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13.7.22

Finished: Project III/22

Optimus Prime

As I may have mentioned a bunch of times before, I've never really been much for cheering for the good guys in stories. Instead, I've been in the "the baddies make the stories more interesting" school of thought  since I was a young boy. Of course there have been and will be exceptions, one of the most visible exception to this rule was Optimus Prime himself.

There wasn't much good I had to say about the eighties, but the original Transformers were most definitely on the positive side of the equation. In addition to SID music and such, of course.

Around around we go

 First the traditional stiff posing photos from different angles. Enjoy:




Poor Legoptimus had a bit of a non-photogenic backside as it was, so I made him wield his jetpack. That didn't help with the buttocks or the rear plates of the arms, but at least it covered the head's hideout.



Accessorizing

Just standing around was a bit obring so I took a couple of photos with the Ion Blaster as well.



"I want *you* to join the Autobots!"

His arms/hands didn't quite rotate in enough to get him to open the chest box himself. With these joints him holding out the Autobot Matrix of Leadership didn't look the most convincing I've seen so far.


Freightliner Fl86 

Prime's alt mode in Earth was a Freightliner Fl86 truck, a cab over engine type of a truck, that is. I managed to miss that a loose 2x1 piece was left on top of the roof for the first two photos.









Fighting with Megatron

Of course I took photos of Optimus with my MP-36 Megatron! Now that I finally got to stage both the duel on the Sherman Dam from the pilot episode's second part (More than Meets the Eye, pt.2) and Megatron's jubilant moment from Transformers the Movie (1986).


Naturally they had to bicker over an Energon Cube, because that's pretty much all Megatron did for the first two seasons: energy. I didn't even try to push Soundwave (with or without his minions) into this cramped space.

I would have waited an eternity for this. It's over, Prime.

I'll always retake this photo and again when I finally get to buy myself an MP-44 v3. Of course.

 

Metal Earth Optimus

Just like all the other obvious and unavoidable photos so far, I just had to set Lego Optimus Prime to stand next to my Metal Earth Models Optimus Prime. Posing as much the same was as possible, because it wouldn't have made any sense otherwise.

 Or did any of my things here make sense, ever, anyway? :p


 

So, my collection has grown again and into a nice direction. What next?

6.7.22

Numbers for the default Star's Points

Hex bases and gentle edge highlighting

Simplest steps first: I painted the hex bases flat black.

In my previous project I attempted to highlight my King Tiger's edges after the washing, but I realized that using the exact same camouflage colour didn't bring out much in that model (and paints/washes used). This time I tried using different paints altogether: I drybrushed the green corners with a lighter green (VMC 70942 Light Green) and it had a noticeable effect, but nothing to jump out annoyingly. Now I skipped using a lighter grey, for a reason I couldn't remember when typing this stuff up.

While in the process of drybrushing I also applied some trusty dirty brown (VMA 71133 Dirt) on every 'Mech's legs. I concentrated mostly below the knee, again playing it by the ear.





 

Unique identifiers

Finally I got to talk about the actual main subject of this post, the Point numbers. To prepare all this I started with a very simple Google Sheets workbook, which obviously got immediately out of hand. Those surprised could be counted with the remaining fingers of an alcoholic circular saw operator.


Now that I had a convenient set of tables with all the frame types with their variants, miniature manufacturers and paintjob statuses, I could attach them to the named Stars of the Trinaries in my Cluster (at this point this was just mock data, to see how it worked). This way I could tell how my megaprocess was progressing and what was missing. My old notes about this were most likely on some A4s that had been recycled a decade ago already.

As the photo above showed, I gave the Invasion box's OmniMechs simply the running numbers 201-205 without caring where and how (and if) they would be located into the Cluster.  I had never had any kind of a real plan behind the numbering of the original IWM miniatures, they were done mostly based on my head's unrandom number generator and the actual physical space I had available for number painting.

Black shadows below

My greatest and most noticeable problem with these hand-painted microscale numbers has always been that no matter the tool, my own skill of doing nice and readable tiny numbers has been awful. This wasn't a typical military font. I just made some numbers to provide the shadows, in black, and didn't worry too much about the shapes because they'd be mostly painted over soon.





 

Light numbers

After the pre-shadows had dried, I painted over them, offset a bit towards top-left (or that's what I tried to do). Earlier I had used even yellow, but most often just white. Now I wanted to tone the contrast down a bit, so I used light grey (VGA 72749 Stonewall Grey), a colour I had always used as a highlight for the cold grey I used for the camouflage itself.





None of these were going to win any beauty prices. The most important thing was that they were readable. Ish.

29.6.22

Lego assemblage

Evenings two and three

Legs

Picking up where I left the previous night the build proceeded somewhat naturally to the thighs. I followed the instructions obediently and didn't optimize by building mirrored bits at the same time. I was in no rush.


The thighs were pretty quick and unsurprising to build. Most worries I got came from the stickers and their alignments. His shanks, on the other hand, were much more complex, espeially those chromed cooling vents were pretty neat.


