Random, weird and apparently verbose text about plastic models, 'mechs and gaming.
29.10.14
Catwalks
I know they aren't called catwalks but I just felt like it anyway. Maybe someone more seamanly than myself knows the exact, proper term for them? Anyway, as I was tinkering for a very short while yesterday evening, I glued in all four pieces of these planks. To accompany them I added some cylinders and a thing for hooking stuff on in the front of the U-Boat. And last but not least something that I assume to be completely covered by the conning tower later on (and what I did not recognize) was set up. But then I ran out of time (and my super eager assistant came to poke at everything) and could do no more. Maybe even today I get to advance a step or two.
22.10.14
Project V/14
Himmel!
I finally struck my eager claws onto the type XXIII U-Boat. The hull was pretty much all done when I got this, so there's a couple of pics of that. Myself I barely got some putty applied on the midhull, where a crack was gaping. Another reason why I didn't do more than that is that I hadn't remembered to print those instructions... And I really didn't want to start guessing and maybe getting something stupidly wrong and then being forced to fix things.Sometimes I'm maybe a tiny bit too cautious.
Just about everything rotates, twists or moves otherwise. My favourite was the openable outer torpedo door. I'm slightly confused, but I believe this'll end up being something fun.
15.10.14
Project III/13 finished
Some finished pieces
Nobody told me that the other Gargoyle was a fresh piece and recently painted. So I ended up repainting that in vain. Oopsis. I don't mind, though, as the result looks like an improvement.Dire Wolf
The octopus pattern worked handily. I had set up the legs to the base in a bit of a funny angle, but it's still a playable piece without problems.Turkina
I have to say that the Turkina is a 'Mech that may require some company in the 3rd Falcon Talon Cluster. But that's going to happen only with modified arms. Those default ones are a bit boring.Gargoyle
This is a very ugly unit, but I guess I could get one or two more for fluff reasons. Now, years afterwards I noticed, that as it's ancient, I either didn't finish up cleaning it or didn't do it at all.Executioner
No matter what the fluff says, I refuse to accept another Executioner to uglify my troops.Group shot and effects comparison
That second photo shows clearly, what's the difference between a washed and a "clean" miniature. I think that the Cougar looks a bit too bright, which means that it (and all the other old minis) would benefit greatly from a tiny brown wash.![]() |
Löydä poikkeavuus |
A future project
At this rate I'll get to return to the BattleTech world maybe late next year, but I'll write down here what I have decided. Washing all the old minis may be a pretty quick op after all. Despite that I skip that for now and proceed to the '40s and below the surface of the seas.9.10.14
More washes and some insignia work
I applied a brown wash on the yet unwashed 'Mechs and then redid all the Jade trims so they'd stay nicely clear and visible. Then I attempted to paint a Clan insignia (Stonewall Grey, Jade Green, Steel, Black, Bad Moon Yellow) on the Dire Wolf, one of the Gargoyles and the Executioner. Clearly my skills in that have suffered over the long delay.
While tinkering around, I superglued the fallen Right Arm back on the Cougar B and thought that I really have to wash all the old tin cans, as they look so much better that way. The paintjob looks less bright and more "natural". That's going to be a project of its own, otherwise this'll be delayed until the following year.
While tinkering around, I superglued the fallen Right Arm back on the Cougar B and thought that I really have to wash all the old tin cans, as they look so much better that way. The paintjob looks less bright and more "natural". That's going to be a project of its own, otherwise this'll be delayed until the following year.
6.10.14
Wastelanding
My first Kickstarted game was Wasteland 2. Not that I kicked strongly, just enough to get the game in Steam whenever it was finished. And of course I was as lucky as I usually am and the game was released on my first vacation day, while I was ~2760 kilometers from my 'puter. Despite that I thought I would, for a change, be on the edge and drop a couple of lines based on my first few hours in. Perhaps there will be some mild spoilers, in case one of my poor readers is a) a gamer and b) hasn't started W2 yet. Somehow I doubt that both A and B apply at the same time.
