has such a cool name that I'm considering that one very seriously.

Oh and the posterified IS map:

5.4.11

First Vegas ending

Achtung, achtung, the spoiler alarm is still ringing!
As a side bonus: I'll start building again soonish, though it depends heavily on the weather (on a clear day it's so much nicer to paint on the balcony), but soon I'll stop talking about Vegas. At least I'll stop doing that here for a while :P



When I got my new task from Caesar (kill House, come back), I also talked a bit with Vulpes Inculta and the leader of the Praetorian Guard. Got some minor tasks, completed them promptly to gain some fame, marched back to Benny's suite to chat with Yes Man as the Wild Card -series of quests suggested.

At this point I had a good bunch of open quests, around ten of them. All except one (Red Lucy wanted some Giant Mantis eggs) were somehow related to the ending. I had already decided to see how this "sultan instead of the sultan" solution would play out, which meant working on the Wild Card quests.

The first task was to get rid of Mr. House somehow. After fooling around with a couple of terminals in Lucky 38 I ended up in some kind of a super secret place. There was a long catwalk in some kind of a weird hideout, somewhere deep underground. In the end another terminal and apparently a capsule or something. The hell was this? So, some hackzoring ensued! But no, none of that. It just opened, what kind of a quest was this supposed to be?
Oh well, open the stasis chamber, yeah yeah, I don't mind about any contamina... errr... who's exactly going to be contaminated? Me? Bah, let's do this already.
*pssshhhh*
Hey, it's semi-mummified House! Mein goth... I even forgot to take a screenshot of it, I was so confused by the frail old man connected to the machine and the network. He was complaining about how all his plans and decades of preparation were ruined and why did I do that and blah blah blah. Off with his head, I shot him in the face with a minigun. Then I observed a huge amount of "quest added - BLA", "quest failed - BLA" and I almost got scared if I ruined the whole game. I'll comment on that in a moment.
In the end I had two tasks left. The first one said "go back to Yes Man" and the other one was still the same Red Lucy's quest.

So I marched back to Yes Man and he was as excited as always and wanted to go to Mr. House's termina. Ok, I walked there yet again with the robot. After a bit of in-game rebooting and updating of the rest of the Securitrons Yes Man gave a couple of more quests. Some of them I had already completed during my adventures. I had to go back to the power station that I mentioned the last time, though this time no one got angry when I just marched into the control room, flicked the switch to route more power to my robot army and left.
After that all I had left was to go to the Hoover Dam (the game at least asked if I knew what I was doing), flick another switch in the generator room (one of them) to get even more power for my robots and then kill all the Legion troops on the outside. While I was outside, I was sent to the infamous Legates' camp where I got to finally chat with him. Of course I hadn't thought of reading a "Meeting People" magazine to boost my Speech to 100 so I failed one of the many speech checks and the Legate decided that the time for talking was over. After a brief-ish struggle I killed him (and his face wasn't ruined! I felt cheated).

When I walked back towards the Dam a gate was blown up and a happy general who I hadn't even heard of before came in with his entourage of gas masked soldiers. He was happy until I had finished talking to him: I made sure that I was the boss and I had won. He didn't take it too well and got aggressive. Me and my small team, backed up by an army of Securitrons did a short job of them. Muah.
To finish the last task I just walked to talk to the Yes Man. He rambled a bit about what's going to happen and how he's going to update himself and that was it.
The hell?



Now about those "Quest X added", "Quest X failed"-things that occurred right after Mr. House passed away. Apparently until that point the end is still completely open. You can take it however you want, but that is the one that decides how the game will end. I had all four ways open: the Independent Vegas I got, House's Vegas, Legion ending and the NCR ending. When you take the deciding step towards a certain end, the rest of the quests will automatically fail and you can't get more from those factions.
Because of the end I went for, I didn't really get to receive the big no-quests like "Don't step on the Bear" or its Legion counterpart (can't remember the name now, sorry). Those descriptions both say that if you keep working against their interests, they'll stop giving you more quests. Ok. I just got them and they failed immediately because of how that part of the story goes, I couldn't "redeem" myself in their eyes. That also meant that I skipped a potentially big part of the story. Or not. That's the story I got this time. I just couldn't play all the factions against each other until the very end and only then decide who to go with just for the Final Quest. Cool, now that I figured it out.

Anyway, after the ending I just loaded an older save and kept going on from that. This time I went with Mr. House instead and see how his autocratic New Vegas would turn out. After that I'll go for the Legion's side and only last I'll bother with the NCR jerks.