In this photo I had the right lower leg already build and attached, its left sibling was spread all around the table, somehow arranged by colours and types. I had no time or interest in proper knolling.


Here we had the legs without the feet and wheels. The progress was rapid and enjoyable, and I, like I've said, was smiling sillily all the time. Even without his feet he stood nicely and steadily, despite the flimsy look.




That's how far I got with my second building session. On Wednesday I proceeded to assemble the feet. This time I went for a parallel build as these were identical. For a brief moment I thought these could be posed more, but they had twin ball-joints for sturdiness, not posability.

For the posing needs I'd just need to order that Masterpiece Optimus v3. Ahem.



Somehow I couldn't remember off the top of my head if the G1 toy had fuel tanks or not (I checked, yes he did but they were solidly in place) but this one had them. Their 90° rotation was checked by the little "I wonder what these are going to be for" details in the legs.

Sixpack

Comparing these next to photos you could tell that I had originally attached the drive light pieces into the upside-down set grille. I noticed it when I was trying to attach the bumper piece but the claw/bar connections didn't just align decently.


:D

Having assembled this chunk the right way, Optimus' sixpack clicked in place just as you expected and the front of the truck folded nicely into the sides of his torso. I really couldn't wait to check how the transformation was going to work.

Arms

Work on the arms started from the shoulders. These sturdy boxes got cool chromed exhaust pipes that were just as distinctive as the ones in the toy. Luckily (or sadly?) these didn't spin around on their attachment point.


Building these mirror images was quick and getting them in place just increased my excitement for getting the robot finished.

The hands were neat and four-fingered: three plus a thumb. Of course you could've left the dark blue 3x1 flat bit off from the fingertips, to allow for a pretty cool degree of articulation. But as the left/rightmost fingers were pretty lightly attached, I didn't believe they'd stay in place for much playi I mean posing.

Again I really didn't even remember that the G1 Optimus had stickers on his front-facing forearms, but according to a quick image search the originals were much more hectic. These printed tiles were subtle and worked, in my opinion, wonderfully.


Head

Once again I was too excited to build something and forgot to take any in-progress photos. I just wanted to see how the build worked in the end. His hatholder was much larger than I had expected, but the robot himself wasn't small so scale-wise it was just what it should be. When I finally installed it, of course.



"Who dares defy the might of Megatron?"

Accessories

For me a sign of a good toy has been that in addition to the thing itself there were accessories from maybe short bit in one episode of the cartoon it was based on. And that's how it was.

The Matrix of Leadership

First of all I build the Autobot Matrix of Leadership that Prime carried in his chest cavity. I didn't immediately try if he could handily hold it, but it looked like it should be doable.


Energon Axe

While building the Metal Earth Models Optimus I was yearning for an Energon Axe, and now I had one. Of course this meant that in the near future my silly photos was going to contain a scene from More Than Meets the Eye, pt2's duel on the Sherman dam. I mean, I already had Megatron with his Energy Flail solely for this purpose.


Ion Blaster

Optimus' Ion Blaster was pretty stylish. On the first quick try I didn't find a handy way how to get it to stay nicely in his hand, but again, I had time to try things out.

Jetpack

Again, the jetpack was seen in maybe one episode but still, it was amazingly cool and fit like a glove. The rocket nozzles could be adjusted by some milliradians so they weren't completely static, but didn't offer much posability. The style overruled here, it was fantastic.


Data plaque

The final important detail was the traditional data sheet that told us kids who was the best in which category. This dude was clearly overpowered with his numbers.

The full accessories collection

Lastly I collected the little bits into a group photo. There wasn't much to say about the alt mode's register plate slab, nor was the Energon Cube anything too complicated, so I showed them here first. The funny detail with the Energon Axe was that in order to wield it the arm had to be popped off and the wrist turned around. But that's how it was in the episode itself: replacing the hand, so no real complaints here.

Alt mode

Now, with everything else out of the way, I started transforming my robot into a truck. Or a semi-trailer truck, if I remembered my terminology correctly.  This didn't take two and half a minutes even on the first try.

First the legs locked into each other, then the hand-arms rotated to the sides, the sixpack plates were spread out and pulled forwards, the torso was rotated 180° and the head got flipped away. Hands rotated and the thumbs turned out of the wa, then the legs were turned backwards. From the arms the ladders were flipped completely out, then the arms and hands were turned into the cabin so that the hands formed the front wheel wells. Finally the cooler/radiator grille setup / front mask was dropped down to cover the openings. Then the ladders were laid along the hull, the fuel tanks rotated to be more natural and the feet were flipped to provide the rear lights.

As an ultimate wonder-detail the handle-folded Ion Blaster had a space in the back just between the legs. It wasn't tightly attached as far as I fooled with it.



Magnificent! It was truly a great object. Of course, someone who knew their stuff had already built a theme-matching trailer and all. Someday soon the details were going to be shared with those of us with a bit less time and spare pieces, I sincerely hoped.