The amount of choices is almost confusing and very nicely the way RPGs used to be back in the day, before the days of "everything needs to be simple, carefully explained and self-explanatory". Yes, I am old and bitter PC-purist, how did you guess? In my opinion, this sort of character creation is a thing of awesomeness.
In hindsight, I think that the only one who was decently narrowly set-up was my leaderess. The others seem to be suffering a bit from my "that could be handy, oh and that too" issue.
On the seventh try I got the monster killed without my own team dying away. Yes, seventh.
Then I returned back to the Citadel's front yeard and chatted with everyone I saw, bartered for a bit of ammo and proceeded to my next mission. On my way to the radio in southeast I overheard some distress calls on the radio. Something really weird was going on in the Ag Center and they requested immediate assistance. Somewhere else Highpool was under attack by raiders with mortars. I had to decide, which I'd help first and I thought that if these raiders managed to capture and hold highpool with their mortars, cleaning it up later could be tooth-grindingly nightmarish. So I made my team march by the Ag Center while they were howling their pleas over the ether.
Along the way I got caught into two random encounters. The first had a couple of flies and tiny brown things, that later were revealed to be bunnyrabbits. I thought that this is some easy exp.
How wrong could I be? The bunnies were clearly direct descendants of the beast of Caerbannog and even though nobody got killed, half of my squad was unconcious, bleeding to death after two rounds of fighting.
The second encounter was against three raiders, who scared me but I didn't want to get to save/loading so I took my chances. These clowns were then dealth with quickly and efficiently, I guess I was careful enough this time, instead of marching into them proudly and with a head held high.
This doesn't mean that I didn't have to fight the same battles multiple times, though, as I got my team's asses handed to me repeatedly. Mostly I was being stupid, sometimes I just had incredibly bad luck.
Below the big wall I got to the final, main fight (or so I hoped at that point) and it looked damn depressing. My folks had something like 30 hitpoints each, my enemies were mostly around 15-20 or so. The worst had had something like 35 and cutting those beasts down was always slow and prone to many a critical failure, even though at worst the headcounts were equal.
Now I was facing a numerical superiority. The raiders were taunting the people on top of the walls and were shooting inefficiently all around. I was looking at the hitpoints of my targets to decide, how to go with this encounter, the numbers didn't concern me horribly much as they weren't looking that bad. Until I saw Jackhammer with 75 hitpoints. That made me want to run away immediately... Let's just say that dropping them all took quite a few tries and after the first two it was pretty obvious that Jackhammer had to be the first one to die and preferrably very rapidly. Otherwise that maniac beat my team to pulp alone, and very efficiently.
My victorious tactic was to put three of my people further back, crouching in a cover while the sniper went on top of a small crest and headshotted the nearest one without a warning. Then, as soon as the encounter began, made him run as far away as possible, because the old man just couldn't shoot and move in the same round. In the end Miguel didn't get to fire more than a couple of shots, as someone was always running up to him. Having an enemy next to him made him nervous and gave an awful penalty to his to-hit chances. Annoying, but on the other hand very cool!
Not that I've ever tried to shoot (or hit) a hitting target with a gun, while some maniac is next to me, trying to turn me into mincemeat, but somehow I think that aiming wouldn't be the first thing in my mind in such a case. Though, how could I know, really?
The attackers had managed to ruint he water system and I went to the Irrigation building to help a lady. While I was there I could also turn on the power to the radio transmitter and if I helped her, she would most likely be the Ranger-minded mayor of Highpool. Of course I'd help her, totally without my own agenda...
Thanks to the low power, I had to leave one team member to the control room so (s)he could turn on and off the switches that open and close the doors to different rooms in the complex. It wasn't a contest, really, so my medic stayed to pull the levers and enjoy the summer while the unlucky trio went on pick up fights with roaches. This way I got to keep my Mengele alive and unharmed and the fighting tripled could always walk back to get patched, which was needed only once just before clearing the last room.