At this point, after taking quests from "the House Always Wins, I" to "the House Always Wins, V" I've got more backstory and explanations. Of course it's because Mr. House is still alive to be able to tell me these things, Yes Man was a robot and couldn't tell me anything he couldn't read from the Platinum Chip. Now I'm supposed to get rid of the BoS people in the Hidden Valley and I dislike that a bit. But a job is a job and I'll get it done - a bit later. Because the quest didn't interest me at this point that much I decided to go to see what I had missed on the map so far. There's plenty of awfulness to be seen and killed.
One of the more awesome things I've already found is this NCR Ranger helmet:

It's perfect. I want many so my friends can wear them too!


By the way, I thought this was going to be a quick, short post over a couple of paragraphs only. Apparently I was wrong yet again.

30.3.11

What happens in New Vegas doesn't necessarily stay in New Vegas

I claim that I can manage another week of no modeling, even though the halftrack is whispering in my ear constantly. So I'll talk about New Vegas that I've played a lot lately. I accidentally completed the game, it only took 65 hours and that's not enough, even Fallout 3 took 103 hours... Though there's a good explanation for that, but before that:

Spoiler warning!


There. Don't read if you don't want to know more about stuff I'm not cencoring or anything. You've been warned.



After the last post and about thirty game-hours I had adventured all around the wasteland, completed a ton of random quests and slaughtered a ridiculous amount of baddies. And some neutrals. Oh well, some good people too, but you can't make an omelette without breaking a bunch of eggs, you know?
During my adventures I sneakily gathered more and more levels and before I noticed I had got to the level cap (at level 30) and that's all there is. The first DLC is supposed to increase it to 35 but I haven't even thought of getting any of those so far. Not that I cared about the levels but it's just so nice to hear the "bamm" when you get more XP and especially the "you gained a level" sound, boost my skills here and there (especially as some quests are undoable without certain skills being ridiculously high...). As my last perk I chose the Explorer so I can check all the places in the map. Potentially. Oh my, the amount of stuff I hadn't noticed and I thought I had been just about everywhere, the southeast corner excluded... Whoa.

While solving a quest for BoS I went to a couple of Vaults to find some spare parts. One of them was inhabited by a horde of Fiends, those psychotic narcs. With my awesome speech skills I told I was a drug courier and they let me walk around as I pleased. Hah. Of course I looted whatever I could and stole the rest (note to self: put points in sneaking the next time, it makes pickpoketing much more fun). I stumbled upon their boss, too, but he didn't have anything interesting to say so I kept wandering around. In the other side of the Vault I found a bunch of prisoners and a bit later a wounded Ranger. He was there to assassinate the boss Fiend (Motormouth or something) but as he was seriously injured, I just told him to fuck off and that I'd kill the dude myself. I spread a bunch of mines around, started shooting the Fiends wherever I found 'em. Then I released the prisoners and went for the boss. I guess I was there a bit too late in the game (too many levels under my belt) because they weren't any kind of a problem. Or maybe my sneaky criticals just were so lucky.
Who cares as long as my enemies die?
At least I had to shoot the main dude a couple of times to the forehead before he died away. When I checked what his corpse had I grinned like a maniac. That guy had had a chainsaw! A small red text "A chainsaw! Find some meat!" flashed through my mind and then I ran to the nearest city block with enemies with my chainsaw. That was just plain awesome 8)

I kept walking around the map however my quests required and when I was around somewhere I tried to make sure I checked all the yet unfound locations instead of randomly checking whatever, whenever. At some point I got to a power station that was held by the NCR. One of the guards said something like "don't go to the control room" when I marched past. Yeah, yeah, I won't. I went through the first door without paying any attention to its redness in the hud. Inside a bunch of troopers were sleeping but they got up, yelled at me and one of them started shooting. A bad move if I ever saw one... In a moment they were all spread around the walls. I checked the room, found nothing mentionable and went out again. The rest of the guards got angry at me for some sick reason and started shooting without any chance of talking them down or anything. Before I could say "a kitty", half of them were reduced to smoking piles of ash and the rest soon followed. They started it!
I was content, anyway, for I hadn't been the aggressor and so I hadn't lost my fairly good social standing with NCR. But then the last guardess had emerged from behind the transformer station and met her end by Cass' shotgun. The next thing I saw was a "NCR infamy gained" notification.. Damnit.
Oh well, at least they didn't hate me yet, they were just somewhat mixed towards me and my actions.

That gave me the push I needed to go and check Caesar's base. I had been invited so long time ago, so I decided to go and have a chat with him. Couldn't hurt, now could it?


I had my long-ish chat with him, got a few tasks around there and one of them was to go to the basement under the hill. I was going there already for that was on the todo-list from Yes Man. Speaking of whom, he's the one who gave me the idea of killing mr. House and becoming the ruler of New Vegas myself. Caesar wanted me to blow up everything underground.
So there I went, found a telecom device of mr. House and had a chat with him, too. He convinced me to keep working for him, or that's what he believed. I accidentally activated an angry looking army of Securitrons and the noise made Caesar believe that I had blown stuff up. What he doesn't know doesn't hurt him...

