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25.5.22

Cockpit canopies for the default Star

At least they stand out

I had just painted the Elemental fireballs, and I liked the RLM23 shade. Without pondering too much I painted all the 'Mech cockpit viewport glass panes (yes, I knew they weren't glass for real) red. At some point in history I had painted them all flat black, but as I did one of my repainting rounds I had tried red as it was somewhat opposite to green in the colour wheel.

While working with red I also painted each laser gun tip I recognized as well (independend on the S/M/L size of the laser) just to make them stand out a bit.






18.5.22

Jump effect for the default Star Elementals

Rocket power

Habits made me want to call the Elemental chemical rockets as Jump Jets. In this post I was going to refer to them as Jump Packs.

First time looking at the CGL's Elemental Point I was wondering that in the Empire was I going to do with those bubbly effects? I didn't know how to paint a fiery effect, I had never even tried. Well, now was the time to give it a shot.

Blending

Pretty much all I knew was that we'd be following Bob Ross' "wet on wet" approach instead of drying layers all the time. I ducked a few articles or posts to read about the rocket- or missile effects and build my own mental model on how that'd be used.

My simple plan was to start with a full red, then lighten it up via orange and yellow towards almost whiteness. Perhaps to the bottom, on the cooler parts of the pyro cloud, some blackness, even. Onwards to the test bench!

Red base

Just because this was the first attempt ever I started cautiously with one jump plume. I painted it red (VMA 71003 Red RLM23). As I hadn't had the time (or presence of mind) to buy any retarder for airbrushing, I did this very quickly so that the paint woulnd't dry too before its time.

Introducing yellow

Right after I added some yellow (VMA 71002 Medium Yellow) onto my palettelike thing. I mixed some with the red to get a colour something like red-off-towards-orange. I applied this to areas where it looked like it belonged, then added some more yellow into my mix to build up the brightness and slowly made smaller and smaller changes on the surface, continuously moving toward the rockets.

Same for the second jumper

The first Elemental Warrior looked pretty neat at this point, so I followed a similar approach for the second person's jump effect. They didn't end up being equal, but the effect seemed to work decently and that was my goal.

The second Point

Yeah, I was content enough to do this for the other Point as well. First the quick red basecoats.

Again, while playing with ever-yellowing paint I didn't dare to take photography breaks. So this is how it looked like a few shades later.

My jumping quartet was pretty impressive as they were, even though the hex base looked foul and ruined some of the effect.

White highlighting

As usual, I got carried away with the madness and decided to take this even further. I had been, in my estimate (and based on visual inspection) quick enough to mix in some white (VMA 71001 White) just where the rocket nozzles were, to the very top parts of the fireballs. In the photo the rightmost Point had gotten the white treatment, for A/B testing purposes. Of course.

Grey and black for different Points

The rightmost Point's billowing cloud of smoke, the bottom part, was something where I thought I'd try some grey (to make it look more smoky). I applied some light grey (VMA 71050 Light Grey), it wasn't as neat and effect as what I had had in my mind.

On the left Point I used black (VMA 71057 Black) to show the cooling down of the outer, oldest edges of the fireball created by the chemical rockets. This worked better than grey, ok for a first attempt.

Reblackened hex bases

Because my hex bases looked more like modern art or space rock album's cover, I painted them flat black. Now a viewer's eyes could actually grab a hold of the miniatures themselves.


11.5.22

Metals for the default Star

Gunmetal!

All the metallic parts got a layer of gunmetal (VMA 71072 Gunmetal), as Steel and Chrome felt a bit too bright for my purposes. Of course all of this would get washed later on, but gunmetal's been reliable choice. Nomen est omen.

Timber Wolf

The classic 'Mech was simple: the tips of the lasers in the arm-mounted pods and the torso, and maybe as a bit of a surprise: this time the LRM20 launcher faces too. I didn't feel like going through the joints and such, so on this unit those remained "normally" painted.



Nova

Twelve medium lasers in the hands. If that wasn't the top of the line alpha striking stuff, I didn't want to know what wasn't.


Executioner

So far so simple, Executioner's LLasers and the Gauss cannon were pretty boringly simple to paint. Not that the model itself inspired me to greatness. Maybe the humanoid shape was one big reason?


Adder

Adder's two TC-linked ER PPCs and the mandatory flamer didn't take much paint, especially as I didn't think the flamer was clearly modeled. At least it didn't jump into my eyes.


Grendel

Yeah, Grendel offered some more fun painting moments, I gave the RT SSRM6 the same treatment as Timber Wolf's LRM racks, the ER Lasers in the arms I painted as I felt like. Somehow the RA ERLL made me feel more like it was an AC, but who was I to tell the designers what was good and what not.


 

Elementals

My Elementals only got their right arm flashlights and the claws of the left arm painted metallic. The champions of Power Armor didn't ask for much.

4.5.22

Some jade highlights for the default Star

3rd Falcon Talon Cluster

The trim colour of the units of the Gamma Galaxy was jade green (VGC 72026 Jade Green), so that's what I used. Some years ago I had done some highlights with noticeably large surfaces, but with this Star I decided to do lesser ones, just to avoid repetition.

Timber Wolf

Especially as this was my first CGL-made Timber Wolf, I definitely didn't want it to be too outraeous so I left the jade edges to minimum. Mostly I did the fronts of the gun pods, the sensor bits of the LRM launchers, and some bits in the legs.

 

Nova

The intake vents around the Nova's head just called for highlighting, as did a couple of the upper torso's panels. All my Points have always had some jade in their legs, so now it was the turn of the front-ankle plates.


Executioner

Again the assault 'Mech failed to inspire me. Just to do something I painted the bits around the head, and a few parts around the shoulders and thighs. I couldn't help it, Executioner has never been a thing I liked.



Adder

Somehow from this Starful of 'Mechs only the Adder's cockpit frame got to be painted in jade. As long as it didn't hoover in the PPC bolts of the enemies, it was cool. Also, Adder had the best array of panels that just invited some highlights.


 

Grendel

Interestingly Grendel was also a nice unit for the jade highlights, maybe I could've done a few more. But like I said in the beginning, I didn't want to make this gang too bright.



Elemental 1

My approach to highlighting Elementals has been simple: the front edges of the SRM2 launchers and a more noticeable layer on the Point Commander's helmet and chest so that they'd be easy to point out from the rest. While working on these buddies the paint had started drying a bit more, so I didn't dare to go for the V-viewport's brow. Maybe I could do it on another evening.

This Point had their Commander nicely front and center, ready to tear someone's liver out with their battle claw.


Elemental 2

My second Point's Commander was eagerly jumping towards the foe. A more skilled (or one who'd made a bunch of these already) maker would've maybe heated the jump jet clouds to diversify the looks of these two Points.