Highpool's new mayor's election's first voting round ended up in a draw. After that I went around, trying to help the townies as well as I could. The temporary infirmary had six critical patients, who were all healed by my wondersurgeon Sven, with high success (yes, I admit to save/loading here). Of course it was now too late to put out the fire of that one man's house, now that I finally got some mechanical repairs learned. He was bitter and blamed me for not caring about his home. As if I had purposefully done that. Bah. Despite that the next voting went very clearly in my favour, with only one (mis)vote going for the opposing party.
After the power void got filled, I could also release Vulture's Cry from the cage. I assumed she'd be of some use as a spotter and with her outdoorsman skills she could find an oasis pretty soon, I hope. My team's water bottles had gone very low and I really don't want to proceed to the wastes without water.
As a young boy I didn't play RPGs much because they were mostly fantasy themed, and as I keep saying, it hasn't been my thing. Even so, Wasteland reminds me very nicely of those games from the late '80s and early '90s, but done modernly, starting from the character creation and with the total lack of handholding.
There's plenty of text, only a small portion of the chats are spoken over. I like that a lot, too. Reading is much faster. There's a huge amount of different skills, like those three types of speech, and I've got no clue of the usefulness of most of them. I'm assuming that all of them are useful but I just have to guess the best ones for me by the gut feeling. If I've guessed wrong, I've got to live with it - or my team has to. And I'm not the one to start checking for minmaxer's guides online on my first playthrough!
At some point I was listening to the background music and thought that "this sounds just like Vault City" and of course it was. The composer, Mark Morgan, was also the one to blame for Fallout 2's musics (among other games). I really do approve of this.
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I'm already afraid of that roboscorpion |
Character creation
I spent something like fourty five minutes just creating my team. Of course I could've used the premade characters, but who in their right mind does that unless they are forced to? My coworkers had mentioned something about the skills and that one can't make multitalents so I shouldn't try to. Many thanks for not spoiling a thing!The amount of choices is almost confusing and very nicely the way RPGs used to be back in the day, before the days of "everything needs to be simple, carefully explained and self-explanatory". Yes, I am old and bitter PC-purist, how did you guess? In my opinion, this sort of character creation is a thing of awesomeness.
Leadership
As my squad leader I created Eugenia Scharnhorst, who was mostly smart and could shoot some pistols, shoot shit (Smart Ass) and lead. Leadership gives bonuses to nearby friends, which I thought to be a good idea for a leader.Up close and personal
Of course someone has to pack up a punch at close quarters. A coffin nail -smoking, religious Igor Breznev ended up being the shotgunner. A strong bruteforcer, my alarm disabler and the all-around explosives-expert. I guess that this got a bit out of hand, but I wasn't going to try to develop all these skills at the same rate, some of them are on level 1 just in case they're needed.Patch and go
My Ranger squad wouldn't stay ranging, if they didn't have a medic with them. Sven from Sweden learned the wonderful skills of field medicry and surgeoning. These then naturally led to him being a bladed weapons guy, so he could stab a butterknife into someone's spleen, if the situation demanded. And to be on the safe side he got a point to pistols and another to verbal asslicking (Kiss Ass)The long ranger
If my experiences and assumptions were to be trusted, my team would need the support of a perceptive chap with a long-barreled gun. Therefore One-Eyed Miguel with his stereotypic background got above-default perception attrs, the perception skill and the mandatory points to (scoped) rifles. And then some lockpicking and safecracking to round him up.In hindsight, I think that the only one who was decently narrowly set-up was my leaderess. The others seem to be suffering a bit from my "that could be handy, oh and that too" issue.
To the awful world of making choices
My first mission took me to some corner of the desert. On the way I almost encountered something hostile, but we managed to sneak by. There was a weird dude guarding the radio tower, but I managed to smart-ass my way by him and could roam freely without these jerks picking up a fight with my team. Soon I found myself in a cave and found my first proper enemy.On the seventh try I got the monster killed without my own team dying away. Yes, seventh.