This might be a good place to take a break because otherwise this post would be longer than a day without noms. And no one wants that. It's a pity that I haven't got any good pics of the rest of the story I was going to tell. Maybe I'll conjure up some at some point.

23.3.11

More basing

I decided that I'll finish the base as soon, or quickly as possible. There were two main reasons for that.
  1. I was in the mood
  2. My next models are already begging to be started with

So I took my pin-vise and started drilling a hole to the mdf-plate. Its place was handily scouted when I spraycoated the asteroid base: for this the asteroid plate was on top of the mdf-plate where it was going to sit in the finished version, so I just sprayed directly from above. Some paint went through the small hole I had made with the iron wire so there was a neat, precise spot on the plate as a "drill here" sign. As I was patting myself on the back I noticed my tiny mistake with the toolset. My pin-vise has 0.1mm bits and the iron wire has a diameter of 1mm. So I had to misuse a couple of my other tools but in the end I got the hole as big as it needed to be.

Just in case my white glue wouldn't be enough I decided to pin them together. I marked six places and drilled shallow holes in those spots. After that I poked the end of the thin wire in each hole at a time and cut a short piece. To prevent them from falling off at critical moments (that always happens) or just being in an awkward angle, I spread some thinned down white glue around them. Thinned down so that there wouldn't be any funny lumps on the mfd-plate when I try to attach all things together.

Had I been a bit less enthusiastic, I had realized before attaching the ministicks that the bigger wire needs a place to go to, too... While the tiny pins were occasionally digging into my palm I dug a trench on the bottom of the mdf-plate. When the extra iron wire can be bent to be out of the way and maybe giving a tiny bit of extra rigidity for the whole thing.

That's the actiony pose I had intended. Now I just need to clean up a bit here and there, like taking the sawdust remains off and all that.

As an ultra extra bonus a shot directly from above:

22.3.11

Forking the base

Yesterday I went for a manly shopping run.

First I ended up in the shop that used to be called Risteysasema but nowadays it's something like mallikauppa.fi. Never been there but Tapsa recommended checking it, so... I asked for a good "ground material" for my asteroid and I ended up choosing some gray Woodland Scenics "ballast". Thanks for the recommendation! The bag says it's good for railroads and gravel roads so I bet it's good enough for an asteroid as well with those merits. He didn't have all I was looking for (but my todo list got longer again) so I had to set my course to Kamppi.

From Hobby Point I got - as I had half-expected - some Tamiya pigments and a container of Vallejo's burnt carbon (iirc). Oh and one button of white water paint, just in case I feel like going for a hasty winter camo again. It worked pretty nicely on Hobbes' surface.

Now that I got home, I mixed some water and white glue to make some nicely spreadable but not-that-quickly-setting goo. I spread that stuff over the foam base I had prepared last week. In the middle of the first sector I realized that I hadn't made a hole for the iron wire, so I punched a hole and didn't even make a mess! I'm getting better at this :P Just in case something was going to go wrong I spread the thin glue goo a sector at a time. When the first one was covered I just applied some of that ballast stuff quite liberally. Then shook all the excess crap off, GOTO 10.

That wasn't good for my shoulders, working in weird positions and all that. Or maybe I'm just broken. The end result was pretty neat so I decided that I'll let it dry well so that I don't blow all that ballast off when I start spraying it gray. As I had gotten in the "let's do this"-mood, I approximated a good lenght of wire I needed for the holder. My original idea was something shaped like a square bracket and a support leg going from the back of the plane.

I did some measuring, cut the wire and started bending it around. For a moment I thought I could take a shortcut (not bending the wire 180º but just going down) but it didn't feel too good in the terms of supporting the model. So I decided to go with my original idea because it sounded like it worked better. After each bend I checked if all was going as planned. Just to make sure. And just to be on the safe side I made a couple of extra bends under where the belly of the Imperial X-Wing would be, even though I didn't think it was absolutely necessary. Just in case.

That's how the fork ended up. I'll paint it matt black later so everybody gets that it's not a part of the picture:

Of course I had to check how the "final pose" would look and if it ends up like I had hoped:

At this point I can still finetune the whole thing and there's plenty of time and space for it. Maybe those caves need a bit of filling or maybe not. Who says that all asteroids are as smooth as potatoes, anyway?
I guess that's most of what's left: fixing the MDF-baseplate, painting the asteroid and attaching it to the baseplate with the model supporting metal wire. Oh yes, I've got a good feeling about this!