Then I returned back to the Citadel's front yeard and chatted with everyone I saw, bartered for a bit of ammo and proceeded to my next mission. On my way to the radio in southeast I overheard some distress calls on the radio. Something really weird was going on in the Ag Center and they requested immediate assistance. Somewhere else Highpool was under attack by raiders with mortars. I had to decide, which I'd help first and I thought that if these raiders managed to capture and hold highpool with their mortars, cleaning it up later could be tooth-grindingly nightmarish. So I made my team march by the Ag Center while they were howling their pleas over the ether.
Along the way I got caught into two random encounters. The first had a couple of flies and tiny brown things, that later were revealed to be bunnyrabbits. I thought that this is some easy exp.
How wrong could I be? The bunnies were clearly direct descendants of the beast of Caerbannog and even though nobody got killed, half of my squad was unconcious, bleeding to death after two rounds of fighting.
The second encounter was against three raiders, who scared me but I didn't want to get to save/loading so I took my chances. These clowns were then dealth with quickly and efficiently, I guess I was careful enough this time, instead of marching into them proudly and with a head held high.
Our battles
On the outskirts of Highpool a few handfuls of enemies were prowling aronud. Slowly I learned, that being careful is a good idea and that the cover system (and hiding on the rooftops) was ridiculously awesome. Pain is your friend, they say and in this case they were right, I learned my place.This doesn't mean that I didn't have to fight the same battles multiple times, though, as I got my team's asses handed to me repeatedly. Mostly I was being stupid, sometimes I just had incredibly bad luck.
Below the big wall I got to the final, main fight (or so I hoped at that point) and it looked damn depressing. My folks had something like 30 hitpoints each, my enemies were mostly around 15-20 or so. The worst had had something like 35 and cutting those beasts down was always slow and prone to many a critical failure, even though at worst the headcounts were equal.
Now I was facing a numerical superiority. The raiders were taunting the people on top of the walls and were shooting inefficiently all around. I was looking at the hitpoints of my targets to decide, how to go with this encounter, the numbers didn't concern me horribly much as they weren't looking that bad. Until I saw Jackhammer with 75 hitpoints. That made me want to run away immediately... Let's just say that dropping them all took quite a few tries and after the first two it was pretty obvious that Jackhammer had to be the first one to die and preferrably very rapidly. Otherwise that maniac beat my team to pulp alone, and very efficiently.
My victorious tactic was to put three of my people further back, crouching in a cover while the sniper went on top of a small crest and headshotted the nearest one without a warning. Then, as soon as the encounter began, made him run as far away as possible, because the old man just couldn't shoot and move in the same round. In the end Miguel didn't get to fire more than a couple of shots, as someone was always running up to him. Having an enemy next to him made him nervous and gave an awful penalty to his to-hit chances. Annoying, but on the other hand very cool!
Not that I've ever tried to shoot (or hit) a hitting target with a gun, while some maniac is next to me, trying to turn me into mincemeat, but somehow I think that aiming wouldn't be the first thing in my mind in such a case. Though, how could I know, really?
You scratch my back, ...
When I finally got up to Highpool itself I started doing what I could to help the townsfolk. Thanks to my low (or nonexistent) skillpoints in certain skills things didn't work out like in the movies. Of course, out of three different speech skills this place required the hard-ass most and I had none of it in my team. Tough cookies.The attackers had managed to ruint he water system and I went to the Irrigation building to help a lady. While I was there I could also turn on the power to the radio transmitter and if I helped her, she would most likely be the Ranger-minded mayor of Highpool. Of course I'd help her, totally without my own agenda...
Thanks to the low power, I had to leave one team member to the control room so (s)he could turn on and off the switches that open and close the doors to different rooms in the complex. It wasn't a contest, really, so my medic stayed to pull the levers and enjoy the summer while the unlucky trio went on pick up fights with roaches. This way I got to keep my Mengele alive and unharmed and the fighting tripled could always walk back to get patched, which was needed only once just before clearing the last room.
Highpool's new mayor's election's first voting round ended up in a draw. After that I went around, trying to help the townies as well as I could. The temporary infirmary had six critical patients, who were all healed by my wondersurgeon Sven, with high success (yes, I admit to save/loading here). Of course it was now too late to put out the fire of that one man's house, now that I finally got some mechanical repairs learned. He was bitter and blamed me for not caring about his home. As if I had purposefully done that. Bah. Despite that the next voting went very clearly in my favour, with only one (mis)vote going for the opposing party.
After the power void got filled, I could also release Vulture's Cry from the cage. I assumed she'd be of some use as a spotter and with her outdoorsman skills she could find an oasis pretty soon, I hope. My team's water bottles had gone very low and I really don't want to proceed to the wastes without water.
Thoughts
As I said before and you can tell by the text, I have only scratched the surface. So far Wasteland 2 has been challenging enough on the Seasoned ("normal") skill level but in a good way. My team has been utterly demolised (either all dead or practically (75% bleeding, unconcious and the last one having his/her brains smashed in by multiple enemies)) ridiculously many times, but most often it has been because of my own stupidity.As a young boy I didn't play RPGs much because they were mostly fantasy themed, and as I keep saying, it hasn't been my thing. Even so, Wasteland reminds me very nicely of those games from the late '80s and early '90s, but done modernly, starting from the character creation and with the total lack of handholding.
There's plenty of text, only a small portion of the chats are spoken over. I like that a lot, too. Reading is much faster. There's a huge amount of different skills, like those three types of speech, and I've got no clue of the usefulness of most of them. I'm assuming that all of them are useful but I just have to guess the best ones for me by the gut feeling. If I've guessed wrong, I've got to live with it - or my team has to. And I'm not the one to start checking for minmaxer's guides online on my first playthrough!
At some point I was listening to the background music and thought that "this sounds just like Vault City" and of course it was. The composer, Mark Morgan, was also the one to blame for Fallout 2's musics (among other games). I really do approve of this.
1.10.14
Otto and the Gargoyles
Dire Wolf
Funnily, I had been succesful in missing the RA when repainting the Dire Wolf. Therefore that was the first thing to be done before anything else.When I was done with that I got a silly-ish idea. Because, I feel, that the Dire Wolf is in its massiveness quite the Königstiger of the Battletech, why wouldn't I try to paint a version of the Octopus Camo. Feel free to judge and complain, if you feel so inclinded.
Gargoyles
These uglies just got some random pattern thrown on them. On the other one I did try to make a bit of a tighter lineset (see a bit older Mad Dog C).24.9.14
Returning to a last year's project
Continuation: Project III/13
It looks like I dropped the Turkina just like that barely before I was finished with it. After a very short pondering session I dug up the unfinished mispainted pieces and those three armless miniatures on my mobile workstation.Turkina
What I had planned, I had mostly done, so I just applied a brown wash over the piece as planned. That's all that was missing and like in so many cases before, I just didn't complete it. The basic reason is and stays the same: something more interesting came ahead.If there's something missing, I could touch up on the insignia and numbering. Otherwise my Turkina Prime is finished. Again.
Dire Wolf
As the Turkina's look got so well improved with the previously documented treatment, I set the next pieces on the line in those thirty minutes I could spend one afternoon after coming home from work. Most of the surfaces were repainted with Vallejo's Sick Green and I did my best to leave the jade and metal -coloured pieces and the cockpit in peace. If I remember correctly, the Clan Jade Falcon insignia on top of the unit was the first one I ever freehanded, but it got painted over as well, even though I was quite proud of it. Pity is a disease and whatnot.Executioner
While I still had some time and paint available, I proceeded to the next Point in line. Sadly I couldn't do all of them in that timeframe, after all the time I had spent collecting and preparing everything. The next session will be much more efficient, for I already will have everything set up and ready.There's nothing special to say about this piece. I repainted it green. Tada!
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It is a hideous 'Mech |
17.9.14
Returning to New Vegas
A new playthrough
DLC packs and mods
This spring I received a couple of DLC packets to F:NV and I then proceeded to invest into the rest of them, for the sake of completeness. As I was waiting for Steam to install the game, I went and took a look at the mods available. There were tons of things, but I decided to go with the following pile:First and foremost MedX -> morphine (the australians can get anxious with real names, I am not going to end up being a morphinist because of Fallout (or a smoker because of F1 ads)), FOOK (a trillion fixes etc), Fellout (removes the yellowish filter), More Perks, Automated Perks (you get perks based on your skills and levels, to compensate the loss of some perks it comes with a pile of new ones), Classic Fallout Weapons Pack (because I had to get a Pancor Jackhammer) and a Mauser pistol to replace a boring vanilla gun.
Being faithful to my playstyle I picked up unarmed, melee and sneak as my tag skills. Playing a Ninja is always fun, until someone starts minigunning or bazookaing me over a plain, coverless field with a good distance between us... but that's a problem much later on. On the SPECIAL side of things I boosted Strenght and especially Luck while dumping all that useless Charisma away. As I was trying to get to a nice Fallout 2 mood, I picked up the Wild Wasteland perk now, as I hadn't bothered to "waste" a slot the first time I played NV.
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Someone really doesn't know you should't give lip to everybody... |
Grinder
To build up my character I played the vanilla content pretty much Legionally, until I had dragged my charismaless but lucky ugly sob to level 16 and I dared to proceed to the new content. But while I was working on that I did random tasks, mostly improving on things I did "wrong" before, like weaponizing the Helios station instead of the useless energy redistribution. That's something that the NCR clowns didn't really appreciate and when I killed them all (they attacked me, it was self defence!) my companion Boone started whining a lot. I really didn't like his attitude, so I decided that I'd sell him a slave to the Legion as soon as I could.No, I didn't, because it was not doable! Heresy and iconoclasy, that's what this is. During my wanderings I found out, accidentally, that my cocannibal Mortimer from the White Glove Society would gladly take my whiny companion for a fancy meal and I was more than happy to oblige. Bwahahahahaha. Baldies don't get to tell me what to do or not to do.
Old World Blues
The first DLC I approached was the crater of the mad scientists and it was insane. Everything was done so over the top that I was very, very amused.For the first few encounters I had heavy difficulties (especially with the lobotomites), for I couldn't really cripple them at all and they withstood my small arms fire insanely well. After I had beaten a good baker's dozen of them with my trusty Sledgehammer I had found a pile of Protonic Axes. They ended up being one decent one and when I tried it, out of curiosity, on my enemies, they just fell like grain in the autumn. My Melee and Unarmed skills were already almost gapped at this point, but the more peaceful skills like Speech were pretty much in the drain, as I hadn't (or even couldn't) have pumped them one bit.
So the vast majority of Speech-, Barter- or Science -based skillchecks failed miserably, no matter how many packets of Mentats I stuffed into my face (I still didn't get addicted, lucky me!). Nicely enough some of the key discussions were completeable by other skills, so I didn't have to slaughter every single named character in the Big Mt area.
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Mmmmm... Mentats... |
Dead Money
Next up in my adventures was teh abandoned BoS bunker and there I was rewarded by unconciousness. Whoever goes to search for the treasure of Sierra Madre will find out that all his/her things are robbed, which is something I've always loathed as a damn cheap trick. To compensate you've just been given a bomb collar that blows up if you get too close to a radio or if one of your team dies. Sigh.
To make things even more wonderful, the village was full of immortal Trappers. I was really confused by the advertised immortality, until after many a gaming session one was only knocked out for a short while and at around halfway down the story a computer revealed to me that "you have to cripple them to kill them". That explains a lot, as I had always punched them so hard that a limb or a head always fell off on the first strike. Those damn holograms were much more problematic...
In the Sierra Madre Casino I blew the bank in the Blackjack table (thanks, lucky numbers) and spent my credits in those vending machines to buy Stimpaks, Mentats and other necessities. Before I left to the main map, I wasted all the credits and then wondered why I had ~1400 Stimpaks and ~100 Weapon Repair Kits and couldn't really walk anymore. Whoops. At leat the bunker was a handy place to stash all the stuff I couldn't practically carry with me.
This story was pretty straightforward and nothing too awesome, but it was worth playing through anyway. Of all the junk I picked up on the way the absolute best was the insanely genial Bear Trap Fists, which are even more awesome than Power Fists. That's saying something, right?
Lonesome Road
For my third extra adventure I went to the Canyon Wrecakge, because it was nearby and I had already discovered the location. The nuclear silo -filled area was littered with radioactive warheads (twenty in total) and you had to go around blowing them up with a laser detonator. Funnily the fallout didn't bother for more than a few seconds and nothing else but random junk (and those few still living enemies) were affected by the nuclear blast.
At the mid-point of the map I apparently launched an ICBM to the next village and the game warned that "you can proceed to x, if you dare to enter a nuclear warhead ground zero" (or something), when I had blown up eight warheads in the last hour and pretty much danced around them meanwhile...
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"Sincerely yours, Michael Bay" |
Here I encountered my first Deathclaws and I was slightly concerned about them. Then I killed the first one with a single power hit in VATS with the Proton Inversal Axe. Let's see what happens on the main map when I go and bully the really big ones. I'm eager to find out!
Just before I went for the final fight I checked out the Courier's Mile and that was a place that consumed RadX and RadAway. A handful of the first type and a good hundred of the latter one. Luckily enough the powered fists of a melee master took care of all the Deathclaws and those Marked Men with ease. Why did I got there at this point? Just in case that after the end fight I either a) couldn't go anywhere or b) couldn't go to certain places.
Somehow I managed to talk Ulysses down instead of beathing him to pulp with my Power Fist. I guess I just tried, out of curiousity, if I could do that with my laughably low Speech skills - and succeeded accidentally, thanks to my "search every millimeter and read everything you see" approach. That and non-speech skill checks, of course. Rather unsurprisingly I then reaimed the missiles to strike NCR alone and as my reward I got to see a beautiful mushroom cloud in the horizon. I guess that the NCR folks can't really get angrier at me, as I was vilified before I started with the first DLC packet.
Honest Hearts
To finish up the new adventures I marched into the Happy Trails Expedition's cave and after listening to a bit of scary stories (you can't leave soon) I joined the caravan heading to Zion. The canyon was surprisingly void of life, after the mandatory initial ambush. After that I just went around the map in an orderly fashion to unlock all the locations. Every once in a while a small fight with a savage or two (sometimes they were fighting each other or some animals), random Yao Guais, dog things or Geckos. Still, most of the time I was all alone.Pretty early on I found a cave where Joshua Graham was hiding. I left him in peace at this point (he was red in my HUD and I didn't want to kill him before a chat) and proceeded to other places. I also didn't want to start the adventure by potentially closing maybe even big options in the story, before I had completed a single quest in the area.
Halfway done with the map - I was zigzagging from Southeast to Northnorthwest, towards a northeast location as my first quest target. I was pretty much amazed when rain surprised my while I was crawling through a canyon. Rain. Amazing.
When I was done with the map I found a map of the region from a clay pot and my next quest was to get the hell out of Zion. Everyone I had met was mad at me and therefore dead pretty soon after that. I was really, really confused and checked the wiki for a clue of what goes on. The explanation was simple: I had killed very early on a named character and that led to "Chaos in Zion" quest. What could I do if the savage attacked me without provocation? I guess I have to try this packet again later on, as this left a pretty stupid taste in my mouth.
Gun Runner's Arsenal
Guns. Ammotypes. Weapon mods. Challenges. More of these.Well, you find guns and ammo everywhere and complete the challenges while killing people with different weapons. I really can't say much about the guns in GRA as I had already added more guns with the mod pack. All I can say is that I didn't get bored with the encountered hardware unlike in vanilla F3/NV ("yay, my hundred and seventy sixth cowboy repater") and I guess that was one of the points for this set. For some reason the weapon mods were really under a rock, or they just aren't spawned randomly and you ought to buy them instead.
Back to the vanilla content
With all the extra stories completed more or less satisfactorily I kept on unlocking map locs with my level 44 ugly man. During my adventures I had even found a couple of Jackhammers and was a *happy camper*.In general, I was just running counterclockwise though the map starting from the Happy Trails Caravan's cave and smashed everyone in my way to pieces. Few people liked me on the west side, so I was just defending myself... Just to prove naysayers wrong I was friendly and helpful in Jacobstown, as the Supermutants were friendly towards me. Pretty soon I found myself next to the Quarry Junction and its gigantic Deathclaws. There were many of those bastards. I guess it says something about the 100% Melee skill that I Rippered four adult Deathclaws to bits without losing even 50% of my health - with a light armor. The baby deathclaws fell quickly to my AP-loaded minigun. Just a few seconds later the scary crazied Deathclaw Mother was cut into pieces by a couple of short, controlled bursts.
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Brass knuckles vs Blind Deathclaws |
To keep things fresh I helped the guy occupying the Vault 19's Overseer's office and only blew up the sulphur caves. Then I suggested him to join the Great Khans. That I did mostly because they are the henchmen of the Legion.
Slowly, while opening map locations, I approached the NCR camp in the ruins next to Primm and the target of my nuclear strike next to the Mojave Outpost. I sneak-rippered a handful of the guards and continued towards the toll station. All the NCRians were mad at me, so I had to approach sneakily. After a few minutes of sneaking I just jumped up and rippered everyone I met into pieces., before hiding again. At this point, when I could attack ten armed soldiers with just brass knuckles or a chainsaw and end the fight with mere scratches, I thought that maybe my character's a bit too good. Even though there's no cheating, an old quote ("I just shoot down everyone and never die, trallalallalaaa") from an anti-cheating column by Nnirvi kept creeping to my mind.
Long 15 was pretty much boring. There were a few irradiated soldiers with and without Power Armor. Pocketfuls of ammo some armor and a few guns were what I left with. The experience was pretty much like Courier's Mile, meh.
In the name of Caesar
When I had opened just about all of the visitable locations on the map and completed a random amount of side quests, I found myself on level 50. Then I decided that I'm not going to go for a 100% available quest completion rate, especially as I wouldn't gain much anymore and I had seen most of them already in my earlier playthroughs. Therefore I put all my resources for Caesar's use.Just for the fun of it I obeyed Caesar and blew up the bunker of my BoS brothers, I mean, they had already trained me to use Power Armor - and unknowingly some spare armor as well. After that I cured Caesar's brain cancer and was sent to assassinate the president of NCR. The latter I took care of pretty lazily: I sneaked next to the platform and as soon as he was a couple of meters away, I activated my last Stealth Boy, shot him in the forehead with my trusty Jackhammer and sneaked further away in the ensuing chaos. From a healthier distance I then wiped out everyone who happened to be hanging around anymore. Maybe that wasn't as elegant a solution as a bomb hidden inside a Vertibird, but with the chaos it was pretty amusing anyway.
Conquering the dam was effortless at this point. All the opposition turned into red goo after I showed my minigun with AP-round at them, as long as I had those rounds. Maybe I should've learned how to make them myself. I guess I was just too lazy to do that sort of tinkering anymore.
If there's something I have to complain about, is the insane limitation that sets in if you work with and for the Legion. Much more than half the map is hostile, you can't recruit companions (or those you have leave) and a very respectable pile of quests (XP and loot) is denied and not that much is available from the other point of view to compensate. If you march in the ranks of NCR, you get so much more to do without even all the civilians bitching at you (or shooting at you as soon as they see the whites of your eyes). Bleh.
Just when I had this post finished, I got a piece of exciting news. Wasteland 2 will be out on the 19th. Wupii!
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